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rss The Renaissance Compendium

Cove


The City of Love


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Britain


The City of Compassion


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Buccaneer's Den


Refuge of Thieves and Pirates


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Jhelom


The City of Valor


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Magincia


The City of Humility


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Minoc


The Town of Sacrifice


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Moonglow


The City of Honesty


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Nujel'm


The City of Pleasure


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Ocllo


New Player Haven


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Serpent's Hold


The Order of the Silver Serpent


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Skara Brae


The City of Spirituality


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Trinsic


The City of Honor


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Vesper


The City of Industry


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Yew


The City of Justice


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Wind


The City of Magicka


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Delucia


The City In Ruins


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Papua


The Swamp City


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Reactive Armour



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4

Garlic, Sulfurous Ash,
Spiders' Silk

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Agility



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6

Bloodmoss, Mandrake Root

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Clumsy



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4

Bloodmoss, Nightshade

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Create Food



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N/A

4

Garlic, Ginseng,
Mandrake Root

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Feeblemind



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4

Ginseng, Nightshade

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Heal



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4

Garlic, Ginseng,
Spiders' Silk

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Magic Arrow



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4

Sulfurous Ash

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Nightsight



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Unknown

4

Spiders' Silk, Sulfurous Ash

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Weaken



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4

Garlic, Nightshade

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Cunning



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6

Mandrake Root, Nightshade

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Cure



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6

Garlic, Ginseng

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Harm



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6

Nightshade, Spiders' Silk

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Magic Trap



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N/A

6

Garlic, Sulfurous Ash,
Spiders' Silk

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Magic Untrap



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N/A

6

Bloodmoss, Sulfurous Ash

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Protection



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6

Garlic, Ginseng,
Sulfurous Ash

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Strength



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6

Mandrake Root, Nightshade

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Bless



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9

Garlic, Mandrake Root

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Fireball



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9

Black Pearl

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Magic Lock



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N/A

9

Bloodmoss, Garlic,
Sulfurous Ash

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Poison



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9

Nightshade

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Telekinesis



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9

Bloodmoss, Mandrake Root

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Teleport



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9

Bloodmoss, Mandrake Root

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Unlock



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TBD

9

Bloodmoss, Sulfurous Ash

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Wall of Stone



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9

Bloodmoss, Sulfurous Ash

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Arch Cure



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11

Garlic, Ginseng,
Mandrake Root

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Arch Protection



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11

Garlic, Ginseng,
Mandrake Root, Sulfurous Ash

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Curse



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11

Garlic, Nightshade,
Sulfurous Ash

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Fire Field



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N/A

11

Black Pearl, Spiders' Silk,
Sulfurous Ash

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Greater Heal



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11

Garlic, Ginseng,
Mandrake Root, Spiders' Silk

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Lightning



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11

Mandrake Root, Sulfurous Ash

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Mana Drain



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TBD

11

Black Pearl, Mandrake Root,
Sulfurous Ash

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Recall



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11

Black Pearl, Bloodmoss,
Mandrake Root

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Blade Spirits



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N/A

14

Mandrake Root, Nightshade,
Black Pearl

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Dispel Field



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N/A

14

Garlic, Black Pearl,
Spiders' Silk, Sulfurous Ash

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Incognito



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N/A

14

Bloodmoss, Garlic,
Nightshade

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Magic Reflection



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14

Garlic, Mandrake Root,
Spiders' Silk

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Mind Blast



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14

Black Pearl, Mandrake Root, Nightshade, Sulfurous Ash

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Paralyze



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14

Garlic, Mandrake Root,
Spiders' Silk

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Poison Field



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N/A

14

Black Pearl, Nightshade,
Spiders' Silk

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Summon Creature



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N/A

14

Bloodmoss, Mandrake Root,
Spiders' Silk

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Dispel



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N/A

20

Garlic, Mandrake Root,
Sulfurous Ash

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Energy Bolt



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20

Black Pearl, Nightshade

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Explosion



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20

Bloodmoss, Mandrake Root

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Invisibility



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20

Bloodmoos, Nightshade

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Mark



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20

Black Pearl, BLoodmoss, Mandrake Root

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Mass Curse



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20

Garlic, Mandrake Root,
Nightshade, Sulfurous Ash

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Paralyze Field



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TBD

20

Black Pearl, Ginseng,
Spider's Silk

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Reveal



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TBD

20

Bloodmoss, Sulfurous Ash

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Chain Lightning



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40

Spiders' Silk, Sulfurous Ash

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Energy Field



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40

Black Pearl, Mandrake Root, Spiders' Silk, Sulfurous Ash

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Flamestrike



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40

Spiders' Silk, Sulfurous Ash

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Gate Travel



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N/A

40

Mandrake root, Sulfurous Ash,
Black Pearl

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Mana Vampire



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TBD

40

Black Pearl, BLoodmoss,
Mandrake Root, Spiders' Silk

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Mass Dispel



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TBD

40

Black Pearl, Garlic,
Mandrake Root, Sulfurous Ash

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Meteor Swarm



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40

Bloodmoss, Spiders' Silk,
Mandrake Root, Sulfurous Ash

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Polymorph



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TBD

40

Bloodmoss, Mandrake Root,
Spiders' Silk

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Earthquake



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50

Bloodmoss, Ginseng,
Mandrake Root, Sulfurous Ash

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Energy Vortex



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N/A

50

Black Pearl, Bloodmoss,
Mandrake Root, Nightshade

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Resurrection



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N/A

50

Bloodmoss, Mandrake Root,
Spider's Silk

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Summon Air Elemental



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TBD

50

Bloodmoss, Mandrake Root,
Spiders' Silk

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Summon Daemon



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TBD

50

Bloodmoss, Mandrake Root,
Spiders' Silk

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Summon Earth Elemental



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50

Bloodmoss, Mandrake Root,
Spiders' Silk

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Summon Fire Elemental



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TBD

50

Bloodmoss, Mandrake Root,
Spiders' Silk, Sulfurous Ash

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Summon Water Elemental



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50

Bloodmoss, Mandrake Root, Spiders' Silk

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Anatomy


Biologist


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Anatomy is a skill that compliments other associated skills by improving their results. The skill can be used directly to assess the physical attributes of any living creature, human or otherwise. To do so, use the skill and click on your target. Success will result in a message describing the target's physical condition.

For every 10.0 Skill in Anatomy, base damage of all physical attacks will increase by %2, for a maximum of %20 at Grandmaster Anatomy.

Healing benefits greatly from the addition of Anatomy skill, with the following formulae
Minimum amount healed = Anatomy/5 + Healing/5 + 3
Maximum amount healed = Anatomy/5 + Healing/2 + 10
Thus with a Grandmaster of both Healing and Anatomy one would have a range of 43-80 points of damage healed.
Curing poison with bandages is possible, with a success rate of %80 at a minimum level of 60.0 in both Anatomy and Healing

Resurrection of players is possible with bandages, with a success rate of %25 at a minimum level of 80.0 in both Anatomy and Healing

Special Hits:
Each melee class has its own associated Special Hit, for two-handed weapons only, that requires Anatomy skill for a chance to apply, with the formula % = Anatomy/4.
See the following examples:
0.0 Anatomy skill yields a 0% chance
40.0 Anatomy skill yields a 10% chance
100.0 Anatomy skill yields a 25% chance


Special Move:
Stun Punch is a special move, requiring Anatomy (and Wrestling) skill of 80 or higher, that can immobilize a target for a 4 second duration

Defensive Wrestle:
A formula of Anatomy skill + Evaluating Intelligence skill / 2 = Defensive Wrestling %
Example - 100.0 Anatomy + 100.0 Evaluating Intelligence = 100.0 Defensive Wrestling, which will result in an attacking player of 100.0 combat skill having a %50 chance to land a hit.


Gideon's Advice: Use Anatomy on mobiles (players, monsters, animals, etc.) in the world until you reach 100 skill. Anatomy is also gained in combat when swinging a weapon so it's easy to GM it by sparring with a partner and training it simultaneously. Anatomy will also build your character's intelligence decently taking you from 10 to 25 easily on a dex based fighter character by the time you hit GM.

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Animal Lore


Naturalist


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Animal Lore affects your ability to control a tamed creature, and also improves the amount of damage you can heal via the Veterinary skill.

Animal Lore also counts towards your total Stable Slot limit.

Animal Lore allows you to view Animal and Monster Stats,Skills,Barding Difficulty, Habbits and Bonding Status if applicable. Animal Lore is needed to use bandages effectively on creatures and influences the success you have with giving commands to pets. See Animal Taming

Animal Lore can also provide invaluable information about the pet bonding process. Pet Bonding

Raising Animal Lore: Animal Lore is an Activated Skill on the standard 10 second cooldown. Animal Lore is not a difficulty based skill.

Gideon's Advice: Use Animal Lore repeatedly on tamed animals in the world until you reach 100 skill. Training Veterinary by bandaging two animals that are fighting while training Animal Lore raises both skills quickly and you will reach GM in no time.

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Item Identification


Merchant


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Use the skill, then click on the item to be identified. If successful, information about the item will be displayed.

Raising Item Identification: Item Identification is an Activated Skill on the standard 10 second cooldown. Item Identification is not a difficulty based skill. You can repeatedly ID the same item until 100 skill.

Gideon's Advice: Having a GM Item ID character is incredibly useful as you can identify many items at one time. Target any container, corpse, treasure chest and all of the items in the root container will be identified.

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Arms Lore


Weapon Master


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Alchemy


Alchemist


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Alchemy skill is used to create magical potions which can be used by any character. The details of how each potion functions can be found below.

In order to craft a potion, one must have the requisite reagent(s), one mortar and pestle and at least one empty bottle. Simply double-click the mortar and pestle and you will be presented with a menu to select which type of potion and the subsequent strength. Stronger potion variants require more reagents to craft so stock accordingly. Click the button to the right of the potion variant to see the details for success rates and required resources.

When you select your desired potion strength, you will attempt to craft the potion. If successful, an empty bottle will be filled automatically and placed in your main pack (this will be patched in time, to place the potions in the container the empty bottle was in when crafted). If you have a keg in your pack, containing at least one potion of kind, the similar potion will be automatically added to the keg, leaving the bottle empty in your pack. You cannot craft directly to a keg. You must have at least one empty bottle in order to add potions to a keg.



Potion Types with Cost and Success Rate at Grandmaster Alchemist level. (%100 if not indicated)
Note: Click any potion icon for more information on that type.
  Refresh Potion
Refresh - 1 Black Pearl
Total Refresh - 5 Black Pearl
  Agility Potion
Agility - 1 Blood Moss
Greater Agility - 3 Blood Moss
  Night Sight Potion
Night Sight - 1 Spiders Silk
  Heal Potion
Lesser Heal - 1 Ginseng
Heal - 3 Ginseng
Greater Heal - 7 Ginseng (%90)
  Strength Potion
Strength - 2 Mandrake Root
Greater Strength - 5 Mandrake Root
  Poison Potion
Lesser Poison - 1 Nightshade
Poison - 2 Nightshade
Greater Poison - 4 Nightshade (%90)
Deadly Poison - 8 Nightshade (%20)
  Cure Potion
Lesser Cure - 1 Garlic
Cure - 3 Garlic
Greater Cure - 6 Garlic (%70)
  Explosion Potion
Lesser Explosion - 3 Sulfurous Ash
Explosion - 5 Sulfurous Ash
Greater Explosion - 10 Sulfurous Ash (%70)
Staff Note: On UO:R There is no bonus to Explosion Potion effectiveness for having Alchemy skill.



- An excerpt from the journal of Caine -
Another day I work in the lands of Britannia, plying my trade as an alchemist. My hands move with an agility one might expect from consumption of my masterfully crafted concoctions. Grinding away at my mortar, pestle in hand, I see the bubbling of magic before me.

Then to my delight, I hear a pounding at the door and the voice of a man, most gruff and sour. "I need potions and I need them right away!" the voice booms.

I make way for the door "Yes yes!" I say. "Patience sir, I'm not as quick on my feet as I am with my hands." I open the door to find before me a monster of a man, towering in my doorway. Despite is tones, the smile on his face washes away any doubt I had of his intention. "You seem weary sir. Might I offer you some tea while you wait?" I say as I usher him inside.

"Nay," says the man "I must do my business and be off. I have need of a full keg each of all of your finest potions."

Stunned by the grand order, I assure the man it will be several days before the order can be completed, but it will be the best available.

He slams a pouch of golden coin on the table and says "Here is thy payment. If you can finish by tomorrow's sunset, I will pay thee double on delivery."

"I cannot promise anything but my commitment to attempt such a task. I will send word with haste, when my work is finished." Seemingly pleased with my response the man extends his thanks, bids me fare well and shows himself out as I'm already toiling with my supplies. To my dismay...that was the last I ever saw of the man…



Gideon's Advice: You can GM entirely from poison potions (of the appropriate strength), pour the potions into kegs, and then use them for raising the Poisoning skill. See Ezekiel's guide above.

Staff Note: Currently potions when created are not placed in the same container that the bottle was taken from. This is a known issues and will be addressed.

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Easter Event 2013


Easter Egg Hunt!


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Parrying


Duelist


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If you are using a shield, this skill is checked automatically each time you are attacked. If successful, your attacker may miss his attack.

Raising Parrying: Parrying is not a difficulty based skill in the traditional sense. You have (skill level / 2)% chance to block an attack with a shield.

Gideon's Advice: For training of weapon skills, it is best to have two characters fight each other and bandage each other and use Anatomy on each other. Use fast speed and lowest damage weapons to increase the number of attacks per second to increase your parrying gains. GMing a fighting skill, Tactics, Anatomy, Healing, and Parrying takes little time on UOR doing this. I would recommend gathering a lot of wool and/or cotton and making it into cloth before doing this to save money. Bring a few shields as they will break from durability loss.

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Begging


Begger


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Use the skill, then click on an NPC in your immediate vicinity. If successful, you will be given some money (if the NPC has some to share). Please note that begging will affect your karma in a negative fashion.

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Blacksmithy


Blacksmith


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Turkinator



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N/A

-

17-26

40

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Bowcraft/Fletching


Bowyer


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Use a knife or other sharp object on a piece of wood, and the game will display the types of arrow shafts and bows you can make (based on your skill and your current supply of wood). Select the item you wish to make, and if successful an item of that type is created. To make functional arrows out of arrow shafts, you will need to attach feathers to them.

Double-click on a supply of feathers, then click on a supply of shafts to create arrows.

Gideon's Advice
0-20 Buy from bowyer NPC
20-30 Make Arrows
30-70 Make Bows
70-90 Make Crossbows
90-100 Make Heavy Crossbows


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Peacemaking


Pacifier


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This is a musical skill. Use the skill, then click on your musical instrument (or the game will remember the last instrument you played). If you are successful, all fights in the immediate area will stop, at least for a moment.

Raising Peacemaking: Peacemaking is an Activated Skill on the standard 10 second cooldown. Peacemaking is not difficulty based skill. Repeatedly use Peacemaking until you reach 100 skill.

Gideon's Advice: Peacemaking is an excellent beginning skill. If I were to start out fresh on UOR I'd likely make a fighter character with 100 Peacemaking and Musicianship. This allows you to easily kill NPC monsters (especially caster monsters like liches) and you can eventually drop the skills later.

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Camping


Explorer


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Double-click on a pile of kindling (kindling can be bought in town or gathered in wooded areas) to make a fire.Your skill will be checked automatically, and if successful you will receive a message that your camp is secure.To log out from a camp, use your bedroll in the vicinity of the campfire.

Gideon's Advice: Camping gives extremely fast stat gains. Make sure to skill cap your character, set camping to up but have it at zero skill, and then make campfires as fast as you can.

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Carpentry


Carpenter


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Much like Blacksmithy.Double-click on a carpenters tool (virtually any woodworking tool will suffice), and you will be presented with a window from which you can select the item you wish to try to make.You must have a sufficient supply of wood to select any item.

Using the carpentry skill you can also craft boats and ladder addons making this trade even more profitable.

Wodan / Gideon's combined experience:
0-30 Buy from Carpenter NPC
30-50 SHOWN SKILL = Medium Crates
50-60 SHOWN SKILL = Ballot Box Deeds (switch to Ballot Box Deeds as soon as it's available)
60-73.6 SHOWN SKILL = Wooden Shield
optional: switch to fishing poles at 69 and make those to 77.4
73.6-78.9 SHOWN SKILL = Quarter Staff
78.9-100 SHOWN SKILL = Gnarled Staff
Gideon's Advice: I used about 50-60k boards (I think) GMing Carpentry from 30 following this exactly. If others have a better method, let me know.

New Experimental Method
purchased skill to 47.3 - Medium Crates and then Small Tables
(build like 20 crates to hold all the junk you're going to make)
47.3 to 68.4 - Ballot Box Deed
68.4 to 78.9 - Fishing Pole
78.9 to GM - Gnarled Staff
Gideon's Advice: I didn't keep track all the way but the board use to 78.9 was much lower since Ballot Box Deeds and Fishing Poles are so cheap to make.

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Cartography


Cartographer


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Use the skill and click on a blank map. A window will appear which will allow you to set your map’s scale. The higher your skill, the greater the maximum scale. If successful, the blank map will be inscribed with a map of the appropriate scale.All maps will be centered on your position at the time they’re made.

Gideon's Advice
20-52 Local Maps
52-65 City Maps
65-67 Sea Charts
67-99.5 World Maps
99.5-100 Level 2-4 Tattered Treasure Maps


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Cooking


Chef


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To use this skill you need access to a fire (campfire, oven or even a forge). Double-click on a food item, then on the fire to try to cook it. Cooking skill also lets you try to combine certain objects to make baked goods.

Use water on flour to make dough. Use dough with fruit, meat or vegetables to make a pie. Use dough with honey to make sweet dough. Use sweet dough and flour to make cake mix. Use sweet dough and more honey to make cookie mix.

If you use a bladed object on a caught fish, the Cooking skill will also allow you to bone and gut it into raw fish steaks.

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Detecting Hidden


Scout


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Use the skill, then click on the area you wish to examine. If successful, any hidden characters will be revealed.

This skill can also be used by a faction member to detect and make visible faction traps to members of his faction for a set amount of time.

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Discordance


Demoralizer


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This musical skill allows you to charm an NPC or creature to peacefully approach you. Use the skill, click on a musical instrument (or the game will remember the last instrument you used), then on the creature or character you wish to entice. Each time you try to use this skill, the game will check against both it and your Musicianship skill.

Gideon's Advice: Discordance reduces monster stats/skills and also gives a bonus chance to Provoke or Pacify extremely hard mobs (5%). This might be a useful choice as the 7th skill on a pure bard but I have not gone this route. It could also be a useful skill for a tamer or archer to weaken monsters significantly. If others can comment, that would be appreciated.

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Evaluating Intelligence


Scholar


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Use the skill, then click on the character you wish to evaluate. If successful, text will be displayed describing his mental capabilities.

Raising Evaluating Intelligence: Evaluating Intelligence is an Activated Skill on the standard 10 second cooldown. Evaluating Intelligence is not a difficulty based skill. Use Evaluating Intelligence on mobiles (players, monsters, animals, etc.) in the world until you reach 100 skill. Evaluating Intelligence is also gained when casting offensive spells.

Gideon's Advice: Evaluating Intelligence actually gives fairly decent Intelligence gains and is pretty much a must on all mage characters. Keep in mind that you can combine it with Anatomy and the two will act as passive Wrestling skill. It also increases while casting spells so you don't have to macro it all the way to GM if you plan on also doing Magery.

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Healing


Healer


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Fishing


Fisherman


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Double-click on a fishing pole, then click on a body of water. If successful, you will catch a fish.You might catch something more interesting than a fish. Success with this skill also depends on the availability of fish in that specific area.

0-65 - On land you will fish up Footwear, Magic Fish, and Normal Fish.
80+ - Sea Serpents (No SoS Message), Special Fishing Nets.
90+ - Treasure Maps 95+ - You can reel in Big Fish which can be used to make Trophys via Taxidermi Kits.
100 - Messages in a Bottle (aka MIB) / Waterstained SoS Message
100 - Ancient Messages in a Bottle (1 in 20)

You can get to 100% fishing on land, but deep sea fishing gives much faster skillgains.
Monsters will never spawn by fishing from land.

Note: Big fish are often used in player run fishing contests and will come stamped with the weight, angler name and time of the catch.

Note: You must attend any fishing while at 100 fishing. Fishing at this point will be monitored by the attended verification system.

Gideon's Advice: You can gain to GM Fishing easily from any coast or dock even without moving much because the water tiles will respawn relatively quickly and you can reach 2-3 different spots from where you are standing. You will begin to see the AFK macroing gump at this point and will need to start attended macroing fishing in the ocean.

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Herding


Shepherd


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Double-click on your shepherds crook and click on the animal you wish to herd. If successful, you will be able to click on the location you want the animal to move to.



Gideon's Advice: If you want to raise Strength cheaply and you aren't concerned about speed, macro herding for good strength gains.



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Hiding


Shade


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Use the skill. If successful, other characters will not be able to see you as long as you remain immobile, take no offensive actions, and you do not say anything. Success depends on skill level and the amount of cover available.



Gideon's Advice: Hiding is an incredibly useful skill to have as it allows you to leave your character AFK in many situations. On characters I play a lot actively and on resource gathering characters I usually GM hiding right away and it is the last skill I drop once I'm skill capped.



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Provocation


Rouser


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You get taught that Provocation is wrong, you know, and something that no selfrespecting musician would ever do. But I've got news for you ... Bards tend to travel, and it's a cruel mean world out there. You either keep up or get kicked aside.

Really, just think about it. How often do you find money just lying in the road, free for taking? Never! If you need gold, the best way for me to get it is to trade something. Now my choices are: I could sell my lute, or try to beat a rabbit to death with it, or playa tune that would compel some passing stag to skewer a hare, and then sell the pelt. Only one road can I take, and still remain a musician, and that's the one I'll take, thank you very much.

Using the Provocation skill, a player has a chance to make two creatures fight each other. It is one of the most powerful skills in the game. Beware that if you fail the monsters will look for a new target, you.

Provocation is difficulty-based skill. Some monsters are much more difficult to provoke than others, depending on their Barding Difficulty.

Once two creatures are fighting each other, they will continue to do so for thirty seconds. After this time they will crease fighting if the bard goes beyond the range of control (30 tiles)

You can improve your chances at success by using exceptionally crafted instruments, or for an even greater chance at success find a magical instrument.

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Inscription


Scribe


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Inscription is used to craft spell scrolls and spell books. It also provides an effectiveness bonus to the following spells. Reactive Armor,Magic Reflection and Protection.

0-45 Just buy two books from a scribe vendor and use the inscription skill to make copies of the books. (Basoosh says this can take you to 50)
45-50 Recall scrolls
50-85 Energy Bolt scrolls
85-90 Flame Strike Scrolls
90-100 Resurrection Scrolls

Gideon's Advice: You can inscribe Recall, Mark, and Gate scrolls to make more money back by selling them to players.



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Lockpicking


Infiltrator


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Lockpicking is used to unlock locked chests.

Raising Lockpicking: Lockpicking is a difficulty based skill. Use a lockpick on an appropriate difficult chest for a chance to gain skill.

0-30: Train from an NPC (tinkers)
30-50: Use a 30/30 player created locked box (create a new character with 30 tinker/30 carpentry)
50-76: Use a 50/50 player created locked box (create a new character with 50 tinker/50 carpentry)
76-82: From Pirul - Use a 70/70 player created locked box
OR raise Detect Hidden 12 points, use a GM box for 2.4 points of Lockpicking, and then drop the Detect Hidden
82-95: Use a 100/100 player created locked box (maybe ask on IRC...)
95-GM: Level 4 Dungeon Chests

Gideon's Advice: You can often find a player to purchase 1000 or so lockpicks from if they made them while training tinkering. Ask on IRC or the forums.

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Magery


Mage


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Magic is hard, and successful Mages are as rare as dragon teeth.

Throw a fireball here, a lightning bolt there, and add a summoned daemon for good measure. Those who study the magical arts of Britannia may not be adept with a sword and shield, but few can surpass the power of a learned mage.

To see a complete spell list click here

To successfully cast a spell you do not only need the spell in your spellbook and reagents, or a scroll, you also need enough mana and the appropriate magery skill.

Casting from Scrolls Ultima Online Magery
When casting a scroll, the game treats that scroll as if it were 2 spell Circles lower in order to determine chance of failure. (For example, if a player were to cast the 8th Circle spell Resurrection from a scroll in order to restore a fallen comrade to life, that player would have to be able to cast 6th Circle spells and would have a chance to cast that scroll equal to his success rate of castng spells of the 6th Circle.) The amount of Mana normally required for spells of the same Circle of the scroll is consumed during the casting of a scroll, regardless of success.

~ Example ~
You have 80 magery skill. You cast Ressurection, an 8th-level spell. You have roughly 70.5% chance of success. If successful, you lose 50 mana, and the scroll as well.

~ Formula ~
Take the difference between your Magery skill and the minimum casting requirements for a spell 2 circles below the spell being cast, and multiply the result by the average percent gain of one skill point, which is 2%-3%, or 2.5%.
Let:
X = Player Skill
Z = Minimum Scroll Skill
Y = Percent Chance of Great Success
Y = (X-Z)*2.5%
Ultima Online Magery

~ Minimum magery requirements for casting spells ~
The number before the slash indicates the minimum Skill necessary to cast a spell of that particular Circle (appr. 2% chance of success), while the number after the slash indicates the skill level necessary for a 99% chance of casting from that Circle.
Ultima Online Magery
* Every skill point from the minimum Skill necessary and beyond provides, approximately, an additional 2% to 3% chance of casting Spells of the this Circle, until the maximum of a 99% chance of success is reached. (Circles 1, 7 and 8 do not follow this guideline exactly).

Mana Requirements
Ultima Online Magery ♦ First Circle: 4 mana
♦ Second Circle: 6 mana
♦ Third Circle: 9 mana
♦ Fourth Circle: 11 mana
♦ Fifth Circle: 15 mana
♦ Sixth Circle: 20 mana
♦ Seventh Circle: 40 mana
♦ Eighth Circle: 50 mana

Gaining Magery Ultima Online Magery
If you plan to train your magery with macroing, ensure you have enough gold available, or a steady income, to keep providing your training mage with enough reagents.

~ Gaining Magery without Resisting Spells ~
Training magery without Resisting Spells is less expensive and you can macro in town.
♦ 0-30 : Training from NPC Mage (costs 200-300 gold)
♦ 30-40 : Cast Third Circle
♦ 40-55 : Cast Fourth Circle
♦ 55-65 : Cast Fifth Circle
♦ 65-80 : Cast Sixth Circle
♦ 80-95 : Cast Seventh Circle
♦ 95-100 : Cast Seventh or Eighth Circle

~ Gaining Magery with Resisting Spells ~
(the ranges below apply to both skills)
♦ 0-30 : Train from NPC Mage* (costs 200-300 gold)
♦ 30-55 : Cast Fire Field* (1 black pearl, 1 spiders' silk, 1 sulfurous ash)
♦ 55-60 : Cast Lightning (1 sulfurous ash, 1 mandrake root)
♦ 60-82 : Cast Energy Bolt (1 black pearl, 1 nightshade)
♦ 82-100 : Cast Flamestrike (1 spiders' silk, 1 sulfurous ash)
* Firefield can take you from 0 to 55 resist in about half an hour, just cast the spell and run end to end along the longest distance of the field, this should be 5 tiles. If you started with magery at 50 you should also reach about the same magery skill[55] by the time you're done. Then simply proceed with the above guide from Lighting Bolt.

Acquiring reagents
Ultima Online Magery ~ NPC vendors ~
The vendors in Alchemist and Mageshops sell reagents of all kind. Buying reagents from NPC vendors is the most effective way to acquire them. For prices check the article about Reagents.

~ Loot ~
A couple of monsters drop reagents as part of their loot. But usually this loot drops don't cover your reagents expenses for killing them. An exception is the use of provocation to kill the monsters, when the investment of reagents for offensive and defensive spells is minimal.

~ Wilderness ~
Reagents very sparsely grow in the wilderness. Thus, if you travel the wilderness, you might stumble upon the one or other reagent to increase your reagents stock. But the effort to solely look for reagents in the wilderness is by far not worth the invested time.
Ultima Online Magery

Gideon's Advice: Start your character with 50 magery under most circumstances as it is expensive to train to 50 (unless you are doing multiple crafting skills then it's possible that Magery is cheaper than those). Have another character heal your character with bandages while you train. Magery on UOR should take about 3 days to GM and you should end with mid 90's resist. I didn't keep track of reagents used or spell attempts made so if somebody could post their findings that would be appreciated.
0-30 fireball
30-62.8 lighting
62.8-85 energy bolt
85-GM Flamestrike

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Resisting Spells


Warder


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Resisting Spells grants a passive chance to reduce or prevent the damage of offensive spells cast on your character.

Raising Resisting Spells: Resisting Spells is a passive skill that is checked with harmful spells are cast on your character. Repeatedly casting spells on your character or having monsters or other players cast spells on your character will increase Resist. Resisting Spells is a difficulty based skill - progressively higher level spells must be cast to gain to higher levels.

Gideon's Advice: Resist is one of the more difficult skills to raise and is virtually impossible to increase to GM naturally. Here is the technique I use: 0-30 NPC Train
30-55 shown Firefield
55-62.8 shown Lightning (I have gotten stuck here but you can supposedly go to 65)
65-85 Energy Bolt
85-GM Flamestrike
Strategies:
- The firefield portion can be very fast if you create a corral using tables in a house so your character can only move 3 tiles. Put your healer adjacent to the middle tile and have him heal every 6 seconds using razor. You can run back and forth very quickly and hit 55 with less than 30 casts of firefield (somebody can check this for me but I think it's right).
- The second portion (Lightning, Energy Bolt, Flamestrike) can be worked while you GM Magery but you will probably fall short (usually 93-95 Resist at GM Magery). You can have another character that doesn't need resist (I use crafters getting to 75) to help along at the lower levels so the Flamestrike portion at the end doesn't take so long.




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Tactics


Tactician


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Tactics is a combat skill used to calculate damage done with weapons.

Raising Tactics: Tactics has a chance to increase when you successful strike an opponent.

Gideon's Advice: Follow the standard advice for raising any weapon skills. For training of weapon skills, it is best to have two characters fight each other and bandage each other and use Anatomy on each other. Use a fast weapon to trigger more attempts at raising Tactics (bow, wand/blacksmith hammer, dagger, butcher's cleaver). GMing your Weapon Skill, Tactics, Anatomy, Healing, and Parrying takes little time on UOR doing this. I would recommend gathering a lot of wool and/or cotton and making it into cloth before doing this to save money. Please note that Tactics can lag significantly behind a weaponskill. I would recommend that if you've already GM'd your primary weapon skill, switch to the fastest and cheapest weapon you can and attack an opponent with zero skill so you land every attack.

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Snooping


Spy


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Snooping allows you to view the contents of another player or pack animal's backpack. Use of Snooping results in a loss of Karma but is not a criminal act. Snooping raises dexterity very quickly.

Raising Snooping: Snooping is check when you attempt to open another's backpack. Snooping is not a difficulty based skill - double click another's backpack repeatedly until you reach GM.

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Musicianship


Bard


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Musicianship is checked when playing any instrument or using the bard skills: Provoke, Peacemaking, or Discord. A GM Carpenter with GM Musicianship can craft GM Exceptional Instruments.

Raising Musicianship: Musicianship is not difficulty based skill. Repeatedly play instruments until you reach 100 skill.

Gideon's Advice: Get about 10 instruments from a vendor and run a macro playing them (doing something else like evaluate intelligence at the same time is a good idea). Once you reach a reasonable level (80ish), start working on Provoke or other bard skills. Musicianship raises dexterity very quickly but snooping is probably faster.

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Archery


Archer


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Archery is a combat skill used to calculate chance to hit with bows, crossbows, and heavy crossbows.

Gideon''s Advice: Farm Arrows from Ratmen in Rat Valley and use a nooby bow on an NPC trapped in your house and have another character heal them and pick up the arrows on the floor using Razor Scavenger. It takes ~8 to 10k Arrows to GM and you will need 2-3 bows. Tactics will lag by about 20 points so you might want to train wrestling or fencing until tactics hits GM.

While archery lacks a special attack, you can fire on the run by pausing for .25 seconds. Accuracy for archery is determined by a variety of factors including if you are moving, your range to the target and your archery skill. So when training the skill the most effective method is to be close to the target. However if you go toe to toe with a target while holding a bow, the bow is considered a standard melee weapon when calculating your chance to hit.

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Spirit Speak


Medium


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Spirit Speak allows you to speak to the dead.

Raising Spirit Speak: Spirit Speak is an Activated Skill on the standard 10 second cooldown. Spirit Speak is not a difficulty based skill - use Spirit Speak repeatedly until you reach GM.

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Stealing


Pickpocket


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Stealing allows you to steal items from players, npcs, and monsters. Stealing is a criminal act.

Raising Stealing: Stealing is an Activated Ability on the standard 10 second cooldown. Stealing is a difficulty based skill - higher stealing allows you to steal heavier items and go unnoticed more frequently.

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Tailoring


Tailor


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Tailoring is used to create various clothing and armor items from cloth and leather. Use a sewing kit to open the Tailoring Trade Gump. Tinkering, Blacksmithing, Tailoring, and Carpentry can be used in conjunction to make many items.

Gideon's Advice: Tailoring isn't very expensive to raise. It is also quite useful if you're starting out because you can gather wool, flax, or cotton, spin it into thread and then weave it into cloth, and then craft items to sell for gold.

Wodan's Method (optimal):
30 - 40 REAL SKILL = Short Pants
40 - 48 REAL SKILL = Fancy Shirts
48 - 52 REAL SKILL = Fancy Dress
52 - 74.6 SHOWN SKILL = Robes
74.6 - 99.6 SHOWN SKILL = Oil Cloths
99.6 - GM = Studded Leather Gorgets
Total Cost w/ recutting according to Wodan = 15k Cloth + 400 Leather
Experience may vary.


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Animal Taming


Tamer


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What is that monster blocking the front door? Its a dragon. It followed me home. Can I keep it?

To tame a beast to accept you as master requires patience, nerve and a power of will. The rewards of studying Animal Taming are considered by some to be well worth the time invested. Tamers have long-been considered extremely useful and versatile in fighting monsters and, to a lesser extent, players as well.

Your taming skill (along with Animal Lore) determines the odds of taming a given creature then controlling it. It is furthermore required in order to bond with certain creatures, and also plays a hand in determining your stable slot limit. In order to tame a creature you must be standing within eight tiles of it with no obstructions, then target it with the skill. Once taming has begun you may stray anywhere up to around ten tiles away from the target though if it loses sight of you or is injured in any way the attempt will cease.

After a few seconds you'll be notified of either your success or failure. While most animals are non-hostile and can be tamed at any time, most taming attempts against a monster will instantly fail. In this case there's no wait time before you can try again so it's best to set a macro and use this over and over as fast as you can until you successfully start the taming process.

You may also currently bond one per at a time. By feeding your pet once your can control it 100% of the time you can start the bonding process. You can use the animal lore skill to determine the status of the bonding process and any additional steps required.

Gideon's Advice: Animal Taming is a very time consuming skill but using Upgrayed's or Mutombo's Guide or my mini-guide below you can GM it without too much trouble. It helps to have another character around to heal and drag or kill monsters. I'd recommend the other character have the Healing skill. Being able to Gate/Resurrect on either or both characters is also very helpful. Gideon's Experience: Get to 100 Str, 100 Int, 25 Dex 59.2 to 71.1 Swamps: Alligators and Snakes 71.1 to 95.0 Jelhom: Bulls and Bull Retames

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Taste Identification


Praegustator


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Taste Identification allows you to identify the level of a potion.

Raising Taste identification: Taste Idnetification is an Activated Skill on the standard 10 second cooldown. Taste Identification is not a difficulty based skill - repeatedly Taste ID potions until you reach GM.

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Tinkering


Tinker


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Tinkering is used to create various tools from metal (ingots). Use tinker's tools to open the Tinkering Trade Gump. Tinkering, Blacksmithing, Tailoring, and Carpentry can be used in conjunction to make many items.

Gideon's Advice: Tinkering is somewhat expensive to raise. It is also quite useful if you're starting out because you can craft shovels from the ingots you're making to keep your weight low while mining.
From Wodan (optimal):
32.0 - 33.2 SHOWN SKILL = 160 Ingots Tinker Tools
33.2 - 42.7 SHOWN SKILL = 500 Ingots Hammer
42.7 - 66.7 SHOWN SKILL = 2000 Ingots Lockpick
66.7 - 94.0 REAL SKILL = ?? Ingots Lockpicks
94.0 - GM = ?? Ingots Heating Stands


Wodan's Method w/ Documented Ingot Usage
Final skill | Ingots used | Item crafted
33,2 | 160 TinkTools
42,7 | 500 Hammer
66,7 | 2000 Lockpicks
93,4 |5000 Lockpicks
94,3 |500 Lockpicks
97,1 |3000 HeatingStang, Spyglass, Scales
99,3 |3000 HeatingStang, Spyglass, Scales
100 |1500 HeatingStang, Spyglass, Scales
15660 Total Ingots used

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Tracking


Ranger


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Tracking allows you to view a list of nearby humans, monsters, or animals. From Telamon: Tracking on Renaissance is the Trackers Tracking + Detect Hidden skill pitted against the Targets Hiding and Stealth Skills. So to track someone with no hiding or stealth with 21 tracking, would show you the target within a range of 21 tiles.

Raising Tracking: Tracking is an Activated Skill on the standard 10 second cooldown. Tracking is a difficulty based skill - higher tracking allows for a greater range. Use Tracking repeatedly until you reach Grandmaster.

Gideon's Advice: Tracking is useful even at lower levels - a lot of builds put any extra points available into tracking. This has been changed recently so GM is much more useful but lower levels are still handy.

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Veterinary


Veterinarian


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Veterinary works in the same was as healing to use bandages to restore hp, cure poison, or ressurect animal and monster pets.

Raising Veterinary: Veterinary is checked when attempting to use bandages on pets. Veterinary is a difficulty based skill - 60 skill will allow you to cure poison and 80 skill will allow you to ressurect.

Gideon's Advice: Have 2 pet horses (low damage output) fight each other and heal them both repeatedly. You should use Animal Lore on them at the same time. GMing both skills is quite fast.

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Swordsmanship


Swordsman


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Swordsmanship is a combat skill used to calculate chance to hit with Bladed Weapons.

Gideon's Advice: For training of weapon skills, it is best to have two characters fight each other and bandage each other and use Anatomy on each other. Use a butcher's cleaver for fastest speed and lowest damage. GMing Swordsmanship, Tactics, Anatomy, Healing, and Parrying takes little time on UOR doing this. I would recommend gathering a lot of wool and/or cotton and making it into cloth before doing this to save money.

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Mace Fighting


Armsman


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If you ask me, the only real man's weapon is the mace. Well, I suppose the axe is all right too, if you want to do things the easy way, but I don't hold with none of that mincing swordplay or cowardly archery - yeah, you heard me right, bladeboy, I said mincing. You don't like it, come talk to me in the pit. Interested? Didn't think so. Anyway, nothing like the jar of a full forearm swing and the sound of a crunching skull to make you feel like a real Warrior.

Raising Mace Fighting: Mace Fighting is a Combat Skill and is difficulty based.

Gideon's Advice: For training of weapon skills, it is best to have two characters fight each other and bandage each other and use Anatomy on each other. Use a wand or blacksmith hammer for fastest speed and lowest damage. GMing Maces, Tactics, Anatomy, Healing, and Parrying takes little time on UOR doing this. I would recommend gathering a lot of wool and/or cotton and making it into cloth before doing this to save money.

This might be a faster method: Equip another character with high AR armor and put a weapon in their hands that they have 0 skill with. Hit them until you get to 81.0 shown skill, then equip them with a weapon they are GM with and continue to get the last 19 points. Having high dexterity significantly speeds up this process.

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Fencing


Fencer


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Fencing is a combat skill used to calculate chance to hit with piercing weapons.

Gideon's Advice: For training of weapon skills, it is best to have two characters fight each other, bandage each other, and use Anatomy on each other. Use a dagger for fastest speed and lowest damage. GMing Fencing, Tactics, Anatomy, Healing, and Parrying takes little time on UOR doing this. I would recommend gathering a lot of wool and/or cotton and making it into cloth before doing this to save money.

This might be a faster method: Equip another character with high AR armor and put a weapon in their hands that they have 0 skill with. Hit them until you get to 81.0 shown skill, then equip them with a weapon they are GM with and continue to get the last 19 points. Having high dexterity significantly speeds up this process.

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Wrestling


Wrestler


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Wrestling is a combat skill used to calculate chance to hit when unarmed. Wrestling combined with Arms Lore will allow the disarm special attack. Wrestling combined with Anatomy allows the stun special attack (80 in each skill = 40% chance, 100 in each skill = 50% chance).

Raising Wrestling: Wrestling is a Combat Skill and is difficulty based.

Gideon's Advice: For training of weapon skills, it is best to have two characters fight each other and bandage each other and use Anatomy on each other. GMing Wrestling, Anatomy, and Healing takes little time on UOR doing this. I would recommend gathering a lot of wool and/or cotton and making it into cloth before doing this to save money.

This might be a faster method: Equip another character with high AR armor and put a weapon in their hands that they have 0 skill with. Hit them until you get to 81.0 shown skill, then equip them with a weapon they are GM with and continue to get the last 19 points. Having high dexterity significantly speeds up this process.

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Lumberjacking


Lumberjack


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Lumberjacking is used to harvest logs and oak logs (at 85 skill or higher) from trees. Lumberjacking also grants a bonus to weapon damage dealt with 2handed axes.
Formula for axe damage bonus: ((Lumberjacking Skill / 10 ) -2) + (1 if GM)
50 skill (+3), 99.9 skill (+8), GM (+9)


Raising Lumberjacking: Lumberjacking is a resource gathering skill. Double click an axe and target a tree for a chance to harvest wood. Do this repeatedly until you reach 100 skill.

Gideon's Advice: Lumberjacking is very boring but very profitable. I would highly recommend you run two accounts and do something on the other one while lumberjacking. However, do not lumberjack AFK as it triggers the AFK gump and you'll be jailed. I placed a house in a forest with low to no spawn and simply ran a macro on Razor to chop last target and say 'Next Tree' when the tree was out of wood and figured out an efficient pattern so trees were respawning by the time I came back to them. This skill takes a significant amount of time to GM. I would recommend sparring with a hatchet to reach 65 skill quickly. At that point you'll need to harvest wood to gain skill. Lumberjacking gives a monstrous bonus to axe damage so I would suggest turning this character into a Pure Dexxer. Do not make them a crafter as it's a waste of the combat bonus.

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Mining


Miner


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Mining is used to harvest metal ore from mountains and smelt ore into ingots.

Raising Mining: Mining is a resource gathering skill. Double click a shovel or pickaxe and target a mountain for a chance to harvest ore. Do this repeatedly until you reach 100 skill. Higher skill will allow you to harvest and smelt higher quality ore types: Iron, Dull Copper, Copper, Shadow, Bronze, Gold, Agapite, Verite, Valorite

Gideon's Advice: Develop a path you follow while mining so that you reach a forge right when it's becoming a burden to hop the ore further. Using a pack horse can also be helpful and creating a macro with Razor is a must (mining by relative location is very helpful). I usually make a path where there's a forge at the halfway point and at the end. By the time I reached the end, the beginning ore was respawning. Also, I find that waiting to smelt iron ore until you won't fail will increase your profits. If, however, you want to gain faster, smelting ore 1 by 1 will give you good gains (again, use a macro). Tinkering to make your own shovels as you're mining is an effective way to raise both skills and minimizes the weight of shovels on your character. However, shovels are actually quite cheap at the vendor (npc tinker).

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Meditation


Stoic


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Meditation skill raises the passive mana regen rate and can be activated to enter a meditative trance which increases mana regen but is broken by speaking, moving, or taking any other action in game.

Raising Meditation: Meditation is a difficulty based skill. Deplete your mana pool by casting spells, equiping/unequiping magical hats, or drinking alcohol and then attempt to meditate. You will gain even without activating the skill if you are passively regenerating mana.

Gideon's Advice: Buy 30 skill from an NPC mage and then simply use Meditation while macroing Magery. This skill increases very easily on UOR and should hit GM long before Magery does.



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Stealth


Rogue


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Stealth is a skill in Ultima Online that by default is categorized under Thievery for obvious reasons. Stealth allows a character to move silently while maintaining invisibility, but it becomes much easier to detect such a character compared to Hiding.

A character must have at least 80.0 in Hiding to be able to use Stealth. Otherwise, the message You are not hidden well enough. Become better at hiding. will display.

It has been suggested by some players that you will not fail stealth checks with 60.0 Stealth and while wearing medable armor, though this might not cover the effect of passive (as well as active) detect hidden skill of the players around the stealther.

Raising Stealth: Stealth is an Activated Skill on the standard 10 second cooldown and is also check passively when attempting to move (walk) while hidden. Stealth is a difficulty based skill - attempting to move with higher level armor is more difficult and requires higher skill.





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Remove Trap


Trap Specialist


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Remove Trap allows you to deactivate traps.

Raising Tracking: Remove Trap is an Activated Skill on the standard 10 second cooldown. Remove Trap is a difficulty based skill - higher Remove Trap allows you to deactive more difficult traps.

Remove trap can be trained on tinker made traps of increasing difficulty. Once you hit 98 skill you will need to complete your training on dungeon chests or high level treasure maps.



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Forensic Evaluation


Detective


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Forensic Evaluation is the skill by which a player can deduce certain details of information about other characters or objects. It is rarely used by players and is considered a Useless Skill. The few players who undertake this skill do so mainly for roleplaying purposes

Forensic Evaluation can be handy for learning about living characters as well. Targeting a living characters may tell you if he or she is a member of the Thieves Guild.

0 - 30: Train at NPC Healer
30 - 41: Use skill on corpses - I sat on a roof in a graveyard and dropped down EV's. Jhelom farms is also a good place.
41 - 100: Use the skill on corpses or picked chests
(needs verification)

Patch 45 Changes
Forensic evaluation when used on a thief who is currently flagged as perma grey will now provide the player with the following
- That individual is a thief and a wanted criminal.
When using on a guilded thief that has not stolen an item from an innocent since his last death the following will be indicated;
- That individual is a thief!
Note: This will not flag a target grey, however it will give you the information to determine if the target qualifies for guard protection.

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The World


Introduction to Britannia


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Long before the Stranger ever entered the lands of Sosaria there was a young wizard named Mondain. As Mondain grew in age and knowledge, so grew his thirst for power. Eventually he learned of the Gem of Immortality and, after considerable effort, secured the Gem to use in a ritual that would give him ultimate power.

During the ceremony that bound the Gem to Mondains spirit, the Gem itself captured an image of the spirit of the entire land. All of Sosaria was caught in this snapshot, save the wielder of the Gem -- Mondain himself. Once imbued with the power of immortality, the Gem provided Mondain the means to rule the world-- until the Stranger arrived to destroy the very source of Mondains power, that is.

Mondains power was gone, and with it the sorcerer himself was destroyed. But as the essence of immortality was loosed upon the land, the very multiverse began to unravel.Aware of the devastation caused by the destruction of the Gem,the Time Lord grabbed a hold of the fabric of time and space and re-wove the fibers of Sosaria, later to be called Britannia. Concerned by the results of the natural course of events, whereby one mans quest for ultimate power nearly annihilated a world, the Time Lord set into motion a plan to ensure that the land would come under the rule of the right. Behind the scenes, he reconstructed the world and maneuvered happenstance to permit the reign of Lord British, the virtues, and the Avatar.Thus the continuance of the Ultima series.

But when the Gem was shattered, thousands of splintered fragments scattered across the multiverse.Within the facets of each fragment lay the very image of Sosaria as it had been captured during Mondains ritual. Each of these in turn became parallel instances of The World, each replete with their own version of Sosarian culture, kingdoms, and histories.

However, unlike the original Sosaria -- which saw such events as the corruption of Mondain,the rise of Lord British,the quest of the Avatar,and the appearance of the Fellowship, all seeded by the efforts of the Time Lord -- these Sosarias have been left to their own devices, where the rise and fall of power is often a daily occurrence. It is on one of these Worlds that the adventurers of Ultima On-line will come to make their fortunes and reputations.

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Poisoning


Assassin


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Poisoning is used to apply poisons to weapons. A poisoned weapon has a 50% chance to apply poison. Having the poisoning skill doesn't change the chance or type of poison you apply to your target with a weapon.

Combined with magery you have a chance to inflict up to deadly poison when casting the poison spell depending on your range to the target. This has no effect on the targets ability to resist the spell.

Raising Poisoning: Poisoning is an Activated Skill on the standard 10 second cooldown. Poisoning is a difficulty based skill. Higher level Poisoning will allow you to apply higher level poisons.

Gideon's Advice: You can GM entirely from poison potions (of the appropriate strength), pour the potions into kegs, and then use them for raising the Poisoning skill. See Ezekiel's guide here:



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Fortress


The Ultimate Guild House


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Stone Keep, Large



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Castle



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Stone Keep, Small



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2 Story Stone and Plaster



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2 Story Wood and Plaster



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Marble House with a Patio



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Platinum Coins



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Platium coins are a hard to find and very valuable commodity on UO:Renaissance. Players can earn/find the coins in a variety of ways. To learn more about the program click here

The coins can be used to buy things like ethereal mounts, runebook bless deeds, house expansions, carpet pieces, special dye tubs, monster statuettes and much more.

You can also earn platinum just by playing as part of the platinum rewards program. To find more about the program click here.

Unlike most servers that sell donation coins, platinum can only be earned by playing the game.

Players can earn platinum coins in a variety of ways.
 Champions
  - As a reward for defeating the various champions(Live!)
  - As a reward for defeating the harrower(Live!)
  - As a reward for defeating the champions defenders (Live!)
 Hunting
  - As a rare drop from most monsters, depending on difficulty. (Live!)
  - As a common drop from boss monsters. (Live!)
  - As an uncommon drop from various events (Live!)
 Rewards
  - As a reward for winning a tournament (Live!)
  - Leading your team in a capture the flag match (Patch 50+)
  - Winning or placing in the various server wide events. (Live!)
  - Winning or placing in various player run events.(Live!)
  - Winning an automated scavenger hunt. (Patch 50+)
  - Winning a holiday event (Patch 50+)
 Fishing
  - As a common drop during an ancient mib event. (Live)
  - As an uncommon drop in level 3 MIB chests (Live!)
 Dungeoneering
  - A common chance in a level 5 dungeon chest (Patch 50+)
  - As a rare chance in a level 4 dungeon chest (Patch 50+)
 Treasure Hunting
  - A common drop in level 6 treasure chests (Live!)
  - An uncommon drop in level 5 treasure chests (Live!)
 Tradecraft / Bulk Orders
  - As a reward for completing upper level bulk order deeds. (Patch 50+)
 Rougish Behavior
  - Attempting Ironman Ancient MIB's (Live!)
  - Stealing from other players. (Live!)
  - Player Activity - Monthly Vet Rewards
  - Players can earn platinum via our monthly veteran system. (Live!)

Players can also earn trophies from various staff and player run events. Each of these statues can be traded in for platinum at a statue vendor found in most banks. Type appraise to check the value of your statue and drag the statue onto the vendor to convert it to platinum.
Ultima Online Platinum

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Large House with a Patio



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Large Brick House



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2 Story Villa



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Log Cabin



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Sandstone Patio



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Holiday Coins



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Holiday coins are used as currency during Renaissance holiday events. Over the Halloween and Christmas holidays players can earn these coins to be spent in the holiday shop.

Each holiday season the items available from the vendor changes to match the next seasonal event.

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Small Brick House



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Small Stone Tower



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Small Marble Workshop



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Small Stone Workshop



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Small Wooden House



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Small Wood and Plaster House



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Small Stone and Plaster House



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Small Thatch House



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Small Field Stone House



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Tower



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Lord Britishs Castle



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Lord Blackthornes Castle



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Empath Abbey



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Yew Crypts



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Cove Orc Fort



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The Lycaeum



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Royal Britannia Zoo



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The Fire Temple



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The Hedge Maze



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The Lost Lands



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The Followers of Armageddon, an elite group that caused chaos through all of Britannia, had discovered how to use an ancient spell know as the Apocalypse or Doomsday spell. When they used it, massive earthquakes rocked the entire land of Britannia and opened several caves unknown to everyone at the time. Lord British sent an expedition under the leadership of Lord Crawworth to explore the Lost Lands.

The expedition comes back totally devestated and all are dead save the journalist Caitlin Elopidat, but soon dies after giving all her notes to Lord British. Soon after, the Lost Lands are opened to the public to search and discover it themselves. Now, let your adventure begin.

There are currently only two cities in the Lost Lands but they contain all you need for your travels.

Delucia, the City of the New Frontier, is located in the southwestern most corner of the Lost Lands. If you are in need of weapons training, there is plenty of wild game just outside of the city limits. Delucia also has mountains within the guard protection and there is also a local forge nearby. There are also plenty of shops around including an inn, stables, magic shop, and provisioners. The bank and healer are located right next to each other just in case of an unfortunate accident occurs.

Papua, the Swamp City, is full of mosquitoes and mimes (not the ones you see in New York, mimes are Spanish for gnats I think) but in my opinion, has the best structures of houses in both the old and lost lands. The Just Inn is also a great place to sit down and relax and play some checkers. The Tricks of the trade mage shop has a portal connected to another one within Moonglows Encyclopedia Magicka. To use the portal from Papua to Moonglow, the magic word is recsu and from Moonglow to Papua it is recdu. Papua also has a shipwright so you can dock your ship when you decide to visit.

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Cylops Valley



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The City of the Dead



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The Lighthouse



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The Oasis



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Ophidian Lair



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Delucia Orc Fort



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Sak Teb



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Terathan Keep



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Wyvern Island



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Wyvern island is located in the bay north of the Papua docks. Known for its deadlocked traffic of boats waiting for a chance to terrorize the local wyverns for sport and training.

With the recent invasion of the pirate forces on dragon island and the beach southwest of trinsic this island gets less visitors than it used to.

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Covetous


The Dungeon of Sacrifice


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Covetous is one of the seven Anti-Virtue Dungeons. Its values are the opposite of the Sacrifice virtue. The dungeon was carved a long time ago into the Mountains of Avarice. There are five levels. The first two consist of a narrow and winding passages which connect larger caverns. The first level is designed as a strange ecosystem while the second passage is where the The Void Pool can be found. The third is what appears to be the remains of some prince or king's abode that has long been abandoned, either willingly or by forcefully when the monsters arrived. Statues in the great hall heed warning to stay away for first time visitors:

Beware Ye Who Enter These Halls!
Go no farther, lest ye face thy death!

The fourth level is an old prison with cells for prisoners on both sides of a short corridor ultimately leading to the torture room.
Dungeon Covetous Map

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Black Bear



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35.1

34.3

4-10

24

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Brown Bear



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41.1

32.5

6-12

24

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Grizzly Bear



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59.1

54.5

8-13

24

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Polar Bear



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35.1

51.5

7-12

18

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Chicken



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0.9

4.2

0-1

2

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Crane



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N/A

14.5

1

5

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Eagle



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17.1

20.2

5-1

22

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Phoenix



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N/A

127.7

25

60

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Dire Wolf



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83.1

52.2

11.17

22

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Grey Wolf



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53.1

31.8

3-7

16

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Timber Wolf



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23.1

32.8

5-9

16

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White Wolf



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65.1

33.4

3-7

16

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Cow



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11.1

8.5

1-4

10

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Bull



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71.1

42.4

4-9

28

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Cougar



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41.1

33.4

4-10

16

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Hell Cat



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71.1

58.1

6-12

30

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Panther



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53.1

41

4-12

16

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Predator Hell Cat



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89.1

79.7

5-17

30

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Snow Leopard



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53.1

32.0

3-9

24

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Boar



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29.1

8.7

3-6

10

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Bull Frog



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23.1

24.8

1-2

6

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Dolphin



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N/A

29.1

3-6

16

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Giant Toad



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77.1

28.8

5-17

24

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Goat



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11.1

6.7

3-4

10

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Gorilla



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18.9 (??)

38.9

4-10

20

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Great Hart



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59.1

30.3

5-9

24

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Hind



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23.1

20.9

0-4

8

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Llama



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35.1

19.6

3-5

16

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Mountain Goat



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0

25.9

3-7

10

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Pack Horse



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11.1

40.1

5-11

16

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Pack Llama



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11.1

32.0

2-6

16

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Pig



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11.1

7.2

2-4

12

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Sheep



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11.1

7.8

1-2

6

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Walrus



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35.1

17.8

4-10

18

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Desert Ostard



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29.1

38.7

5-11

0

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Fire Steed



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106.0

96.8

11-30

0

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Frenzied Ostard



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77.1

62.8

11-17

0

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Horse



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11.1

29.1 (??)

??

??

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Faction War Horse True Britannians



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N/A

N/A

??

??

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Faction War Horse Shadowlords



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N/A

N/A

??

??

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Faction War Horse Minax



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N/A

N/A

??

??

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Faction War Horse Council of Mages



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N/A

N/A

??

??

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Nightmare



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95.1

106.7

16-22

60

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Ridable Llama



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29.1

19.3

3-5

0

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Scaled Swamp Dragon



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93.9

72.1

3-4

0

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Sea Horse



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N/A

24.7

??

??

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Silver Steed



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103.1

29.0

??

??

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Skeletal Mount



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N/A

54.4

5-12

0

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Swamp Dragon



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93.9

70

3-4

0

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Unicorn



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95.1

105.5

16-22

0

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Alligator


This is a test Description


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47.1

37.3

5-15

30

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Giant Serpent



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N/A

83.9

7-17

32

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Ice Serpent



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N/A

70.1

7-17

32

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Ice Snake



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N/A

25.2

4-12

30

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Lava Lizard



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80.7

57.8

6-24

40

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Lava Serpent



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N/A

88

10-22

40

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Lava Snake



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N/A

27.5

1-8

24

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Marble Elemental



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N/A

74

28

38

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Silver Serpent



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N/A

102.5

5-21

40

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Snake



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59.1

32.3

1-4

16

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Giant Rat



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29.1

26.6

4-8

18

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Jack Rabbit



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0

6.9

1-2

4

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Rabbit



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0

7.5

0-1

6

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Sewer Rat



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-.09 (??)

6.4

1-2

6

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Bird



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0

7.6

0-1

2

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Cat



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0

7

0-1

8

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Dog



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0

19.9

4-7

12

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Rat



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0

6.8

1-2

6

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Black Solen Infiltrator Queen



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N/A

76.7

10-15

50

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Black Solen Infiltrator Warrior



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N/A

70.7

5-15

40

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Black Solen Queen



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N/A

75.8

10-15

45

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Black Solen Warrior



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N/A

66.0

5-15

35

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Black Solen Worker



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N/A

51.7

5-7

28

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Red Solen Infiltrator Queen



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N/A

77.2

10-15

50

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Red Solen Infiltrator Warrior



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N/A

70.2

5-15

40

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Red Solen Queen



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N/A

75.3

10-15

45

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Red Solen Warrior



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N/A

63.9

5-15

35

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Red Solen Worker



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N/A

49.9

5-7

28

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Dread Spider



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N/A

113.2

5-17

36

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Terathan Avenger



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N/A

118.1

18-22

50

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Terathan Infiltrator



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N/A

150

22-26

70

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Terathan Matriarch



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N/A

102.5

11-14

0

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Frost Spider



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75.7

46.8

6-16

28

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Giant Black Widow



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N/A

77.1

5-17

24

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Giant Spider



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59.1

60.4

5-13

16

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Terathan Drone



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N/A

39.2

6-12

24

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Terathan Warrior



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N/A

74.1

7-17

30

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Air Elemental



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N/A

84.4

8-10

40

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Blood Elemental



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N/A

107.5

17-27

60

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Efreet



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N/A

98.1

11-13

98.1

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Fire Elemental



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N/A

85.7

7-9

40

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Ice Elemental



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N/A

85.6

10-21

40

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Poison Elemental



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N/A

133.1

12-18

70

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Acid Elemental



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N/A

107.2

9-15

40

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Water Elemental



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N/A

81.9

7-9

40

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Earth Elemental



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N/A

57.1

9-16

34

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Snow Elemental



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N/A

79.7

11-17

50

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Ancient Lich



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N/A

164.5

15-27

60

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Arcane Daemon



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N/A

103.9

12-16

55

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Balron



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N/A

147.5

22-29

90

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Betrayer



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N/A

Immune

16-22

65

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Bogle



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N/A

75.7

7-11

28

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Bone Magi



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N/A

95.8

3-7

38

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Daemon



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N/A

113.2

7-14

58

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Elder Gazer



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N/A

100

8-19

50

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Evil Mage



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N/A

80

5-10

16

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Evil Mage Lord



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N/A

87.1

5-10

16

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Gargoyle



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N/A

81.7

7-14

32

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Gargoyle Destroyer



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N/A

Immune

7-14

50

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Gargoyle Enforcer



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N/A

124.2

7-14

50

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Gazer



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N/A

80.5

5-10

36

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Ice Fiend



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N/A

100.6

8-19

60

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Imp



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83.1

68.8

10-14

30

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Lich



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N/A

106.7

24.26

50

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Lich Lord



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N/A

126.5

11-13

50

Click to Enlarge



Orcish Mage



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N/A

81.3

4-14

30

Click to Enlarge



Ratman Mage



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N/A

86.2

7-14

44

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Shade



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N/A

78.0

7-11

28

Click to Enlarge



Skeletal Mage



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N/A

89.3

3-7

38

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Spectre



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N/A

78.1

7-11

28

Click to Enlarge



Stone Elemental



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N/A

73.3

9-16

26

Click to Enlarge



Succubus



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N/A

119.8

18-28

80

Click to Enlarge



Titan



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N/A

117.4

13-16

40

Click to Enlarge



Wraith



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N/A

75.5

7-11

28

Click to Enlarge



Easter Bunny



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N/A

N/A

6-14

40

Click to Enlarge



Arctic Ogre Lord



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N/A

110.5

20-25

50

Click to Enlarge



Bone Knight



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N/A

71.0

8-18

40

Click to Enlarge



Chaos Daemon



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N/A

72.7

12-17

15

Click to Enlarge



Cyclops



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N/A

78.3

7-23

48

Click to Enlarge



Enslaved Gargoyle



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N/A

76.4

7-14

35

Click to Enlarge



Ettin



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N/A

48.8

7-17

38

Click to Enlarge



Frost Troll



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N/A

72.3

14-20

50

Click to Enlarge



Gazer Larva



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N/A

45.2

2-9

25

Click to Enlarge



Ghoul



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N/A

54.3

7-9

28

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HeadlessOne



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N/A

19.2

5-10

18

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Horde Minion



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N/A

18.1

5-10

18

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Moloch



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N/A

83.4

15.23

32

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Mongbat



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18.9

8.6

1-2

10

Click to Enlarge



Mummy



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N/A

83.2

13-23

50

Click to Enlarge



Ogre



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N/A

60.8

9-11

32

Click to Enlarge



Ogre Lord



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N/A

110.8

20.25

50

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Orc



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N/A

48.4

5-7

28

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Orc Bomber



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N/A

71.9

1-8

30

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Orc Brute



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N/A

Immune

20-25

50

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Orc Captain



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N/A

69.2

5-15

34

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Orcish Lord



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N/A

71.3

4-14

0

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Ratman



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N/A

45.2

4-5

28

Click to Enlarge



Ratman Archer



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N/A

74.3

4-10

56

Click to Enlarge



Sandstone Elemental



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N/A

73.9

9-16

60

Click to Enlarge



Restless Soul



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N/A

20.2

1-10

6

Click to Enlarge



Rotting Corpse



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N/A

147.1

8-10

40

Click to Enlarge



Shadow Fiend



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N/A

24.4

10-22

0

Click to Enlarge



Skeletal Knight



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N/A

70.2

8-18

40

Click to Enlarge



Skeleton



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N/A

45.7

3-7

16

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Stone Gargoyle



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N/A

73.5

11-17

50

Click to Enlarge



Strong Mongbat



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71.1

16.3

5-7

10

Click to Enlarge



Troll



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N/A

59.5

8-14

40

Click to Enlarge



Zombie



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N/A

39.9

3-7

18

Click to Enlarge



Hell Hound



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85.5

51.9

11-17

30

Click to Enlarge



Dark Wisp



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N/A

92.5

17-18

40

Click to Enlarge



Pixie



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N/A

89.1

9-15

100

Click to Enlarge



Shadow Wisp



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N/A

37.8

5-10

18

Click to Enlarge



Wisp



Show on the Renaissance World Map



N/A

92.2

17-18

40

Click to Enlarge



Blade Spirit



Show on the Renaissance World Map



N/A

89.0

10-14

40

Click to Enlarge



Energy Vortex



Show on the Renaissance World Map



N/A

92.2

14-17

40

Click to Enlarge



Frost Ooze



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N/A

14.8

3-9

38

Click to Enlarge



Jwilson



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N/A

19.1

??

8

Click to Enlarge



Plague Beast



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N/A

97.4

20-24

30

Click to Enlarge



Sand Vortex



Show on the Renaissance World Map



N/A

70.1

3-16

28

Click to Enlarge



Slime



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23.1

29.9

1-5

8

Click to Enlarge



Valorite Elemental



Show on the Renaissance World Map



N/A

74

28

38

Click to Enlarge



Verite Elemental



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N/A

72.9

9-16

35

Click to Enlarge



Agapite Elemental



Show on the Renaissance World Map



N/A

72.9

28

32

Click to Enlarge



Golden Elemental



Show on the Renaissance World Map



N/A

73.9

9-16

60

Click to Enlarge



Shadow Iron Elemental



Show on the Renaissance World Map



N/A

72.3

9-16

23

Click to Enlarge



Dull Copper Elemental



Show on the Renaissance World Map



N/A

73.8

9-16

20

Click to Enlarge



Copper Elemental



Show on the Renaissance World Map



N/A

73.3

9-16

26

Click to Enlarge



Bronze Elemental



Show on the Renaissance World Map



N/A

73.3

9-16

29

Click to Enlarge



Reaper



Show on the Renaissance World Map



N/A

90.9

9-11

40

Click to Enlarge



Bog Thing



Show on the Renaissance World Map



N/A

Immune

10-23

28

Click to Enlarge



Bogling



Show on the Renaissance World Map



N/A

54.5

5-7

28

Click to Enlarge



Corpser



Show on the Renaissance World Map



N/A

54.9

10-23

18

Click to Enlarge



Quagmire



Show on the Renaissance World Map



N/A

74.5

10-14

32

Click to Enlarge



Swamp Tentacle



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N/A

51.7

6-12

28

Click to Enlarge



Whipping Vine



Show on the Renaissance World Map



N/A

Immune

7-25

45

Click to Enlarge



Ancient Wyrm



Show on the Renaissance World Map



N/A

170.2

29-35

70

Click to Enlarge



Deep Sea Serpent



Show on the Renaissance World Map



N/A

90.4

6-14

60

Click to Enlarge



Dragon



Show on the Renaissance World Map



93.9

131.8

16-22

60

Click to Enlarge



Leviathan



Show on the Renaissance World Map



??

??

??

??

Click to Enlarge



Ophidian Archmage



Show on the Renaissance World Map



N/A

92.6

5-10

44

Click to Enlarge



Ophidian Mage



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N/A

89.5

5-10

30

Click to Enlarge



Ophidian Matriarch



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N/A

117.3

11-13

50

Click to Enlarge



Sea Serpent



Show on the Renaissance World Map



N/A

71.7

7-13

30

Click to Enlarge



Serpentine Dragon



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N/A

154.6

5-12

36

Click to Enlarge



Shadow Wyrm



Show on the Renaissance World Map



N/A

163.1

29-35

70

Click to Enlarge



Skeletal Dragon



Show on the Renaissance World Map



N/A

157.2

29-35

80

Click to Enlarge



White Wyrm



Show on the Renaissance World Map



96.3

121.5

17-25

64

Click to Enlarge



Drake



Show on the Renaissance World Map



84.3

92.6

11-17

46

Click to Enlarge



Harpy



Show on the Renaissance World Map



N/A

53.4

5-7

28

Click to Enlarge



Kraken



Show on the Renaissance World Map



N/A

94.8

19-33

50

Click to Enlarge



Lizardman



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N/A

47.9

5-7

28

Click to Enlarge



Ophidian Knight



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N/A

110.4

16-19

40

Click to Enlarge



Ophidian Warrior



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N/A

73.3

5-11

36

Click to Enlarge



Stone Harpy



Show on the Renaissance World Map



N/A

74.8

8-16

50

Click to Enlarge



Scorpion



Show on the Renaissance World Map



47.1

67.1

5-10

28

Click to Enlarge



Wyvern



Show on the Renaissance World Map



N/A

92.9

8-19

40

Click to Enlarge



Grimmoch Drummel



Show on the Renaissance World Map



N/A

??

??

??

Click to Enlarge



Lysander Gathenwale



Show on the Renaissance World Map



N/A

??

5-13

0

Click to Enlarge



Morg Bergen



Show on the Renaissance World Map



N/A

??

??

??

Click to Enlarge



Cursed



Show on the Renaissance World Map



N/A

??

5-13

??

Click to Enlarge



Spectral Armour



Show on the Renaissance World Map



N/A

??

10-22

40

Click to Enlarge



Tavara Sewel



Show on the Renaissance World Map



N/A

??

13-16

Varies

Click to Enlarge



Tentacles of the Harrower



Show on the Renaissance World Map



N/A

??

13-20

60

Click to Enlarge



Khaldun Summoner



Show on the Renaissance World Map



N/A

??

15-25

40

Click to Enlarge



Zealot of Khaldun



Show on the Renaissance World Map



N/A

??

5-15

36

Click to Enlarge



Deceit


The Lair of the Undead


Show on the Renaissance World Map



Deceit is one of the seven Anti-Virtue Dungeons. The opposing virtue is Honesty. In the middle of the icy Dagger Isle, a narrow path is leading into the mountains. At the end of the path you will find the entrance to the Deceit Dungeon. The Shrine of Honesty, which is located at the southern tip of the mountains on Dagger Isle, is a welcome place to resurrect from the dead.

Inside the dungeon there are the ancient halls filled with all kinds of undead creatures. The four levels contain increasingly dangerous monsters, beginning with Skeletons, and Mummies. Further down you will come across Skeletal Knights, Liches, Lich Lords and Silver Serpents with their deadly poisonous bite.
Dungeon Deceit Map

Click to Enlarge



Destard


The Den of Dragons


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The opposing virtue of the Anti-Virtue Dungeon Destard is Valor. The entrance to Destard can be found near the coastline southeast of Skara Brae. However, you should be careful before you enter! Because right there, Drakes, Wyverns and the dangerous Dragons will be waiting for any careless adventurer. The Greater species of the Dragons (the Greater Dragons) are especially dangerous and can kill even a well-equipped fighter within seconds.

Level two can be reached through a small cave in the western part of Destard. But make up your mind if you really want to be there! In here the dangerous Shadow Wyrm dwells. The lowest level 3 is home of the most feared of the Dragon kind - the Ancient Wyrm.
Dungeon Shame Map

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Despise



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Despise is one of the seven so-called Anti-Virtue Dungeons in Britannia. Its opposing virtue is Compassion. The entrance to this dungeon can be found in a small secluded valley somewhere in the mountains between Yew and the Desert of Compassion. There, beside a small lake, is located the entrance of the Dungeon Despise.

The dungeon with its four levels is inhabited by all sorts of humanoid monsters. While level 1 is merely the entrance, level 2 is home to the Lizardmen. In level 3, the adventurer will find Ettins and Earth Elementals. Level 4 is where the Trolls live. In the southern end you can find Titans, Cyclops and a Poison Elemental. The area around the underground lake is where the dangerous Ogre Lords are roaming.
Dungeon Despise Map

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Hythloth


The Dungeon of Hell


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Hythloth is one of the seven Anti-Virtue Dungeons. Its opposing virtue is Spirituality. The Hythloth Dungeon lies far away from the mainland of Britannia, on the Isle of Fire. It can only be reached by boat or travelling spell. The entrance is located on the northeastern tip of the Isle of Fire by the big mountain. It may be important to know that you can find the Shrine of Humility just a short walk northwest from the dungeon entrance in the jungle.

Hythloth is one of the most dangerous dungeons in Britannia. In the first levels you will find Gargoyles, Hell Hounds, Gazers, Daemons and the annoying Imps. In level 3 and 4 there lives a Balron, an extremely fast moving and dangerous creature from hell. It will kill an armed person with two hits and cast poison spells on any intruder. The Balron is said to be one of the most dangerous creatures living in Sosoria, together with the Ancient Wyrm. Visiting the lowest levels of Hythloth is one of the biggest challenges for any adventurer.
Hythloth Shame Map

Click to Enlarge



Shame


The Land of the Elementals


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Shame is one of the seven so-called Anti-Virtue Dungeons. The opposing virtue is Honor. You will find the entrance to the Shame Dungeon on the southern side of a mountain range south of Yew. The dungeon is very close to the Blighted Grove. While the first two levels are inhabited by differnt kinds of elementals, the levels 3 to 5 contain more dangeous things like Poison Elementals, Evil Mages, Kraken and Blood Elementals. Level 4 is guarded by two overzealous Elder Gazers. Dungeon Shame Map

Click to Enlarge



Wrong


The Corrupted Jail


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The Dungeon Wrong is one of the Anti-Virtue Dungeons. Its opposing virtue is Justice. Dungeon Wrong can be found at the northern end of a valley in the mountains, south of the Ice Dungeon, in the northern parts of Britannia. It is located in a very remote area, so getting there on foot will take a little time.

The Wrong Dungeon was formerly a prison with a torture chamber. In the first two levels you will find a lot of prison cells and some agressive prisoners and executioners, aside from some less dangerous Lizardmen, Ettins and Ogres. In the northern rooms you may also come across several evil mages. In the northeast of level 1 right behind the prison cells, a teleporter is located. It leads down to the level 3
Dungeon Wrong Map

Click to Enlarge



Elder Wyrm



Show on the Renaissance World Map



N/A

358

29-36

90

Click to Enlarge



Gamayun



Show on the Renaissance World Map



N/A

93

9-31

38

Click to Enlarge



Azure Dragon



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N/A

246

22-31

80

Click to Enlarge



Bad Santa



Show on the Renaissance World Map



N/A

N/A

24-29

55

Click to Enlarge



Cupid



Show on the Renaissance World Map



N/A

????

24-29

55

Click to Enlarge



Arctic Ogre Mage



Show on the Renaissance World Map



N/A

185

25-31

65

Click to Enlarge



Brigand



Show on the Renaissance World Map



N/A

????

10-23

0

Click to Enlarge



Human Brigand



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N/A

????

15-27

0

Click to Enlarge



Holiday Reindeer



Show on the Renaissance World Map



N/A

????

????

????

Click to Enlarge



Efreet Sultan



Show on the Renaissance World Map



N/A

140

13-18

70

Click to Enlarge



Executioner



Show on the Renaissance World Map



N/A

??

??

??

Click to Enlarge



Faction Necromancer



Show on the Renaissance World Map



N/A

??

??

??

Click to Enlarge



Forest Ostard



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N/A

??

??

??

Click to Enlarge



Grand Visor of Chaos



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N/A

151

12-14

70

Click to Enlarge



Holiday Elf (Wimpy)



Show on the Renaissance World Map



N/A

??

??

??

Click to Enlarge



Ogre Mage



Show on the Renaissance World Map



N/A

176

20-25

65

Click to Enlarge



Orc Scout



Show on the Renaissance World Map



N/A

??

??

??

Click to Enlarge



Purveyor of Darkness



Show on the Renaissance World Map



N/A

295

27-34

100

Click to Enlarge



Barkeeper



Show on the Renaissance World Map



N/A

??

??

??

Click to Enlarge



Revenant



Show on the Renaissance World Map



N/A

103

7-24

62

Click to Enlarge



Wandering Healer



Show on the Renaissance World Map



N/A

??

??

??

Click to Enlarge



Wyvern Monarch



Show on the Renaissance World Map



N/A

118

12-24

55

Click to Enlarge



Beholder



Show on the Renaissance World Map



N/A

187

12-22

65

Click to Enlarge



Dark One



Show on the Renaissance World Map



N/A

241

14-18

65

Click to Enlarge



Diseased Blood Elemental



Show on the Renaissance World Map



N/A

207

21-31

80

Click to Enlarge



Fluffy



Show on the Renaissance World Map



N/A

N/A

17-25

70

Click to Enlarge



Leprechaun



Show on the Renaissance World Map



N/A

N/A

12-20

Varies

Click to Enlarge



Alchemist



Show on the Renaissance World Map



N/A

N/A

N/A

N/A

Click to Enlarge



Actor



Show on the Renaissance World Map



N/A

N/A

N/A

N/A

Click to Enlarge



Artist



Show on the Renaissance World Map



N/A

N/A

N/A

N/A

Click to Enlarge



Blacksmith



Show on the Renaissance World Map



N/A

N/A

N/A

N/A

Click to Enlarge



Bridegroom



Show on the Renaissance World Map



N/A

N/A

N/A

N/A

Click to Enlarge



Carpenter



Show on the Renaissance World Map



N/A

N/A

N/A

N/A

Click to Enlarge



Cobbler



Show on the Renaissance World Map



N/A

N/A

N/A

N/A

Click to Enlarge



Cook



Show on the Renaissance World Map



N/A

N/A

N/A

N/A

Click to Enlarge



Semidar



Show on the Renaissance World Map



N/A

N/A

29-35

20

Click to Enlarge



Mephitis



Show on the Renaissance World Map



N/A

??

21-33

80

Click to Enlarge



Rikktor



Show on the Renaissance World Map



N/A

N/A

28-55

130

Click to Enlarge



Lord Oaks



Show on the Renaissance World Map



N/A

N/A

21-33

100

Click to Enlarge



Barracoon



Show on the Renaissance World Map



N/A

??

25-35

70

Click to Enlarge



Neira



Show on the Renaissance World Map



N/A

??

25-35

30

Click to Enlarge



Silvani



Show on the Renaissance World Map



N/A

0

27-38

50

Click to Enlarge



Harrower



Show on the Renaissance World Map



N/A

??

??

60

Click to Enlarge



The True Harrower



Show on the Renaissance World Map



N/A

??

??

60

Click to Enlarge



Centaur



Show on the Renaissance World Map



N/A

??

13-24

50

Click to Enlarge



Ethereal Warrior



Show on the Renaissance World Map



N/A

??

13-19

120

Click to Enlarge



Kirin



Show on the Renaissance World Map



N/A

??

16-22

0

Click to Enlarge



Zealot Knight



Show on the Renaissance World Map



N/A

??

8-18

40

Click to Enlarge



Zealot Magi



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N/A

??

3-7

38

Click to Enlarge



Fire Gargoyle



Show on the Renaissance World Map



N/A

??

7-14

32

Click to Enlarge



Pirate Captain



Show on the Renaissance World Map



N/A

173

13-20

0

Click to Enlarge



Pirate Bartender



Show on the Renaissance World Map



N/A

162

13-20

0

Click to Enlarge



Pirate Digger



Show on the Renaissance World Map



N/A

167

9-18

0

Click to Enlarge



Undead Pirate Captain



Show on the Renaissance World Map



N/A

168

9-18

0

Click to Enlarge



Pirate Captain Ghost



Show on the Renaissance World Map



N/A

146

9-18

0

Click to Enlarge



Pirate Ghost



Show on the Renaissance World Map



N/A

107

12-20

0

Click to Enlarge



Pirate Boatswain



Show on the Renaissance World Map



N/A

109

10-21

0

Click to Enlarge



Pirate Navigator



Show on the Renaissance World Map



N/A

115

8-22

0

Click to Enlarge



Pirate Quartermaster



Show on the Renaissance World Map



N/A

122

8-16

0

Click to Enlarge



Pirate Sailor



Show on the Renaissance World Map



N/A

103

8-19

0

Click to Enlarge



Undead Parrot



Show on the Renaissance World Map



N/A

111

8-12

0-6

Click to Enlarge



Undead Pirate Sailor



Show on the Renaissance World Map



N/A

103

8-12

0-6

Click to Enlarge



Colossus



Show on the Renaissance World Map



N/A

193

16-18

78

Click to Enlarge



Shipwreck Kraken



Show on the Renaissance World Map



N/A

??

15-25

40

Click to Enlarge



Comet



Show on the Renaissance World Map



N/A

134

15-25

40

Click to Enlarge



Blitzen



Show on the Renaissance World Map



N/A

????

15-25

40

Click to Enlarge



Cupid



Show on the Renaissance World Map



N/A

134

15-25

40

Click to Enlarge



Cupids Rookie Archer



Show on the Renaissance World Map



N/A

134

10-23

10

Click to Enlarge



Cupids Apprentice Archer



Show on the Renaissance World Map



N/A

134

11-24

15

Click to Enlarge



Cupids Archer



Show on the Renaissance World Map



N/A

134

12-25

20

Click to Enlarge



Cupids Veteran Archer



Show on the Renaissance World Map



N/A

134

13-26

25

Click to Enlarge



Minion of Cupid



Show on the Renaissance World Map



N/A

134

8-12

10

Click to Enlarge



Servant of Cupid



Show on the Renaissance World Map



N/A

134

9-13

15

Click to Enlarge



Warrior of Cupid



Show on the Renaissance World Map



N/A

134

10-14

20

Click to Enlarge



Sorcerer of Cupid



Show on the Renaissance World Map



N/A

134

8-12

25

Click to Enlarge



Dancer



Show on the Renaissance World Map



N/A

134

13-17

38

Click to Enlarge



Dasher



Show on the Renaissance World Map



N/A

134

15-25

40

Click to Enlarge



Donner



Show on the Renaissance World Map



N/A

134

15-25

40

Click to Enlarge



Escortable Mage



Show on the Renaissance World Map



N/A

??

??

??

Click to Enlarge



Evil Healer



Show on the Renaissance World Map



N/A

??

??

??

Click to Enlarge



Faction DeathKnight



Show on the Renaissance World Map



N/A

????

???

0

Click to Enlarge



Faction Henchman



Show on the Renaissance World Map



N/A

????

???

0

Click to Enlarge



Faction Knight



Show on the Renaissance World Map



N/A

????

???

0

Click to Enlarge



Faction Mercenary



Show on the Renaissance World Map



N/A

????

???

0

Click to Enlarge



Faction Paladin



Show on the Renaissance World Map



N/A

??

??

??

Click to Enlarge



Faction Sorceress



Show on the Renaissance World Map



N/A

??

??

??

Click to Enlarge



Faction War Horse



Show on the Renaissance World Map



11.1

29.1 (??)

??

??

Click to Enlarge



Faction Wizard



Show on the Renaissance World Map



N/A

??

??

??

Click to Enlarge



Farmer



Show on the Renaissance World Map



N/A

N/A

N/A

N/A

Click to Enlarge



Fisherman



Show on the Renaissance World Map



N/A

N/A

N/A

N/A

Click to Enlarge



Furtrader



Show on the Renaissance World Map



N/A

N/A

N/A

N/A

Click to Enlarge



Gypsy



Show on the Renaissance World Map



N/A

N/A

N/A

N/A

Click to Enlarge



HairStylist



Show on the Renaissance World Map



N/A

N/A

N/A

N/A

Click to Enlarge



Holiday Elf (Rough)



Show on the Renaissance World Map



N/A

??

??

??

Click to Enlarge



Holiday Elf (Beefy)



Show on the Renaissance World Map



N/A

??

??

??

Click to Enlarge



Prancer



Show on the Renaissance World Map



N/A

134

15-25

40

Click to Enlarge



Raging Grizzly Bear



Show on the Renaissance World Map



59.1

54.5

8-13

24

Click to Enlarge



Rudolph



Show on the Renaissance World Map



N/A

134

13-17

38

Click to Enlarge



Tropical Bird



Show on the Renaissance World Map



0

7.6

0-1

2

Click to Enlarge



Vixen



Show on the Renaissance World Map



N/A

134

15-25

40

Click to Enlarge



Brigand Archer



Show on the Renaissance World Map



N/A

78

12-28

0

Click to Enlarge



Brigand Strong



Show on the Renaissance World Map



N/A

87

12-28

0

Click to Enlarge



Merchant



Show on the Renaissance World Map



N/A

N/A

N/A

N/A

Click to Enlarge



Messenger



Show on the Renaissance World Map



N/A

N/A

N/A

N/A

Click to Enlarge



Noble



Show on the Renaissance World Map



N/A

N/A

N/A

N/A

Click to Enlarge



Vigilant Island


Company of the Vigilant [C^V]


Show on the Renaissance World Map



Placeholder

Click to Enlarge



Grimoire Ruins


Temple of Immortality [ToI]


Show on the Renaissance World Map



Placeholder

Click to Enlarge



Land of OoO


Adventure Time [A^T]


Show on the Renaissance World Map



The Land of OoO, home of the Adventure Time guild, encompasses all the lands north of Minoc, between the Lost Hope Bay and the eastern walls of the Crescent Mountain.

Click to Enlarge



Village of the Damned


Pornstars [S3X]


Show on the Renaissance World Map



Placeholder

Click to Enlarge



Southern Settlement


Village of Paws [VoP]


Show on the Renaissance World Map



Placeholder

Click to Enlarge



Zombie



Show on the Renaissance World Map



N/A

-

8-12

18

Click to Enlarge



Walking Dead



Show on the Renaissance World Map



N/A

-

11-15

21

Click to Enlarge



Plague Zombie



Show on the Renaissance World Map



N/A

-

14-18

24

Click to Enlarge



Defiled Zombie



Show on the Renaissance World Map



N/A

-

17-21

27

Click to Enlarge



Bloated Zombie



Show on the Renaissance World Map



N/A

-

21-25

30

Click to Enlarge



Decaying Skeleton



Show on the Renaissance World Map



N/A

-

10-14

16

Click to Enlarge



Dessicated Skeleton



Show on the Renaissance World Map



N/A

-

11-16

20

Click to Enlarge



Charred Skeleton



Show on the Renaissance World Map



N/A

-

13-19

30

Click to Enlarge



Poltergeist



Show on the Renaissance World Map



N/A

-

11-15

34

Click to Enlarge



Goblin



Show on the Renaissance World Map



N/A

-

10-16

32

Click to Enlarge



Vampire



Show on the Renaissance World Map



N/A

-

15-22

35

Click to Enlarge



HeadlessHorseless



Show on the Renaissance World Map



N/A

-

14-26

36

Click to Enlarge



Skeletal Blood Knight



Show on the Renaissance World Map



N/A

-

18-28

35

Click to Enlarge



Skeletal Blood Mage



Show on the Renaissance World Map



N/A

-

13-17

44

Click to Enlarge



Royal Mummy



Show on the Renaissance World Map



N/A

-

18-28

40

Click to Enlarge



Vampire Lord



Show on the Renaissance World Map



N/A

-

10-20

30

Click to Enlarge



Vampire Mistress



Show on the Renaissance World Map



N/A

-

5-15

20

Click to Enlarge



Grave Necromancer



Show on the Renaissance World Map



N/A

-

15-27

40

Click to Enlarge



Undead Dragon



Show on the Renaissance World Map



N/A

-

20-29

40

Click to Enlarge



Balam the Daemon Knight



Show on the Renaissance World Map



N/A

-

24-29

40

Click to Enlarge



Acolyte of Death



Show on the Renaissance World Map



N/A

-

5-15

36

Click to Enlarge



Black Knight



Show on the Renaissance World Map



N/A

-

20-29

40

Click to Enlarge



Lock Lake Monster



Show on the Renaissance World Map



N/A

93.0

19-33

60

Click to Enlarge



Animated Zombie



Show on the Renaissance World Map



N/A

27

1-4

18

Click to Enlarge



Turkey Knight



Show on the Renaissance World Map



N/A

-

15-22

35

Click to Enlarge



Turkey Macer



Show on the Renaissance World Map



N/A

-

15-22

35

Click to Enlarge



Turkey Fencer



Show on the Renaissance World Map



N/A

-

15-22

35

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Turkey Archer



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N/A

-

15-22

35

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Abominable Snowman



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N/A

0

15-22

35

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Corrupt Soul



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N/A

0

7-14

28

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Dark Elf Archer



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N/A

0

15-29

35

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Dark Elf Axer



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N/A

0

14-25

45

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Dark Elf Battle Mage



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N/A

0

11-15

50

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Dark Elf Commander



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N/A

0

20-29

60

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Dark Elf Knight



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N/A

0

19-29

90

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Dark Elf Fencer



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N/A

0

14-22

45

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Dark Elf Macer



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N/A

0

14-25

45

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Dark Elf Mage



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N/A

0

15-26

35

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Dark Elf Ranger



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N/A

0

18-29

45

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Dark Elf Spirit



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N/A

0

9-18

45

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Evil Polar Bear



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N/A

0

8-25

18-38

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Good Polar Bear



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80.1

0

8-16

0

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Grinch



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N/A

0

13-22

120

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Ice Golem



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N/A

0

10-21

40

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Snow Vortex



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N/A

0

11-17

50

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Ridable Polar Bear



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11.1

0

7-12

18

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Pet Bonding



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On the Renaissance server you will find a perfected version of the pet bonding system.
Some of the differences from the default bonding system are listed here
  - You may currently only have one bonded pet. This will be expanded soon.
  - Bonded Pets will not travel with you when you recall.
  - When resurrecting a bonded pet it will sustain 2.5% skill loss.
  - Pet summoning balls only work on dead pets, and can only summon your pets ghost.
  - Bonding powerful pets can require a special item obtained from various monsters. Peculiar Meat

Bonding Basics
  - Players may have 1 bonded pet per character.
  - Note: To be expanded in a future patch.
  - To bond a pet you must have enough skill to control the pet.
  - Note: This is based on your real skill.
  - To bond a pet that requires 1 control slot, you must successfully feed your pet over a period of 7 days.
  - Once your pet has been with you long enough and on a successful feeding the pet will bond with you
  - A pet will only bond with you if you do not already have a bonded pet.
  - To bond a pet that requires more than one control slot, you must find and feed your pet a special type of meat as shown below.
  - Should your bonded pet die, you will be able to resurrect your pet using the veterinary and animal lore skills.
  - However each time yourpet dies, it will experience a 2.5% skill loss on death.
  - A bonded pet abandoned by its master will break the bond after 24 hours.

Using Animal lore on a pet you control will provide you with the following Status Messages

  - This pet is already bonded with you -
Indicates that the targeted pet is already bonded with you

  - You lack the skill to establish a bond with this pet. -
Your taming skill is currently below the amount required to start the bonding process

  - You should try feeding your pet to begin to bond with it. -
This pet needs to be fed any of its desired foods in order to start the bonding process

  - You must spend more time with your pet. -
7 days has not passed since you successfully started the bonding process with this pet.

  - This pet craves peculiar meat -
You need to feed your pet enough peculiar meat to enabled pet bonding. (The same as control slots required)

  - This pet is ready to be bonded. -
This pet is ready to bond the next time you successfully feed it food that it likes.

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Axe



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6

33

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Battle Axe



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Should your template include anatomy you will have a chance to inflict a concussion blow with a successful hit.

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Double Axe



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Should your template include anatomy you will have a chance to inflict a concussion blow with a successful hit.

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Executioner's Axe



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Should your template include anatomy you will have a chance to inflict a concussion blow with a successful hit.

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Hatchet



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Should your template include anatomy you will have a chance to inflict a concussion blow with a successful hit.

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Large Battle Axe



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Pickaxe



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Two-handed Axe



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War Axe



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Bardiche



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Halberd



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Should your template include anatomy you will have a chance to inflict a concussion blow with a successful hit.

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Pitchfork



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Short Spear



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Spear



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War Fork



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Black Staff



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Gnarled Staff



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Quarterstaff



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Shepherd's Crook



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http://www.uorenaissance.com/?page=m_item_details&itemtype=ShepherdsCrook&itemnum=E82

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Broad Sword



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Cutlass



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Katana



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Kryss



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Longsword



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Thin Long Sword



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Scimitar



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Concussion Blow


Swordsman Special Attack


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Viking Sword



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Bare Fists



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Bow



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Crossbow



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Crossbow, Heavy



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Butcher Knife



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Cleaver



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Dagger



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Skinning Knife



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Club



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Hammer Pick



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Mace



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Magic Wand



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Maul



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Smith's Hammer



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War Hammer



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War Mace



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Software Downloads


PC & Mac Clients, Razor, UO Fiddler and more!


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Connecting & How to Login


How to connect to Renaissance using Razor


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Razor Introduction


Introduction to the razor application


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Razor - General Tab


Explanation of the General Tab


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Razor - Options Tab


Explanation of the Options Tab


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Razor - More Options


Explanation of the More Options Tab


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Razor - Display / Counters Tab


Explanation of the Display / Counters Tab


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Razor - Arm / Dress Tab


Explanation of the Arm / Dress Tab


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Razor - Skills Tab


Explanation of the Skills Tab


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Razor - Agents Tab


Explanation of the Agents Tab


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Razor - Hot Keys Tab


Explanation of the Hot Keys Tab


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Razor - Macro Tab


Explanation of the Macro Tab


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New to Ultima Online?


A beginners guide to getting started


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Razor - Video Capture Tab


Explanation of the Video Capture Tab


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Razor - Screenshots Tab


Explanation of the Screenshots Tab


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Razor - Help & Status Tab


Explanation of the Help & Status Tab


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Picking a Template


Archetype Training


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Continued Template Training


Advanced Archetype Training


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IRC Chatroom


How to join the UOR Chatroom and Community


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New Player Program


Guide to the Renaissance Young Player Program


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Renaissance Bulk Order Sytem


Detailed Review of the Bulk Order system and rewards


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Tailoring Bulk Order Rewards


Reward Matrix for Tailoring


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Tailoring Bulk Order Gold Rewards


Gold Reward Matrix for Tailoring


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Blacksmithing Bulk Order Rewards


Reward Matrix for Blacksmithing


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Blacksmithing BOD Gold Rewards


Gold Reward Matrix for Blacksmithing


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Strength Stat



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Determines Max Health. Max Health = 50 + ( strength / 2 ).

Strength also grants a bonus to weapon damage. Str *(.2) = %bonus to combat effectiveness.

Strength also determines how much weight your character can carry. Each 1 strength is 3.5 more stones carrying capacity.

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Dexterity Stat



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Determines Max Stamina. Current stamina determines bonus to attack speed: SwingLatency = 15000 / {[STAM+100] * WepSpeed}.

Stamina also impacts the time it takes to use a bandage.

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Intelligence Stat



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Determines max mana and is a factor in some spell damage formulas. Each 1 intelligence grants 1 additional maximum mana.

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Renaissance Houses


Complete List of Renaissance Houses


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Housing 101


Entrance Security (Outdated)


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Housing 102


Protecting Your Valuables (Outdated)


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Housing 104


The Renaissance Land Rush System


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Housing 103


House Ownership & Commands


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Minax Faction



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A faction aligned for evil, giving worship to the dark mage Minax and seeking to dominate the lands in her name for all time.

The darkest of mages, seen in the lands of Britannia, since the fall of her tutor and lover Mondain, Minax lusts now for the blood of men calling themselves virtuous. All those aligned with her for evil call the Dragonhame Mountains home, where they have erected a great stronghold from which to reign there terror. No regard for life or good will be found in these hills.

Minax Faction Roster

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True Britannians Faction



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A faction aligned for good, these hearty peoples of Britannia have kept their faith in Lord British through the most trying of times.

From all walks of life man may call himself good and do what he may to further the Virtues in the lands. Those strong enough of virtue and skilled enough to make a difference, may call themselves True Britannians. Ever striving to rid the lands of the evil forces of Minax and the Shadowlords, they must also face good foes from the Counsel of Mages.

True Britannians Faction Roster

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Council of Mages Faction



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A faction aligned for good, seeking to usurp the rule of Lord British, these people are led by those deeply versed in the arcane arts.

While not exclusive to mages alone, the Council of Mages stands strong against all opposition. Making their fortifications on the southeastern end of Magincia, the Council of Mages Stronghold is not easily besieged when a formidable group chooses to guard it.

Council of Mages Faction Roster

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Shadowlords Faction



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A faction aligned for evil, deeming Minax unfit for leadership and faithful to the Shadow Lords, Astaroth, Faulinei and Nosfentor.

The evil born from evil, those claiming allegiance with the Shadowlords seek control at all costs. No life is spared in their path for victory over all others, of any alignment. Homed in the wilderness east of Yew, the Shadowlord Stronghold provides ample defensible positions as well as freedom from the strong hand of Lord British?s guards in the surrounding woods.

Shadowlords Faction Roster

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Renaissance Guide to Factions


Detailed guide to all things factions


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Renaissance Map of Faction Control



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Guide to Running Your Own Vendor


In Depth Vendor Guide by Markos


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Anchor



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Postal Service


Player Run Postal System


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Ancient Message in a Bottle - Pirate Bay


A soggy piece of parchment smelling faintly of ale


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A the hour beyond memory set th' wind at me sails. Once a jim laddie wit' dreams 'o th' ocean, turned scurvy pirate 'o th' savage seven seas, 'tis Lord Dalgrim fancies himself a deity amongst sailors. A mighty fleet he had set ahead to seek out more treasure, returned naught but stain'd paper wit' scribble no more worth readin than all th' books he'd burned b'fore. No doubts calls fer help a scribbled by a scallywag callin h'self cap'n! Nay, th' treasure be not worth me the hour so I toss'em in th' waters from whence they come!
Players with 100 fishing have a small chance to fish up an ancient SOS from a sunken pirate ship.

There are 4 different Ancient SOS's that can be found.

Each of these SOS's will lead the players to a pirate hideout previously unknown to the citizens of Britannia.

When used these rare scrolls will open a mystical gate to these locations.

Brave players can proceed through these games to explore these new areas and attempt to survive and possibly even defeat the challenges they find within each.

Renaissance Ancient MIB Guide

The Entrance
Highslide JS

The Crimson Cutlass Bar
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Neptunes Revenge and the Dread Pirate Captain
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Pirate Bay Monsters


Support

Pirate Sailor, Pirate Boatswain, Pirate Navigator, Pirate Quartermaster

Mini Bosses

Pirate Bartender

Boss

Dread Pirate Captain

Click to Enlarge



Ancient Message in a Bottle - Hidden Treasure


A soggy piece of parchment with a crudely drawn map on it


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A the hour beyond memory set th' wind at me sails. Once a jim laddie wit' dreams 'o th' ocean, turned scurvy pirate 'o th' savage seven seas, 'tis Lord Dalgrim fancies himself a deity amongst sailors. A mighty fleet he had set ahead to seek out more treasure, returned naught but stain'd paper wit' scribble no more worth readin than all th' books he'd burned b'fore. No doubts calls fer help a scribbled by a scallywag callin h'self cap'n! Nay, th' treasure be not worth me the hour so I toss'em in th' waters from whence they come!
Players with 100 fishing have a small chance to fish up an ancient SOS from a sunken pirate ship.

There are 4 different Ancient SOS's that can be found.

Each of these SOS's will lead the players to a pirate hideout previously unknown to the citizens of Britannia.

When used these rare scrolls will open a mystical gate to these locations.

Brave players can proceed through these games to explore these new areas and attempt to survive and possibly even defeat the challenges they find within each.

Renaissance Ancient MIB Guide

The Entrance to a Long Forgotten Island
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The Islands Docks, Allowing for a Quick Escape
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The Island is Swarming with Pirates
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Buried Treasure
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Entrance to a Strange Building
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A Trap, Stuck in the Dungeon
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The 2nd Floor of the Lighthouse
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The Roof and a way to escape
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Hidden Treasure Monsters


Support

Pirate Sailor, Pirate Boatswain, Pirate Navigator, Pirate Quartermaster

Mini Bosses

Pirate Bartender, Pirate Digger

Boss

Dread Pirate Captain

Click to Enlarge



Ancient Message in a Bottle - Pirate Ship


A soggy piece of parchment from a ship captains log


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A the hour beyond memory set th' wind at me sails. Once a jim laddie wit' dreams 'o th' ocean, turned scurvy pirate 'o th' savage seven seas, 'tis Lord Dalgrim fancies himself a deity amongst sailors. A mighty fleet he had set ahead to seek out more treasure, returned naught but stain'd paper wit' scribble no more worth readin than all th' books he'd burned b'fore. No doubts calls fer help a scribbled by a scallywag callin h'self cap'n! Nay, th' treasure be not worth me the hour so I toss'em in th' waters from whence they come!
Players with 100 fishing have a small chance to fish up an ancient SOS from a sunken pirate ship.

There are 4 different Ancient SOS's that can be found.

Each of these SOS's will lead the players to a pirate hideout previously unknown to the citizens of Britannia.

When used these rare scrolls will open a mystical gate to these locations.

Brave players can proceed through these games to explore these new areas and attempt to survive and possibly even defeat the challenges they find within each.

Renaissance Ancient MIB Guide

Entering the Captains Quarters
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The Crows nest and Mess Hall
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Cannons and Powder Room
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Slowly Flooding Crew Cabins
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Some sort of flooded laboratory of the dark arts
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A bloody summoning room
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A bloody summoning room
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The Ships treasure room
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Pirate Ship Monsters


Support

Pirate Sailor, Pirate Boatswain, Pirate Navigator, Pirate Quartermaster, Pirate Ghost, Undead Parrot, Undead Pirate Sailor

Mini Bosses

Pirate Bartender, Pirate Digger

Boss

Pirate Captain Ghost

Click to Enlarge



Ancient Message in a Bottle - Pirate Cave


A soggy piece of parchment smeared with dirt


Show on the Renaissance World Map



A the hour beyond memory set th' wind at me sails. Once a jim laddie wit' dreams 'o th' ocean, turned scurvy pirate 'o th' savage seven seas, 'tis Lord Dalgrim fancies himself a deity amongst sailors. A mighty fleet he had set ahead to seek out more treasure, returned naught but stain'd paper wit' scribble no more worth readin than all th' books he'd burned b'fore. No doubts calls fer help a scribbled by a scallywag callin h'self cap'n! Nay, th' treasure be not worth me the hour so I toss'em in th' waters from whence they come!
Players with 100 fishing have a small chance to fish up an ancient SOS from a sunken pirate ship.

There are 4 different Ancient SOS's that can be found.

Each of these SOS's will lead the players to a pirate hideout previously unknown to the citizens of Britannia.

When used these rare scrolls will open a mystical gate to these locations.

Brave players can proceed through these games to explore these new areas and attempt to survive and possibly even defeat the challenges they find within each.

Renaissance Ancient MIB Guide

Arriving on a mysterious island
Highslide JS

Pirates guarding the entrance into the mountains
Highslide JS

The Cave Entrance
Highslide JS

Encountering the undead horrors in the cave
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A room of horror
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An underground crypt
Highslide JS

The Cave Exit
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Pirate Cave Monsters


Support

Pirate Sailor, Pirate Boatswain, Pirate Navigator, Pirate Quartermaster, Pirate Ghost, Undead Parrot, Undead Pirate Sailor

Mini Bosses

Pirate Bartender Pirate Digger

Boss

Undead Pirate Captain

Click to Enlarge



Pet Summoning Ball



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Sold by the Animal Trainer the pet summoning ball can be used to find your bonded pet.

The Ball is sold for 36,449 gold. Additional charges of powder of translocation can be purchased for 3,549 gold.

Each pet summoning ball comes with 5 charges and can be recharged by using the powder of translocation sold by the animal trainers.

Implemented in patch 52 players can now summon multiple pets and view all of their followers. Any bonded pets that are not being ridden can be summoned but the process will only summon their ghost.

You can also see the location of your followers should you have lost a pet.

Pet Summoning Ball

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Peculiar Meat



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This strange meat can be found on various tough monsters in the world when carved.

Craved by tamed pets, it can be used to establish a bond with creatures that require two or more control slots.

Players have a 25% chance to find peculiar meat when carving one of the boss monsters.

Click to Enlarge



UO Auto Map (UOAM)


Detailed Guide by Jupiter


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Fame, Karma and Reputation Titles



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Paralyzing Blow


Fencing Special Attack


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Crushing Blow


Macing Special Attack


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Stun Punch


Wrestling Special Attack


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Disarm


Wrestling Special Attack


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Bulk Item Identification



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Players who achieve the level of grandmaster with the item identification skill can now attempt to identify containers of items. Simply target a container with the skill and any items in the base of the container will be Identified.

This skill can be used on a variety of things that contain items;
  - Bags, Boxes, Backpacks
  - Treasuremap Chests, Dungeon Chests, MIB Chests
  - Player Corpses, Monster Corpses,
  - And much more..

Note: You cannot use the skill on a container you cannot see, one that is locked or one that could be trapped.

Click to Enlarge



Agility Potion


Agility Potion is used to increase Dexterity for a short duration of time.


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Agility Potions, crafted with the reagent Blood Moss, provide the user with increased dexterity for a duration of 2 minutes. This effect does not stack with the Agility spell.

There is no re-use delay and no restriction from consumption while already under the effect. Subsequent use while under the effect will simply restart the 2 minute effect timer.

Agility = +10 Dexterity (1 Blood Moss)
Greater Agility = +20 Dexterity (3 Blood Moss)


Click to Enlarge



Cure Potion



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Cure Potions, crafted with the reagent Garlic, provide the user the ability to cure poisons of various levels, depending on the quality of the potion.

There is no re-use delay for cure potions of any level. You cannot consume a cure potion if you are not poisoned. Some poison applications will require multiple cure potions, or spell casts, to negate.

Lesser Cure Potions have the following chances to cure poison: (1 Garlic to craft)
5% chance to cure Lethal Poison (applied by monsters only)
10% chance to cure Deadly Poison (highest level applicable by players)
15% chance to cure Greater Poison
35% chance to cure Standard Poison
100% chance to cure Lesser Poison

Cure Potions have the following chances to cure poison: (3 Garlic to craft)
15% chance to cure Lethal Poison (applied by monsters only)
25% chance to cure Deadly Poison (highest level applicable by players)
45% chance to cure Greater Poison
95% chance to cure Standard Poison
100% chance to cure Lesser Poison

Greater Cure Potions have the following chances to cure poison: (6 Garlic to craft)
25% chance to cure Lethal Poison (applied by monsters only)
45% chance to cure Deadly Poison (highest level applicable by players)
75% chance to cure Greater Poison
100% chance to cure Standard and Lesser Poison

Click to Enlarge



Explosion Potion



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Explosion Potions, crafted with the reagent Sulphurous Ash, provide the user the ability to hurtle an incendiary at a target within a 10 tile range.

Explosion potions damage all targets within a 5x5 tile area around the target, or landing place, of the potion.

When used, the player has 3 seconds to throw their potion at a target, or it will explode in their hand causing them damage. Explosion potions are also used in the making of trapped containers, by way of the Tinkering skill.

Staff Note: On UO:R There is no bonus to Explosion Potion effectiveness for having Alchemy skill.

Lesser Explosion: (3 Sulfurous Ash)
Deals 4-8 damage to all targets in the area of effect

Explosion: (5 Sulfurous Ash)
Deals 9-13 damage to all targets in the area of effect

Greater Explosion: (10 Sulfurous Ash)
Deals 14-18 damage to all targets in the area of effect

Click to Enlarge



Heal Potion



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Heal Potions, crafted with the reagent Ginseng, provide the user with restored health according to the strength of the potion.

Heal potions cannot be consumed while the target is poisoned. There is a 10 second re-use delay wherein you cannot consume another Heal potion. These potions are stackable.

Lesser Heal: (1 Ginseng)
Restores between 3-10 hit points immediately on use

Heal: (3 Ginseng)
Restores between 6-20 hit points immediately on use

Greater Heal: (7 Ginseng)
Restores between 9-30 hit points immediately on use

Click to Enlarge



Night Sight Potion



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Night Sight Potions, crafted with the reagent Spiders Silk, provide the user with reduced or ignored effects of darkness from night time or dungeons.

No reuse delays or restrictions, the effects last until the next dawn, according to the day and night cycles of Britannia.

Night Sight: (1 Spiders Silk)
Negates darkness until the next dawn

Click to Enlarge



Poison Potion



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Poison Potions, crafted with the reagent Nightshade, are used by those skilled in the art of Poisoning (link to skill) to apply doses of poison to single-handed bladed weapons or food items.

Poison can also be consumed directly by double clicking the potion bottle. This will poison your character and potentially kill you if not cured quickly enough. While there is no delay on consumption of poison, there is a 10 second delay when applying poison with the skill Poisoning.

Lesser Poison: (1 Nightshade)
Target loses approximately %3 health every 15 seconds, when successfully applied

Poison: (2 Nightshade)
Target loses approximately %4 health every 10 seconds, when successfully applied

Greater Poison: (4 Nightshade)
Target loses approximately %7 health every 10 seconds, when successfully applied

Deadly Poison: (8 Nightshade)
Target loses approximately %13 health every 10 seconds, when successfully applied


Click to Enlarge



Refresh Potion



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Refresh Potions, crafted with the reagent Black Pearl, provide the user with restored stamina immediately on consumption.

There is no re-use delay and they cannot be consumed while stamina is full.

Refresh: (1 Black Pearl)
Restores %25 stamina on consumption

Total Refresh: (5 Black Pearl)
Restores full stamina on consumption


Click to Enlarge



Strength Potion



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Cure Potions, crafted with the reagent Garlic, provide the user the ability to cure poisons of various levels, depending on the quality of the potion.

There is no re-use delay for cure potions of any level. You cannot consume a cure potion if you are not poisoned. Some poison applications will require multiple cure potions, or spell casts, to negate.

Lesser Cure Potions have the following chances to cure poison: (1 Garlic to craft)
5% chance to cure Lethal Poison (applied by monsters only)
10% chance to cure Deadly Poison (highest level applicable by players)
15% chance to cure Greater Poison
35% chance to cure Standard Poison
100% chance to cure Lesser Poison

Cure Potions have the following chances to cure poison: (3 Garlic to craft)
15% chance to cure Lethal Poison (applied by monsters only)
25% chance to cure Deadly Poison (highest level applicable by players)
45% chance to cure Greater Poison
95% chance to cure Standard Poison
100% chance to cure Lesser Poison

Greater Cure Potions have the following chances to cure poison: (6 Garlic to craft)
25% chance to cure Lethal Poison (applied by monsters only)
45% chance to cure Deadly Poison (highest level applicable by players)
75% chance to cure Greater Poison
100% chance to cure Standard and Lesser Poison

Strength Potions, crafted with the reagent Mandrake Root, increase strength for a duration of 2 minutes. This effect does not stack with the effects of the Strength Spell.

There is no re-use delay but you cannot consume another Strength Potion while under similar effects.

Strength: (2 Mandrake Root)
Provides the user with +10 Strength for a 2 minute duration

Greater Strength: (5 Mandrake Root) Provides the user with +20 Strength for a 2 minute duration


Click to Enlarge



arrows and bolts (stacked)



Show on the Renaissance World Map



This item is suspected to spawn in the Ice Dungeon

Click to Enlarge



beakers



Show on the Renaissance World Map



These items are suspected to spawn somewhere in the dungeon shame

Staff Note: The spawn for this item has a chance to spawn one of the 4 shown items.

Click to Enlarge



blood tiles



Show on the Renaissance World Map



These items are suspected to be found in mage towers.

Ultima Online Evil Mage Tower  Evil Mage Tower
Ultima Online Good Mage Tower  Good Mage Tower
Ultima Online Warlord Keep  Warlord Keep


Staff Note: You can possibly find one of 5 different blood tiles in mage towers.

Ultima Online Blood Tile    Ultima Online Blood Tile    Ultima Online Blood Tile    Ultima Online Blood Tile    Ultima Online Blood Tile

Click to Enlarge



beaker



Show on the Renaissance World Map



The spawn location for this item is currently unknown.

Staff Note: The spawn for this item has a chance to spawn one of the 6 shown items.

Click to Enlarge



bloody bandage



Show on the Renaissance World Map



This item is suspected to spawn in the towns of Cove and Moonglow

Click to Enlarge



bloody water



Show on the Renaissance World Map



This item is suspected to spawn in the Dungeon Wrong

Click to Enlarge



bottles



Show on the Renaissance World Map



This item is suspected to spawn in the town of Wind

Click to Enlarge



bridle



Show on the Renaissance World Map



This item is suspected to spawn in the town of Minoc

Click to Enlarge



broken chair



Show on the Renaissance World Map



This item is suspected to spawn in the Dungeon Covetous

Click to Enlarge



broken chair



Show on the Renaissance World Map



This item is suspected to spawn in hidden valley

Click to Enlarge



brush



Show on the Renaissance World Map



This item is suspected to spawn in the town of Skara Brae

Click to Enlarge



brush (with handle)



Show on the Renaissance World Map



This item is suspected to spawn in the town of Delucia

Click to Enlarge



bucket



Show on the Renaissance World Map



This item is suspected to spawn in the town of Britain

Click to Enlarge



candelabra



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This item is suspected to spawn in the Dungeon Khuldan

Click to Enlarge



candle (with stand)



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This item is suspected to spawn in the Dungeon Wrong , Dungeon Destard, Dungeon Hythloth, Dungeon Deceit and Dungeon Covetous

Click to Enlarge



cannon balls



Show on the Renaissance World Map



This item is suspected to spawn in the town of Trinisic

Click to Enlarge



cards



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This item is suspected to spawn in the town of Serpents Hold

Click to Enlarge



cards



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This item is suspected to spawn in the town of Buccaneer's Den

Click to Enlarge



cauldron



Show on the Renaissance World Map



This item is suspected to spawn in the Dungeon Destard

Click to Enlarge



checkers



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This item is suspected to spawn in the town of Magincia

Click to Enlarge



chessmen



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This item is suspected to spawn in the Ruins South of Yew

Click to Enlarge



copper ingot



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This item is suspected to spawn in the town of Britain

Click to Enlarge



copper ingots (stacked, 3)



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This item is suspected to spawn in the town of Vesper

Click to Enlarge



copper ingots (stacked, 5)



Show on the Renaissance World Map



This item is suspected to spawn in the town of Cove

Click to Enlarge



cut hair



Show on the Renaissance World Map



This item is suspected to spawn in the town of Britain

Click to Enlarge



donuts



Show on the Renaissance World Map



This item is suspected to spawn in a Guard Post

Click to Enlarge



dried flowers



Show on the Renaissance World Map



This item is suspected to spawn in the town of Moonglow, Britain, Vesper and Serpents Hold

Click to Enlarge



dried flowers



Show on the Renaissance World Map



This item is suspected to spawn in the town of Moonglow, Britain, Vesper and Serpents Hold

Click to Enlarge



dried herbs



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This item is suspected to spawn in the town of Moonglow, Britain, Vesper and Serpents Hold

Click to Enlarge



dried onions



Show on the Renaissance World Map



This item is suspected to spawn in the town of Moonglow, Britain, Vesper and Serpents Hold

Click to Enlarge



horse dung (large)



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This item is suspected to spawn in the town of Trinisic

Click to Enlarge



horse dung



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This item is suspected to spawn in the town of Serpents Hold

Click to Enlarge



empty vials



Show on the Renaissance World Map



This item is suspected to spawn in the town of Moonglow

Click to Enlarge



flask



Show on the Renaissance World Map



Unknown

Click to Enlarge



tall flask



Show on the Renaissance World Map



This item is suspected to spawn in the Dungeon Hythloth

Click to Enlarge



flask stand



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Unknown

Click to Enlarge



full vials



Show on the Renaissance World Map



This item is suspected to spawn in the town of Papau

Click to Enlarge



garbage



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This item is suspected to spawn in camp near Cove

Click to Enlarge



garbage



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This item is suspected to spawn in an Orc Fort nar Yew

Click to Enlarge



golden ingot



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This item is suspected to spawn in the town of Occlo

Click to Enlarge



golden ingots (stacked, 3)



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This item is suspected to spawn in the town of Britain

Click to Enlarge



golden ingots (stacked, 5)



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Unknown

Click to Enlarge



hay (thick)



Show on the Renaissance World Map



This item is suspected to spawn in the town of Trinisic

Click to Enlarge



hay (thin)



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This item is suspected to spawn in the town of Serpents Hold

Click to Enlarge



iron ingots (stacked, 3)



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This item is suspected to spawn in the town of Britain

Click to Enlarge



iron ingots (stacked, 5)



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This item is suspected to spawn in the town of Jhelom

Click to Enlarge



empty jar



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This item is suspected to spawn in the town of Minoc

Click to Enlarge



empty jars



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This item is suspected to spawn in the town of Yew

Click to Enlarge



full jars (3)



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This item is suspected to spawn in the town of NuJelm

Click to Enlarge



full jars (4)



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This item is suspected to spawn in the Dungeon Shame

Click to Enlarge



half empty jars (2)



Show on the Renaissance World Map



This item is suspected to spawn in the town of Papau

Click to Enlarge



knitting



Show on the Renaissance World Map



This item is suspected to spawn in the town of Delucia

Click to Enlarge



mushroom



Show on the Renaissance World Map



This item is suspected to spawn in the Dungeon Deceit

Click to Enlarge



pitcher



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This item is suspected to spawn somewhere in Britain

Click to Enlarge



plates (dirty, with food)



Show on the Renaissance World Map



This item is suspected to spawn in the town of Moonglow

Click to Enlarge



grave dirt



Show on the Renaissance World Map



These items spawn in one of the Ancient MIB events.

Click to Enlarge



Fishing Net



Show on the Renaissance World Map



These items spawn in one of the Ancient MIB events.

Click to Enlarge



playing cards



Show on the Renaissance World Map



This item is suspected to spawn near the down of Delucia

Click to Enlarge



pot



Show on the Renaissance World Map



This item is suspected to spawn in the town of Jhelom

Click to Enlarge



dirty pot



Show on the Renaissance World Map



This item is suspected to spawn in the Ruins near Brigand Camp

Click to Enlarge



pot of wax (large)



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This item is suspected to spawn in the Dungeon Khuldan

Click to Enlarge



pot of wax (small)



Show on the Renaissance World Map



This item is suspected to spawn in the town of Vesper

Click to Enlarge



rocks



Show on the Renaissance World Map



This item is suspected to spawn in the town of Buccaneer's Den

Click to Enlarge



rock



Show on the Renaissance World Map



This item is suspected to spawn in T2A somewhere…

Click to Enlarge



rock



Show on the Renaissance World Map



This item is suspected to spawn in the hedge maze

Click to Enlarge



rock



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This item is suspected to spawn in the open near a passage to Delucia

Click to Enlarge



rock



Show on the Renaissance World Map



Unknown

Click to Enlarge



rock



Show on the Renaissance World Map



Unknown

Click to Enlarge



rock



Show on the Renaissance World Map



This item is suspected to spawn in mine outside Britain

Click to Enlarge



rock



Show on the Renaissance World Map



Unknown

Click to Enlarge



rock



Show on the Renaissance World Map



This item is suspected to spawn in a Camp South of Britain

Click to Enlarge



shackles



Show on the Renaissance World Map



This item is suspected to spawn in the Dungeon Wrong

Click to Enlarge



sheet music



Show on the Renaissance World Map



This item is suspected to spawn in the town of Occlo and Vesper.

There are two versions of this item, that fit visually over the small and normal music stands.

Click to Enlarge



silver ingot



Show on the Renaissance World Map



This item is suspected to spawn in the town of Buccaneer's Den

Click to Enlarge



silver ingots (stacked, 3)



Show on the Renaissance World Map



This item is suspected to spawn in the town of Minoc

Click to Enlarge



silver ingots (stacked, 5)



Show on the Renaissance World Map



This item is suspected to spawn in the town of Jhelom

Click to Enlarge



skull mug



Show on the Renaissance World Map



This item is suspected to spawn in the town of Serpents Hold

Click to Enlarge



spilled flour (thin)



Show on the Renaissance World Map



This item is suspected to spawn in the town of Occlo

Click to Enlarge



spilled flour (thick)



Show on the Renaissance World Map



This item is suspected to spawn in the town of Occlo

Click to Enlarge



spittoon



Show on the Renaissance World Map



This item is suspected to spawn in the town of Minoc

Click to Enlarge



deck of tarot



Show on the Renaissance World Map



This item is suspected to spawn in the Fire Dungeon

Click to Enlarge



tray



Show on the Renaissance World Map



This item is suspected to spawn in the town of Britain

Click to Enlarge



large vase



Show on the Renaissance World Map



This item is suspected to spawn in the Terathan Keep

Click to Enlarge



vase



Show on the Renaissance World Map



This item is suspected to spawn in the Dungeon Despise

Click to Enlarge



vase



Show on the Renaissance World Map



This item is suspected to spawn in the town of Britain

Click to Enlarge



wig (pony tail)



Show on the Renaissance World Map



This item is suspected to spawn in the town of Yew

Click to Enlarge



wig (short hair)



Show on the Renaissance World Map



This item is suspected to spawn in the town of Yew

Click to Enlarge



wig (long hair)



Show on the Renaissance World Map



This item is suspected to spawn in the town of Yew

Click to Enlarge



wig stand



Show on the Renaissance World Map



Unknown

Click to Enlarge



wood curls



Show on the Renaissance World Map



This item is suspected to spawn in the towns of Skara Brae, Minoc and Jhelom

Click to Enlarge



skull candle



Show on the Renaissance World Map



Unknown

Click to Enlarge



fruit basket



Show on the Renaissance World Map



This item is suspected to spawn in the town of Yew

Click to Enlarge



blood tiles (wall)



Show on the Renaissance World Map



These items spawn in one of the Ancient MIB events.

Click to Enlarge



string of shells



Show on the Renaissance World Map



These items spawn in one of the Ancient MIB events.

Click to Enlarge



open barrel



Show on the Renaissance World Map



This item is suspected to spawn in the Dungeon Despise

Click to Enlarge



closed barrel



Show on the Renaissance World Map



Unknown

Click to Enlarge



horse shoes



Show on the Renaissance World Map



This item is suspected to spawn in the town of Multiple Blacksmith Shops

Click to Enlarge



forged metal



Show on the Renaissance World Map



This item is suspected to spawn in the town of Multiple Blacksmith Shops

Click to Enlarge



wire (copper, iron, gold, silver)



Show on the Renaissance World Map



This item is suspected to spawn in the town of Multiple Blacksmith Shops

Click to Enlarge



Evil Mage Tower



Show on the Renaissance World Map



Implemented in patch 38 Mage Towers can be found in various classic locations in Britannia and The Lost Lands.

The evil Lord Xerxes the Black Mystic can be found a top this tower.

If defeated there is a chance to find a blood tile somewhere in the tower.

Ultima Online Blood Tile    Ultima Online Blood Tile    Ultima Online Blood Tile    Ultima Online Blood Tile    Ultima Online Blood Tile

Players searching for these towers should check the message boards found at banks across the land. Desperate family members of the kidnap victims will post a message there hoping for brave players to rescue their loved ones.

Ultima Online Message Board

Click to Enlarge



Good Mage Tower



Show on the Renaissance World Map



Implemented in patch 38 Mage Towers can be found in various classic locations in Britannia and The Lost Lands.

The Lord Fenix the Holy Archmage can be found a top this tower.

If defeated there is a chance to find a blood tile somewhere in the tower.

Ultima Online Blood Tile    Ultima Online Blood Tile    Ultima Online Blood Tile    Ultima Online Blood Tile    Ultima Online Blood Tile

Players searching for these towers should check the message boards found at banks across the land. Desperate family members of the kidnap victims will post a message there hoping for brave players to rescue their loved ones.

Ultima Online Message Board

Click to Enlarge



Warlord Keep



Show on the Renaissance World Map



Implemented in patch 38 Mage Towers can be found in various classic locations in Britannia and The Lost Lands.

The evil Lord Jamkul Shieldheart the Warlord can be found a top this tower.

If defeated there is a chance to find a blood tile somewhere in the tower.

Ultima Online Blood Tile    Ultima Online Blood Tile    Ultima Online Blood Tile    Ultima Online Blood Tile    Ultima Online Blood Tile

Players searching for these towers should check the message boards found at banks across the land. Desperate family members of the kidnap victims will post a message there hoping for brave players to rescue their loved ones.

Ultima Online Message Board

Click to Enlarge



Hair Stylist



Show on the Renaissance World Map



The Hair Stylist can be found in Britain and Bucaneers Den and sells the following items.

Special Hair Dye  Special Hair Dye - 500,000 gold
Special Beard Dye  Special Beard Dye - 500,000 gold
Hair Restyle Deed  Hair Restyle Deeds - 50,000 gold
Beard Restyle Deed  Beard Restyle - 50,000 gold
Hair Restyle Deed  Name Change Deeds - 100,000 gold *
Hair Restyle Deed  Sex Change Deed - 50,000 gold


* Requires staff assistance to use


Click to Enlarge



Jungle Titan



Show on the Renaissance World Map



N/A

193

16-18

48

Click to Enlarge



Obsidian Gargoyle



Show on the Renaissance World Map



N/A

193

16-18

48

Click to Enlarge



Special Hair Dye



Show on the Renaissance World Map



Special Hair Dye can be purchased from the hair stylist for 500,000 gold and can dye your hair a variety of interesting colors.

Make sure to avoid going bald using a hair restyle deed as this can cause your hair color to be lost.

Hues Available
~ Purples ~
(12,13,14,15,16,17,18,19,20,21)
~ Reds ~
(32,33,34,35,36)
~ Oranges ~
(38,39,40,41,42,43,44,45)
~ Yellows ~
(54,55,56)
~ Greens ~
(62,63,64,65,66,67,68,69,70,71)
~ Seafoam ~
(81,82)
~ Aqua ~
(89,90)
~ Whites ~
(1154)
~ Deep Blues ~
(3,4)

Special hair dyes are available on test center so you can easily decide on which color you would like.

Click to Enlarge



Special Beard Dye



Show on the Renaissance World Map



Special Beard Dye can be purchased from the hair stylist for 500,000 gold and can dye your hair a variety of interesting colors.

Make sure to avoid going bald using a hair restyle deed as this can cause your hair color to be lost.

Hues Available
~ Purples ~
(12,13,14,15,16,17,18,19,20,21)
~ Reds ~
(32,33,34,35,36)
~ Oranges ~
(38,39,40,41,42,43,44,45)
~ Yellows ~
(54,55,56)
~ Greens ~
(62,63,64,65,66,67,68,69,70,71)
~ Seafoam ~
(81,82)
~ Aqua ~
(89,90)
~ Whites ~
(1154)
~ Deep Blues ~
(3,4)

Special hair dyes are available on test center so you can easily decide on which color you would like.

Click to Enlarge



Masonry / Stonecrafting



Show on the Renaissance World Map



Click to Enlarge



Special Fishing Net



Show on the Renaissance World Map



A Special Fishing Net is used in deep water to attract sea monsters such as Water Elementals, Sea Serpents, Deep Sea Serpents, the Kraken, Pirates and even the Lock Lake Monster.

They are occasionally found by fishers with at least 80.0 Fishing skill as loot on sea serpents and sometimes in chests fished up from a Waterstained SOS. There is a 1% chance for them to spawn in one of the 14 special colors:

Staff Note: Patch 42 added the ability for Special Fishing Nets to pull two new monsters. There is a 2% chance to pull up a sunken pirate ship complete with Shipwreck Kraken. There is also a 4% chance to fish up the fabled lock lake monster who has been known to carry pieces of fisherman's nets.

Special fishing nets are popular with players looking to find ancient mib's quickly as you have a 2% chance to pull up a sunken pirate ship with a Shipwreck Kraken carrying one of the rare MIB's.

Click to Enlarge



Stable Slots



Show on the Renaissance World Map



Click to Enlarge



Fire Horn



Show on the Renaissance World Map



The Fire Horn is used by Bards to do Fire Damage to enemies.

They can be found on various Monsters.

The amount of the damage done depends on your barding skills. The higher the three bardings skills are, the more damage will be done.

One has to be rather close to the target as the range of the attack is only 3 tiles. When used there is a small delay until it can be used again and also there's a 16% chance that it will break. If used against another player the fire horn will do less damage than against a monster and it can be used while you are hiding.

Damage Formula:
  If Monster: total = prov + disc / 5 + peace / 5
  If Player: total = (prov + disc / 5 + peace / 5) / 3
  maxDamage = ( total * 2 ) / 30
  minDamage = ( maxDamage * 7 ) / 10

Staff Note: This item has not received a full review in line with the design goals of UO:Renaissance.

Click to Enlarge



Orc Camp



Show on the Renaissance World Map



Orc camps can be found in various wooded areas of Britannia and the Lost Lands.

Players can find a kidnapped prisoner along with several containers of pillaged goods from recent raids.

If you manage to dispatch the orcs you can double click the prisoner and return them home for a reward.

To find any nearby camps or prisoners in need of rescue check the message boards located at all banks.

Click to Enlarge



Lizardman Camp



Show on the Renaissance World Map



Lizardman camps can be found in various wooded areas of Britannia and the Lost Lands.

Players can find a kidnapped prisoner along with several containers of pillaged goods from recent raids.

If you manage to dispatch the Lizardmen you can double click the prisoner and return them home for a reward.

To find any nearby camps or prisoners in need of rescue check the message boards located at all banks.

Click to Enlarge



Ratman Camp



Show on the Renaissance World Map



Ratman camps can be found in various wooded areas of Britannia and the Lost Lands.

Players can find a kidnapped prisoner along with several containers of pillaged goods from recent raids.

If you manage to dispatch the Ratmen you can double click the prisoner and return them home for a reward.

To find any nearby camps or prisoners in need of rescue check the message boards located at all banks.

Click to Enlarge



Brigand Camp



Show on the Renaissance World Map



Brigand camps can be found in various wooded areas of Britannia and the Lost Lands.

Players can find a kidnapped prisoner along with several containers of pillaged goods from recent raids.

If you manage to dispatch the Brigands you can double click the prisoner and return them home for a reward.

To find any nearby camps or prisoners in need of rescue check the message boards located at all banks.

Click to Enlarge



Serpent Pillars



Show on the Renaissance World Map



The Serpent Pillars allow for sea-bourne travel between Trammel/Felucca and their counterparts in the Lost Lands. They appear as giant, cone-shaped obelisks with a huge serpent coiled around them, and are found in the oceans of Sosaria. (Hence their name.) They first appeared with the advent of The Second Age. (aka T2A expansion in 1998.) Over the years, the pillars have been infamously turned on and off administratively by Game Masters for contributing to, or directly causing shard crashes.

To use a Serpent Pillar, sail nearby and utter the magic word to activate it.

To travel from the Felucca side to the Lost Lands counterpart, say: doracron. There are two such pillars. One mid ocean, due East of the Trinsic docks, and one mid ocean West of Jhelom.

To travel from the Lost Lands to Felucca, one must say: sueacron. There are two lost land pillars. One located East of the Ophidian Lair, and the second, West of the Lost Lands Desert.

Click to Enlarge



Abyss Champion Spawn



Show on the Renaissance World Map



Level 1
  ♦ Imp
 ♦ Greater Mongbats
Level 2
 ♦ Gargoyle
 ♦ Harpy
Level 3
 ♦ Fire Gargoyle
 ♦ Stone Gargoyle
Level 4
 ♦ Daemons
 ♦ Succubus
Champion
 ♦ Semidar

Location:Found in Fire Dungeon in Felucca.

Recommended Slayer: Daemon

Permanent Altar: Fire Dungeon Felucca

Title Rewards
 ♦ First Tier: Foe of the Abyss
 ♦ Second Tier: Assassin of the Abyss
 ♦ Third Tier: Conqueror of the Abyss


Click to Enlarge



Arachnid Champion Spawn



Show on the Renaissance World Map



Level 1
  ♦ Scorpion
 ♦ Giant Spider
Level 2
 ♦ Terathan Drones
 ♦ Terathan Warrior
Level 3
 ♦ Dread Spider
 ♦ Terathan Matriarch
Level 4
 ♦ Poison Elementals
 ♦ Terathan Avengers
Champion
 ♦ Mephitis

Location:Found in Fire Dungeon in Felucca.

Recommended Slayer: Arachnid

Permanent Altar: Terathan Keep Underground

Title Rewards
 ♦ First Tier: Bane of the Arachnid
 ♦ Second Tier: Killer of the Arachnid
 ♦ Third Tier: Vanquisher of the Arachnid


Click to Enlarge



Cold Blood Champion Spawn



Show on the Renaissance World Map



Level 1
  ♦ Lizardman
 ♦ Snakes
Level 2
 ♦ Lava Lizard
 ♦ Ophidian Warrior
Level 3
 ♦ Drake
 ♦ Ophidian Archmage
Level 4
 ♦ Dragon
 ♦ Ophidian Knight
Champion
 ♦ Rikktor

Location:Found in Destard.

Recommended Slayer: Reptile

Permanent Altar: Destard

Title Rewards
 ♦ First Tier: Blight of the Cold Blood
 ♦ Second Tier: Slayer of the Cold Blood
 ♦ Third Tier: Destroyer of the Cold Blood


Click to Enlarge



Forest Lord Champion Spawn



Show on the Renaissance World Map



Level 1
  ♦ Pixie
 ♦ Shadow Wisp
Level 2
 ♦ Ki-Rin
 ♦ Wisp
Level 3
 ♦ Centaur
 ♦ Unicorn
Level 4
 ♦ Ethereal Warrior
 ♦ Serpentine Dragon
Champion
 ♦ Lord Oaks
 ♦ Silvani

Location:Found in the Lost Lands.

Recommended Slayer: Fey

Permanent Altar: Lost Lands

Title Rewards
 ♦ First Tier: Enemy of the Forest Lord
 ♦ Second Tier: Curse of the Forest Lord
 ♦ Third Tier: Slaughterer of the Forest Lord


Click to Enlarge



Unholy Terror Champion Spawn



Show on the Renaissance World Map



Level 1
  ♦ Ghoul
  ♦ Shade
 ♦ Spectre
 ♦ Wraith
 ♦ Bogle
Level 2
 ♦ Bone Magi
 ♦ Mummy
 ♦ Skeletal Mage
Level 3
 ♦ Skeletal Knight
 ♦ Bone Knight
 ♦ Lich
Level 4
 ♦ Rotting Corpse
 ♦ Lich Lord
Champion
 ♦ Neira the Necromancer

Location:Deceit Level 3

Recommended Slayer: Undead

Title Rewards
 ♦ First Tier: Scourge of the Unholy Terror
 ♦ Second Tier: Punisher of the Unholy Terror
 ♦ Third Tier: Nemesis of the Unholy Terror


Click to Enlarge



Vermin Horde Champion Spawn



Show on the Renaissance World Map



Level 1
  ♦ Giant Rat
 ♦ Slime
Level 2
 ♦ Dire Wolf
 ♦ Ratman
Level 3
 ♦ Hell Hound
 ♦ Ratman Mage
Level 4
 ♦ Ratman Archer
 ♦ Silver Serpent
Champion
 ♦ Barracoon the Piper

Location:Despise Level 3

Recommended Slayer: Repond

Title Rewards
 ♦ First Tier: Adversary of the Vermin Horde
 ♦ Second Tier: Subjugator of the Vermin Horde
 ♦ Third Tier: Eradicator of the Vermin Horde


Click to Enlarge



Trinsic Attacked by Undead


2-27-2014


Show on the Renaissance World Map



Trinsic is under attack from legions of the undead!

The guards have been unable to stop the masses of undead attacking the town.

A Necromancer was seen raising corpses of fallen warriors from battles long past.

Take care when travelling in this area.

Click to Enlarge



Marble Ingots



Show on the Renaissance World Map



Stone ingots are found on Marble Elementals which can be found by using a gargoyles pickaxe in caves or dungeons.

Each Marble Elemental will provide a small amount of stone ore once killed. Equivilant to 1-4 ingots worth.

To Smelt the ore you need at least 50 mining.

Marble Elementals are found where you find Verite and Valorite ore.


Marble Elemental

Click to Enlarge



Sandstone Ingots



Show on the Renaissance World Map



Stone ingots are found on Sandstone Elementals which can be found by using a gargoyles pickaxe in caves or dungeons.

Each SandStone Elemental will provide a small amount of sandstone ore once killed. Equivilant to 1-4 ingots worth.

To Smelt the ore you need at least 50 mining.

Sandstone Elementals are found where you find Gold and Agapite ore.


Sandstone Elemental

Click to Enlarge



Stone Ingots



Show on the Renaissance World Map



Stone ingots are found on Stone Elementals which can be found by using a gargoyles pickaxe in caves or dungeons.

Each Stone Elemental will provide a small amount of stone ore once killed. Equivilant to 1-4 ingots worth.

To Smelt the ore you need at least 50 mining.

Stone Elementals are found where you find Shadow, Copper and Bronze ore.


Stone Elemental

Click to Enlarge



Gargoyles Pickaxe



Show on the Renaissance World Map



Gargoyles Pickaxes are found when killing Gargoyles, Stone Gargoyles and when turning in low level bulk order deeds.

When using a gargoyles pickaxe in a cave or a dungeon you have a chance to pull up one of the following depending on the vein;
 ♦ Dull Copper Ore - Dull Copper Elemental
 ♦ Shadow Iron Ore - Shadow Iron Elemental or Stone Elemental
 ♦ Copper Ore - Copper Elemental or Stone Elemental
 ♦ Bronze Ore - Bronze Elemental or Stone Elemental
 ♦ Gold Ore - Gold Elemental or SandStone Elemental
 ♦ Apatire Ore - Agapite Elemental or SandStone Elemental
 ♦ Verite Ore - Verite Elemental or Marble Elemental
 ♦ Valorite Ore - Valorite Elemental or Marble Elemental

To learn more about the various elementals click here

Click to Enlarge



Prospectors Tool



Show on the Renaissance World Map



The Prospector's Tool is a consumable tool used by miners. It is also a one-handed Mace Fighting melee weapon. It can be gotten by completing and returning Blacksmithy Bulk Order Deeds. The tool has an item property of Uses Remaining; when that value reaches 0, the tool is destroyed.

The Prospector's Tool allows a miner to increase the level of ore found in a particular area by one level. For example, if a mining location yields Verite, the use of this tool will cause Valorite to be the result. Think of it as an ore vein upgrade. The tool can be used in combination with the Gargoyle's Pickaxe to raise a vein two levels (e.g., Agapite to Valorite).

Click to Enlarge



UO Fiddler


UO Client Editor / Visualizer


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Based on Ultima SDK its an Tool to view and alter almost every 2d Client file.

The application once connected to your client files allows a variety of options for visualizing the UO client data.
 ♦ Multis - Multi List with Compenent Details for each
 ♦ Animations - Animation frama data
 ♦ Items - Item List
 ♦ Land Tiles - Land Tile List
 ♦ Texture - Texture List
 ♦ Gumps - List of Available Gump Components.
 ♦ Sounds - Sound list
 ♦ Hue - Hue List
 ♦ Fonts - Client Fonts
 ♦ CliLoc - Client Localization Data
 ♦ Map - Map Data
 ♦ Light - Light Sources
 ♦ Speech - Speech Data
 ♦ Skills - Skill Data
 ♦ Animdata - Item Animation Data
 ♦ MultiMap/Facets - Multimap Data (Used for Tmaps)
 ♦ Dress - Player Body Dress Data
 ♦ TileData - Item Tile Data
 ♦ RadarColor - Color Data for Radar Visualization
 ♦ SkillGrp - Default Skill Groupings.

To Download the UO Fiddler data click here or go to the downloads section.

Click to Enlarge



Strange Ocean Vortex


3-7-2014


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A sailor just washed on the beach south of Britain severely wounded.
Before he expired he told an unbelievable tale of a treasure hunt gone wrong.
While using a fishing net to search the depthts a strange vortex was pulled up.
Before the pirates could determine the purpose of the vortex is began spewing sea monsters that began laying waste to the pirate fleet.

Click to Enlarge



Search For Lost Pirate Treasure


3-8-2014


Show on the Renaissance World Map



Locksley looked out of his tower window. It was an early morning and the sun worked hard to burn away the nights fog over the sea that still lingered thick and heavy. A light breeze blew from land and dug deep holes in the fog giving it an unnatural look, almost like a living being. The fog shifted and created shapes that could make a person with even the slightest imagination to believe of all sorts of beasts and strange things.
'No wonder the fishermen speak of lock lake monsters and what not', Locksley whispered to himself.

All the sudden the wind made a large opening in the fog that made it possible to see straight through it. Behind the thick wall of mist the water lay clear bathing in the sun and for a fraction of a second Locksley could see all the way to the horizon.

As he turned away from the window something caught his attention in the corner of his eyes, he turned his head back quickly and got a glimpse of something through the closing gap in the mist, something black, something that haven't been sighted in these water for centuries, something that frighten him and send a chill down his spine. The opening in the mist closed as sudden as it had opened but he was sure what he had seen, black sails in the horizon, pirates, and the worst sort of them as well, Braavosian Sealords. Why were they back and what would this mean for the future of Sosaria?

Click to Enlarge



Cave Troll



Show on the Renaissance World Map



N/A

59.5

8-14

40

Click to Enlarge



Mountain Troll



Show on the Renaissance World Map



N/A

59.5

8-14

40

Click to Enlarge



Forest Troll



Show on the Renaissance World Map



N/A

59.5

8-14

40

Click to Enlarge



Lord Xerxes


The Black Mystic


Show on the Renaissance World Map



N/A

????

10-23

0

Click to Enlarge



Lord Fenix


The Holy Archmage


Show on the Renaissance World Map



N/A

????

10-23

0

Click to Enlarge



Lord Jamkul Shieldheart


the Warlord


Show on the Renaissance World Map



N/A

????

10-23

0

Click to Enlarge



Faction Commands


Faction Commands and Keywords


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I am Sheriff

This command allows the Faction Sheriff to perform his official duties, such as hiring faction guards.


I honor your leadership

If the giver has 10 or more kill points, this will transfer kill points from one faction player to another in the same faction. Giver will lose 5 kill points, receiver will gain 4 kill points. One point is lost in the transfer.


I wish to access the city treasury

The faction Finance Minister is able to access the town finance options by speaking this out loud.


Message faction

The faction Finance Commander is can send a message to all online members in his faction. There is a limit of one message per hour.


Orders - Attack [faction]

When said in sequence to a faction guard, the guard will attack members of the named faction on sight.


Orders - Follow

When said in sequence to a faction guard, the guard will follow the faction member and thus protect him.


Orders - Ignore [faction]

When said in sequence to a faction guard, the guard will ignore members of the named faction


Orders - Patrol

When said in sequence to a faction guard, the guard will patrol the area he is in at that moment.


Orders - Warn [faction]

When said in sequence to a faction guard, the guard will warn when members of named faction are around.


You are fired

When said by the Faction Commander to a faction guard, this command will dismiss the NPC.



Click to Enlarge



House Commands


House Ownership Commands and Keywords


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I ban thee

Friends, co-owners and owners of a house can issue this command.
It will bring up a targeting cursor to ban and eject someone.
Friends, co-owners and owners cannot be banned.
By doing this, the person banned will be added to the banned list that is accessible from the house sign menu.


Remove thyself

Friends, co-owners and owners of a house can issue this command.
It will bring up a targeting cursor to eject someone.
Friends and owners cannot be ejected. The targeted individual will be sent outside the house, 3 tiles from the door.


I wish to lock this down

Locks an item down in your house. Only the owner and co-owners can issue this command.


I wish to release this

Removes lockdown and/or secure status on an item. Only the owner and co-owners can issue this command.


I wish to secure this

Locks down a container in your house and makes it secure. Only the owner and co-owners can issue this command.
The user can also choose the level of security on it.


I wish to place a trash barrel

Will place a trash barrel inside a house, at the position where you are standing.
Only the owner or co-owner can issue this command. Owners, co-owners and friends can put trash in the barrel.
After 3 minutes the trash will be deleted.



Click to Enlarge



All Commands


Complete Command/Keyword List


Show on the Renaissance World Map



Banker / Minter

balance / banco / statement

Will cause the banker to tell you the amount of gold in your bank box (excluding bank checks)


check (amount)

Will command the banker to issue a bank check in the indicated amount (5,000 to 1,000,000 gold)


withdraw (amount)

Will command the banker to add the indicated amount of gold to your backpack.





Barkeep / Towncrier

News

The barkeep will give a scenario hint, just like a town crier.
See the compendium article on Barkeeps on how to setup rumors.





Boats / General

left, right, forward, back, forward left, forward right, back left, back right

Ship will move in the desired direction


left one, right one, forward one, back one, forward left one, forward right one, back left one, back right one

Ship will move in the desired direction one time.


stop

Stops the current movement of the ship.


drop anchor / raise anchor

Raises or Lowers the ships anchor allowing the ship to be drydocked.


left slow, right slow, forward slow, back slow, forward left slow, forward right slow, back left slow, back right slow

Moves the ship slowly in that direction.


turn right, turn left, turn around

Makes the boat make the indicated turn if there is enough room.





Boats / Tillerman - Boat Navigation by Map

Continue

Resumes the plotted course after stop.


Stop

Stops the current movement of the ship.


Goto (#)

Sails directly to pin # on map, then continue on remainder of plotted course.


Nav

Asks tillerman which pin # you are heading to on map.


Single (#)

Sail directly to pin # on map, then stop.


Single (#)

Start along the charted course and continue untul finished or stopped.





Faction Commands


I am Sheriff

This command allows the Faction Sheriff to perform his official duties, such as hiring faction guards.


I honor your leadership

If the giver has 10 or more kill points, this will transfer kill points from one faction player to another in the same faction. Giver will lose 5 kill points, receiver will gain 4 kill points. One point is lost in the transfer.


I wish to access the city treasury

The faction Finance Minister is able to access the town finance options by speaking this out loud.


Message faction

The faction Finance Commander is can send a message to all online members in his faction. There is a limit of one message per hour.


Orders - Attack (faction)

When said in sequence to a faction guard, the guard will attack members of the named faction on sight.


Orders - Follow

When said in sequence to a faction guard, the guard will follow the faction member and thus protect him.


Orders - Ignore (faction)

When said in sequence to a faction guard, the guard will ignore members of the named faction


Orders - Patrol

When said in sequence to a faction guard, the guard will patrol the area he is in at that moment.


Orders - Warn (faction)

When said in sequence to a faction guard, the guard will warn when members of named faction are around.


You are fired

When said by the Faction Commander to a faction guard, this command will dismiss the NPC.





Guild Commands


/(Text)

Any text entered after the forward slash will be sent to all online guild members.


I resign from my guild

Will remove you from your current guild. This can be used anywhere.





Hireling / Pet / Follower Commands

(All)/(Name) follow me

Commands all your pets, or the specific pet to follow you.


(Name) drop

Commands the specific pet to drop what it is holding.


(Name) friend

Commands the specific pet to obey the commands of another.


(Name) guard / me

Commands the specific pet to guard its master.


(All) guard / (All) guard me

Commands all your pets to guard their master.


(Name) kill

Commands the specific pet attack the target.


(All) kill

Commands all your pets to attack the specific target.


(Name) stay

Commands the specific pet to stay at the current location.


(All) stay

Commands all your pets to stay at the current location.


(Name) stop

Commands the specified pet to cease current actions and be at ease.


(All) stop

Commands all your pets to cease current actions and be at ease.


(Name) transfer

Initiates a trade of the named pet with the targeted player.


(Name) release / (Name) dismiss

Will release the named pet after a confirmation check





Hireling / Escort / Prisoner Commands

(Name) hire / (Name) mercenary / (Name) servant / (Name) work

Will cause a hireling to respond with how much it will cost to hire him/her.


(Name) move

Will cause a hireling to move to a new location.


I will take thee

Will inform an escortable or prisoner that you will take them to their destination.


destination

Will cause an escortable or prisoner to indicate where they wish to travel.


(name) release / (name) dismiss

Will give you a prompt allowing you to dismiss your follower





House Commands



I ban thee

Friends, co-owners and owners of a house can issue this command.
It will bring up a targeting cursor to ban and eject someone.
Friends, co-owners and owners cannot be banned.
By doing this, the person banned will be added to the banned list that is accessible from the house sign menu.


Remove thyself

Friends, co-owners and owners of a house can issue this command.
It will bring up a targeting cursor to eject someone.
Friends and owners cannot be ejected. The targeted individual will be sent outside the house, 3 tiles from the door.


I wish to lock this down

Locks an item down in your house. Only the owner and co-owners can issue this command.


I wish to release this

Removes lockdown and/or secure status on an item. Only the owner and co-owners can issue this command.


I wish to secure this

Locks down a container in your house and makes it secure. Only the owner and co-owners can issue this command.
The user can also choose the level of security on it.


I wish to place a trash barrel

Will place a trash barrel inside a house, at the position where you are standing.
Only the owner or co-owner can issue this command. Owners, co-owners and friends can put trash in the barrel.
After 3 minutes the trash will be deleted.





Misc Commands

Doracron

Will activate the Serpent Pillars in the sea in Britannia and teleport you to the sea in the Lost Lands.


Sueacron

Will activate the Serpent Pillars in the sea in the Lost Lands and teleport you to the sea in Britannia.


Recdu

Will activate the teleporter in the north mage shop in Moonglow and teleport you to the mage shop in Papua.


Recsu

Will activate the teleporter in the mage shop in Papua and teleport you to the north mage shop in Moonglow.


I would like to cross / cross

This will tell the Skara Brae ferryman to take you across the water to the mainland, or back.


I must consider my sins

This command will indicate the amount of players you have killed and if resurrecting will result in stat loss.





NPC / Vendors / Guildmasters

(name) buy

Will show you any goods the vendor has for sale.


(name) sell

Will present you with a list of items you are carrying that the vendor will purchase.


(name) join

Can be used with NPC guildmasters. They will respond with the amount of money you have to pay them to join that guild. Right after that just drop the money on the NPC to join.


(name) quit / (vendor name) resign

Can be used with NPC guildmasters. This will remove you from an NPC guild.


(name) time

The NPC will give you the current server time.


(name) move

The NPC will move to a nearby tile.


(name) train

The NPC will provide you with a list of skills that they can train you in.
If you cannot learn anything additional in this skill, or do not meet the requirements the skill will not be listed.


(name) train (skill)

The NPC will indicate the amount of gold they can accept to train you in the indicated skill.





Player Vendors

Vendor Buy / Vendor Purchase

Will bring up a targeting cursor to allow you to select an item to purchase from a player vendor.


(name) browse / (name) view / (name) look

Will open the backpack of the vendor so you can browse their goods.


(name) collect/ (name) gold / (name) get

Will prompt the vendor to offer to provide you with funds from your sales.


(name) Dismiss / (name) Replace

Will command the vendor to crease operations and return you his contact of work.
THis command only works if the vendor is empty and all his gold is collected.
The vendors name and payments remaining will be indicated on the contract.


(name) status / (name) info

Will provide you with information about a vendor you own. Simliar to double clicking on the vendor.





Stablemaster / Animal Trainer

Retrieve / Claim

Will claim all of the pet(s) the stablemaster has stabled with him.


Retrieve (pet name)/ Claim (pet name)

Will retrieve the specific pet from the stablemaster.


Claim List

Will show you a list of the pets you currently have stabled.


Stable / Stall

Will give you a target cursor allowing you to stable a pet.




Click to Enlarge



50 Things to Do on Renaissance


a Comic by Basoosh


Show on the Renaissance World Map



Click to Enlarge



Viva De Vaca - Episode 1


a Comic by Basoosh


Show on the Renaissance World Map



Click to Enlarge



Viva De Vaca - Episode 2


a Comic by Basoosh


Show on the Renaissance World Map



Click to Enlarge



Viva De Vaca - Episode 3


a Comic by Basoosh


Show on the Renaissance World Map



Click to Enlarge



Viva De Vaca - Episode 4


a Comic by Basoosh


Show on the Renaissance World Map



Click to Enlarge



Viva De Vaca - Episode 5


a Comic by Basoosh


Show on the Renaissance World Map



Click to Enlarge



Viva De Vaca - Episode 6


a Comic by Basoosh


Show on the Renaissance World Map



Click to Enlarge



Viva De Vaca - Episode 7


a Comic by Basoosh


Show on the Renaissance World Map



Click to Enlarge



Booty


a Comic by Basoosh


Show on the Renaissance World Map



Click to Enlarge



The Tillerman


a Comic by Basoosh


Show on the Renaissance World Map



Click to Enlarge



Fishing Nets


a Comic by Basoosh


Show on the Renaissance World Map



Click to Enlarge



Edward James Olmos


a Comic by Basoosh


Show on the Renaissance World Map



Click to Enlarge



Jerky


a Comic by Basoosh


Show on the Renaissance World Map



Click to Enlarge



Kraken


a Comic by Basoosh


Show on the Renaissance World Map



Click to Enlarge



Treasure


a Comic by Basoosh


Show on the Renaissance World Map



Click to Enlarge



McDonalds


a Comic by Basoosh


Show on the Renaissance World Map



Click to Enlarge



Viva De Vaca - Episode 8


a Comic by Basoosh


Show on the Renaissance World Map



Click to Enlarge



A Tale From the High Seas


a Comic by Wise


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Click to Enlarge



The Ballad of Virgin Mary


a Comic by SnapDragon


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Click to Enlarge



Love Poems to the Server #1


a Comic by SnapDragon


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Love Poems to the Server #2


a Comic by SnapDragon


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Adventure Loot


a Comic by SnapDragon


Show on the Renaissance World Map



Click to Enlarge



a Muddy Journal


a Village of Paws Tale by Jupiter - 8/5/2013


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Click to Enlarge



A Stormy Visit


a Village of Paws Tale by Jupiter - 7/31/2013


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Click to Enlarge



To be free?


a Village of Paws Tale by Jupiter - 8/1/2013


Show on the Renaissance World Map



Click to Enlarge



Just a Man


a Village of Paws Tale by Jupiter - 7/29/2013


Show on the Renaissance World Map



Click to Enlarge



Aidan de Luna - A visit from Moonspirits


a Village of Paws Tale by Jupiter - 8/10/2013


Show on the Renaissance World Map



Click to Enlarge



Dark Curse


a Village of Paws Tale by Jupiter - 8/9/2013


Show on the Renaissance World Map



Click to Enlarge



Flames of AVIDUS


a Village of Paws Tale by Jupiter - 8/10/2013


Show on the Renaissance World Map



Click to Enlarge



A Cold Wind


an Awakenings Tale by The Watch - 8/1/2013


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Click to Enlarge



Bitter Tears


an Awakenings Tale by The Watch - 8/14/2013


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A Missing Piece


an Awakenings Tale by The Watch - 8/13/2013


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Caverns of Blood


an Awakenings Tale by The Watch - 8/15/2013


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Click to Enlarge



Caverns of Blood II


an Awakenings Tale by Jupiter - 8/16/2013


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Click to Enlarge



UO Renaissance Manual


Official Guide to UOR
(2000, 117 Pages)


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Click to Enlarge



Platinum Vendor


UO:R Veteran Reward System


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Starting with patch 35 players will be able to purchase items using the platinum coins that have been slowly introduced to the world. Unlike literally all other free UO shards, rather than sell these coins to our players, we are allowing our players to find them in a variety of ways by playing. Renaissance will never have a donation shop or sell items or advancement to our players.

With the addition of patch 51 a vendor was added for the platinum system allowing players to redeeem statues and purchase rewards.

Platinum vendors can be found in all the banks of Britannia and respond to the vendor buy and appraise commands. To redeem a statue for platinum simply drag the statue onto the vendor. The platinum will be deposited into your bank.

Players can earn platinum coins in a variety of ways.
  Champions
   - As a reward for defeating the various champions.
   - As a reward for defeating the harrower.
   - As a reward for defeating the champions defenders.

  Hunting
   - As a rare drop from most monsters, depending on difficulty.
   - As a common drop from boss monsters.
   - As an uncommon drop from various events.

  Rewards
As a reward for winning a staff or player run tournament.
   - Leading your team in a capture the flag match (Patch 53+)
   - Winning or placing in the various server wide events.
   - Winning or placing in various player run events.
   - Winning an automated scavenger hunt. (Patch 55)
   - Winning a holiday event

  Fishing
   - As a common drop during an ancient mib event.
   - As an uncommon drop in level 3 MIB chests.

  Dungeoneering
   - A common chance in a level 5 dungeon chest (Patch 53+)
   - As a rare chance in a level 4 dungeon chest (Patch 53+)

  Treasure Hunting
   - A common drop in level 6 treasure chests.
   - An uncommon drop in level 5 treasure chests.

  Tradecraft / Bulk Orders
   - As a reward for completing upper level bulk order deeds. (Patch 54+)

  Rougish Behavior
   - Attempting Ironman Ancient MIB's.
   - Stealing from other players.

  Player Activity - Monthly Vet Rewards
   - Players can earn platinum via our monthly veteran system.



Click to Enlarge



Monthly Vet Rewards


Stay Active Earn Platinum


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Click to Enlarge



The Platinum System & Rewards


Earn unique rewards by playing


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Click to Enlarge



UO Second Age Guide


Official Strategy Guide
(1998, 306 Pages)


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Click to Enlarge



Official Guide to Ultima Online


By Origin
(1997, 306 Pages)


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Two Headed Behemoth



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N/A

193

16-18

78

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Anaconda



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N/A

193

16-18

55

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Ophidian Queen



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N/A

193

16-18

78

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Reptile Tamer



Show on the Renaissance World Map



N/A

193

16-18

60

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Beast Tamer



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N/A

193

16-18

60

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Rabbit of Caerbannog



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N/A

193

16-18

60

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Knight of Ni



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N/A

193

16-18

35

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Spectral Rabbit



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N/A

193

16-18

40

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The Post Office


Player Run Postal System


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The Post Office is a player to play mail delivery service. We deliver anything at a small fee. All that is required is the purchase of a postage bag and a postage stamp. The stamp is for you to place your name and whom you want to send the package to. We deliver packages to all who are registered at the Post Office. The registered can be viewed in our very own yellow pages that we have dubbed the Sosarian Pages! We boast upwards of 42 registered participants currently and are always expanding.

For your package to safely be delivered it is important to install a mailbox on your porch. These mailboxes can either be purchased through our merchant sponsors or handcrafted yourself. At all times these mailboxes must be accessible to the mailman.

We even offer players the ability to make their own ‘flyer’ to be mailed out to all of our registered. Flyers can include information about your clan, your vendor, or some random news. We have advertised several merchants and player made quests with a huge success rate.

We at the Post Office are always trying to bring together the community not just with our mail that we deliver, but we host special events held specifically at the Post Office or sponsored by!


Click to Enlarge



NPC Commands


Commands for vendors, bankers, stablemasters, etc.


Show on the Renaissance World Map



Banker / Minter

bank / banco / banque

Will direct the banker to open your bank box.


balance / statement / solde / saldo

Will cause the banker to tell you the amount of gold in your bank box (excluding bank checks)


check (amount)

Will command the banker to issue a bank check in the indicated amount (5,000 to 1,000,000 gold)


withdraw (amount)

Will command the banker to add the indicated amount of gold to your backpack.





Barkeep / Towncrier

News

The barkeep will give a scenario hint, just like a town crier.
See the compendium article on Barkeeps on how to setup rumors.





NPC / Vendors / Guildmasters

(name) buy

Will show you any goods the vendor has for sale.


(name) sell

Will present you with a list of items you are carrying that the vendor will purchase.


(name) join

Can be used with NPC guildmasters. They will respond with the amount of money you have to pay them to join that guild. Right after that just drop the money on the NPC to join.


(name) quit / (vendor name) resign

Can be used with NPC guildmasters. This will remove you from an NPC guild.


(name) time

The NPC will give you the current server time.


(name) move

The NPC will move to a nearby tile.


(name) train

The NPC will provide you with a list of skills that they can train you in.
If you cannot learn anything additional in this skill, or do not meet the requirements the skill will not be listed.


(name) train (skill)

The NPC will indicate the amount of gold they can accept to train you in the indicated skill.





Stablemaster / Animal Trainer

Retrieve / Claim

Will claim all of the pet(s) the stablemaster has stabled with him.


Retrieve (pet name)/ Claim (pet name)

Will retrieve the specific pet from the stablemaster.


Claim List

Will show you a list of the pets you currently have stabled.


Stable / Stall

Will give you a target cursor allowing you to stable a pet.




Click to Enlarge



Player Vendor / Barkeep Commands


Commands for player run vendors and barkeeps


Show on the Renaissance World Map



Player Vendors

Vendor Buy / Vendor Purchase

Will bring up a targeting cursor to allow you to select an item to purchase from a player vendor.


(name) browse / (name) view / (name) look

Will open the backpack of the vendor so you can browse their goods.


(name) collect/ (name) gold / (name) get

Will prompt the vendor to offer to provide you with funds from your sales.


(name) Dismiss / (name) Replace

Will command the vendor to crease operations and return you his contact of work.
This command only works if the vendor is empty and all his gold is collected.
The vendors name and payments remaining will be indicated on the contract.


(name) status / (name) info

Will provide you with information about a vendor you own. Simliar to double clicking on the vendor.





Barkeep / Towncrier

News

The barkeep will give a scenario hint, just like a town crier.
See the compendium article on Barkeeps on how to setup rumors.







Click to Enlarge



Boat Commands


Commands used when navigating a boat


Show on the Renaissance World Map



Boats / General

left, right, forward, back, forward left, forward right, back left, back right

Ship will move in the desired direction


left one, right one, forward one, back one, forward left one, forward right one, back left one, back right one

Ship will move in the desired direction one time.


stop

Stops the current movement of the ship.


drop anchor / raise anchor

Raises or Lowers the ships anchor allowing the ship to be drydocked.


left slow, right slow, forward slow, back slow, forward left slow, forward right slow, back left slow, back right slow

Moves the ship slowly in that direction.


turn right, turn left, turn around

Makes the boat make the indicated turn if there is enough room.





Boats / Tillerman - Boat Navigation by Map

Continue

Resumes the plotted course after stop.


Stop

Stops the current movement of the ship.


Goto (#)

Sails directly to pin # on map, then continue on remainder of plotted course.


Nav

Asks tillerman which pin # you are heading to on map.


Single (#)

Sail directly to pin # on map, then stop.


Single (#)

Start along the charted course and continue untul finished or stopped.







Click to Enlarge



Hireling / Pet / Follower Commands


Commands used to manage your followers


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Hireling / Pet / Follower Commands

(All)/(Name) follow me

Commands all your pets, or the specific pet to follow you.


(Name) drop

Commands the specific pet to drop what it is holding.


(Name) friend

Commands the specific pet to obey the commands of another.


(Name) guard / me

Commands the specific pet to guard its master.


(All) guard / (All) guard me

Commands all your pets to guard their master.


(Name) kill

Commands the specific pet attack the target.


(All) kill

Commands all your pets to attack the specific target.


(Name) stay

Commands the specific pet to stay at the current location.


(All) stay

Commands all your pets to stay at the current location.


(Name) stop

Commands the specified pet to cease current actions and be at ease.


(All) stop

Commands all your pets to cease current actions and be at ease.


(Name) transfer

Initiates a trade of the named pet with the targeted player.


(Name) release / (Name) dismiss

Will release the named pet after a confirmation check





Hireling / Escort / Prisoner Commands

(Name) hire / (Name) mercenary / (Name) servant / (Name) work

Will cause a hireling to respond with how much it will cost to hire him/her.


(Name) move

Will cause a hireling to move to a new location.


I will take thee

Will inform an escortable or prisoner that you will take them to their destination.


destination

Will cause an escortable or prisoner to indicate where they wish to travel.


(name) release / (name) dismiss

Will give you a prompt allowing you to dismiss your follower







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Guild Commands


Commands that can be used by guildmembers


Show on the Renaissance World Map



Guild Commands


/(Text)

Any text entered after the forward slash will be sent to all online guild members.


I resign from my guild

Will remove you from your current guild. This can be used anywhere.



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The Party System


Party System Guide


Show on the Renaissance World Map




Forming a Party

Every party must have a party leader. The party leader is the character who adds others to their own party. The party leader is assigned by the system as soon as s/he adds the first member to the party. Once you have decided who the party leader will be, s/he can begin adding members. This can be done two ways, either through the party system menu or through a shortcut, by typing (/add). Although the shortcut method is quickest and most used, the system party menu allows messages to be sent to individual party members.


Party System Menus

The party system contains a menu that will allow you to more easily manage and maintain your party. The menu can be opened by opening your paperdoll window and double-clicking a dark-gray scroll next to your character paperdoll. This menu can also be opened by creating a macro using the (open) command in the macros section of the options menu. Once you select the (open) command in your macro, you will be able to select (PartyManifest) to assign opening the party menu that macro key. The party manifest menu contains the following:





♦ A list of all the members in the party. Each party member has a number in brackets [#] to designate their party number.
    - To the left of each party member, there is a (tell) button.
      Left clicking this button will allow you to type a message and send it to that specific party member.
    - The party leaders manifest will also have a (kick) button next to each character name.
      Left clicking this button will remove that party member from the party. Only the party leader will have this button available.


There are three additional buttons below the list of party members (party leaders have one additional button for a total of four).



♦ (Send the party a message).
    Left-clicking this button will allow you to type a message and send it to the entire party
    or simply type (/) followed by a space and your message.
♦ The second button is a toggle for looting rights. It will toggle between (Party CANNOT loot me) and (Party can loot me).
    This feature is currently inactive on the Renaissance server as we only have the Felucca map/ruleset.


♦ The third button is different depending whether you are the party leader.
    The party leaders third button is (Disband the party).
    By left-clicking this button, the party leader quits the party and the party is disbanded.
    Other party members will see the (Leave the party) button. Left-clicking this will remove you from the party.


♦ The fourth button (available only in the party leaders manifest) is (Add New Member).
    Left-clicking this button will bring up a targeting cursor and allow the party leader to add new members to the party.
    A targeting cursor will appear.
        Select the character you wish to add to your party.
        Once the character is targeted a message will appear on the targeted characters screen asking if they wish to join the party.
        If the character accepts, by typing (/accept), he becomes part of the party. The player may also type (/decline) to decline the offer.
    You may only have up to 10 characters in a party including the party leader.


Fame and Karma Sharing

Party members will share equally all fame and karma gained from fighting.


Looting

The Party system on Renaissance does not have any effect on looting, flagging. Anyone can remove anything from a recent kill. However if a party is looting a treasuremap chest players not partied with the chest owner will flag grey when removing an item.





Party Member Status Bars

Once a character is in the same party as you are, you can pull up their status bars by clicking and holding the left mouse button over their character. These status bars are different then the status bars you can view currently. In addition to having more information, they are also designed to be less obtrusive. A party system status bar includes:
    The name of the character and their party number.
    The characters health, mana, and stamina.
    Two buttons to the left which can be used to heal or cure the character associated with the status bars.
You can use the status bars to target that character as with the current status bars.


Additional Shortcuts

In addition to the (add) and party message (/) shortcuts, you can also type the following commands to use the party system:

    (/rem) or {/remove)
       A targeting cursor will appear.
       Select the character you wish to remove.
       Once targeted, the party member is immediately removed from the party.

   (quit)
       At any time, any party member may type (/quit) to remove themselves from the party.
       If the party leader types (/quit) then the party disbands.



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Skill Trainers


List and Location of all NPC Skill Trainers


Show on the Renaissance World Map



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Gargoyles Shovel



Show on the Renaissance World Map



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Chainmail Tunic



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13BF

45

60

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Chainmail Leggings



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13BE

45

60

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Chainmail Coif



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13BB

35

60

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Bone Arms



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144E

26

30

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Leather Bustier



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1C0A

31

37

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Leather Bustier, Studded



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1C0C

35

45

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Leather Chest, Female



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1C06

37

37

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Plate Chest, Female



Show on the Renaissance World Map



1C04

51

65

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Leather Arms



Show on the Renaissance World Map



13CD

31

37

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Platemail Arms



Show on the Renaissance World Map



1410

50

65

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Ringmail Arms



Show on the Renaissance World Map



13EE

41

51

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Leather Arms, Studded



Show on the Renaissance World Map



13DC

36

44

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Bone Chest



Show on the Renaissance World Map



144F

26

30

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Leather Tunic



Show on the Renaissance World Map



13CC

45

60

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Platemail Chest



Show on the Renaissance World Map



1415

51

65

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Ringmail Tunic



Show on the Renaissance World Map



13EC

41

51

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Leather Chest, Studded



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13DB

36

44

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Bone Gloves



Show on the Renaissance World Map



1450

26

30

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Leather Gloves



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13C6

31

37

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Plate Gloves



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1414

51

65

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Ringmail Gloves



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13EB

41

51

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Leather Gloves, Studded



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13D5

36

44

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Bascinet



Show on the Renaissance World Map



140C

101

115

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Bone Helm



Show on the Renaissance World Map



1451

26

30

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Close Helm



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1408

46

58

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Helmet



Show on the Renaissance World Map



140A

46

58

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Leather Cap



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1DB9

31

37

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Norse Helm



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140E

46

58

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Orc Helm



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1F0B

31

70

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Plate Helm



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1412

46

58

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Bone Legs



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1452

26

30

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Leather Leggings



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13CB

31

37

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Leather Shorts



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1C00

31

37

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Leather Skirt



Show on the Renaissance World Map



1C08

31

37

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Platemail Legs



Show on the Renaissance World Map



1411

51

65

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Ringmail Legs



Show on the Renaissance World Map



13F0

41

51

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Leather Leggings, Studded



Show on the Renaissance World Map



13DA

36

44

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Leather Gorget



Show on the Renaissance World Map



13C7

31

37

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Plate Gorget



Show on the Renaissance World Map



1413

51

65

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Leather Gorget, Studded



Show on the Renaissance World Map



13D6

36

44

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Sandals


Sandals


Show on the Renaissance World Map



Sandals have long been a favored fashion accessory in UO. Price depends on rarity, hue, and source (holiday event, bug, pre-patch).

Christmas Sandals
Christmas sandals were made available during the 2013 Christmas event, and cost 500 holiday coins. Players got a randomly-chosen color from either one of two blue sandals, red sandals, or white sandals. Their hues are 8, 108, 33, 133, 1150, and 1154.

Holiday sandals average price: 2.5M

Leprechaun Sandals
Leprechaun sandals were made available during the 2013 and 2014 St. Patricks Day event. Each year offered different colors. They were found as loot on leprechauns. Their hues are 272, 273, 274, 573, 669, 670, 672, 673, 674.

Leprechaun sandals average price: 800k

Bulk Order Deed Sandals
Bulk order deed sandals are available as a reward for turning in certain bulk order deeds. Their hues are 1, 901, 902, 911, 916, 1156, 1175, and 1235. The hue 1 sandals (true black) are the most valuable. BOD sandals average price: 5k
Black sandals average price: 40k

Anniversary Sandals
Anniversary sandals were given out randomly during the first and second anniversary celebrations. Their hues are 71, 1271, and 1274 for First Anniversary, and 1159 and 1359 for Second Anniversary.

Anniversary sandals average price: 2.5M

Cupid's Sandals
Cupid's sandals were made available as prizes for killing Cupid during the 2013 and 2014 Valentine's Day events. Their hues are 21, 22, 25, 26, 31, 233 333, and 433.

Cupid sandals average price: 800k

Vendor Sandals
Vendor Sandals are available from killing vendors. Some vendor sandals were dyed pre-patch and thus their hue and naming is relatively rare.
Vendor sandals average price: unknown

Data Updated 9/22/2014 by Dalavar

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Guide to House Bridging


Detailed guide on connecting houses together


Show on the Renaissance World Map



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Resist Training Event Guide


Detailed guide on how to setup a resist training event


Show on the Renaissance World Map



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Guide to Craftable House Addons


A guide by corruption


Show on the Renaissance World Map



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Guide to Home Ownership


Complete guide to home ownership
A must read!


Show on the Renaissance World Map



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Razor - Guide to Looting


Details on how to use razor to loot items easily from monsters


Show on the Renaissance World Map



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Achievement Guide


Guide to the Renaissance Achievement System


Show on the Renaissance World Map



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Leaderboards


Various Achievement Track Leaderboards


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Murders, Bounties and Counts


Guide to Crime and Punishment


Show on the Renaissance World Map



Reporting a Murder / Placing a Bounty

Bounty, Murder Count, Murderer

Should you come across one of the many dastardly and insidious villians in the world of Ultima Online it is quite possible you might perish during one of these encounters.

If this happens you will be presented with the option of reporting this player as a murderer. Additionally you can place a bounty on his head to encourage other players to hunt them down and seek justice for the good of the land.

If you are an innocent(blue) are are attacked and killed by another player you will be presented with one of the following menus.

If the player in question have more than 4 long term murder counts and if you have at least 1 gold coin in your bank you will see the following.

Bounty, Murder Count, Murderer

Otherwise you will see the following menu.

Bounty, Murder Count, Murderer

The first menu will give you the option of reporing the player for the murder and place a bounty on their head. The max bounty you can place is based on the amount of gold coins in you bank, but cannot exceed 60,000 gold. Regardless of if you enter a bounty amount or not if you click the Okay button it will report the player for the murder.

Should you choose to place a bounty on the head of your killer you will see the following overhead message.
Bounty, Murder Count, Murderer

The system message will indicate that your murder count was successfully given, show the amount of the bounty and the total bounty currently on this player if applicable.

Note: If you are a member of the thieves guild, a criminal, in a private house that you are not friended to, or taking part in an event which includes player vs player the option to provide the player with a murder count will not be provided.

The murderer at the time that the bounty is placed will be presented with the following information.
Bounty, Murder Count, Murderer

Each time a player is reported for murder they will have their short term and long term murder count timers reset and extended by the following.

Each Short Term Count = 8 Hours.
    Determines if and how much the player will face stat loss should they resurrect

Each Long Term Count = 40 Hours.
    Determines how long the player is considered a murderer and flagged red.

To learn more see the murder count guide link at the top of this article.

Bounty, Murder Count, Murderer  The Bounty Board  Bounty, Murder Count, Murderer

Bounty, Murder Count, Murderer
To view a list of current open bounties you can find the bounty board at any bank in the land.
Double clicking the board will provide you with a list of any open bounties.

To see details on any bounty that is listed just double click it.
Bounty, Murder Count, Murderer

A bounty message showing the murders this character is responsible for.
Bounty, Murder Count, Murderer

Should you manage to dispatch a vile murderer make sure to remove his head (using the nearest bladed item) and present the head in a timely fashion to the nearest guard.
Bounty, Murder Count, Murderer

Should the players head have a bounty on it and it is within 24 hours of their death the guards will reward you with a check for the players bounty at the time of their death.

Should this player no longer have a bounty on their head they will be removed from the bounty board.
Bounty, Murder Count, Murderer
Note: Bounties can decay from the bounty board if the player does not kill another player for 30 days. This cleanup process happens each time the server restarts. Given that Renaissance only restarts around once a month you can go 60 days without a bounty decaying from the board.

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Guild Alliances


Guide to NPC Guild Alliances


Show on the Renaissance World Map



The Renaissance server employs a unique system which allows players to develop a guild that is directly allied with the Orcs, Undead or Pirate/Brigand class of NPC's.

By allying your guild with one of the following groups the following changes will take place.
      • NPC's of the allied type will now view you as friendly.
      • Regions defined as guild alliance controlled with treat you as friendly.
      • Regions defined as guild allied will treat non allied players as enemies.
      • Both groups when in a guild alliance controlled region will flag orange to each other.
      • Guild members of an NPC allied guild will face the wrath of the various gods should they violate the alliance and harm their allied NPC's



How to Participate

Guild Alliances, Pirates/Brigands/Orcs/Undead
To ally your guild with one of the NPC alliances on the Renaissance server you will need to contact a staff member.
They will request that you demonstrate the purpose of your guild, type of events you plan to run and make sure there is a detailed post on guild conduct.

Should the guild alliance be used for any other purpose other than the designed use, avoiding murder counts for instance, the alliance will be removed from your guild.


Town Invasions / Base Defense

Guild Alliances, Pirates/Brigands/Orcs/Undead
Once your guild is allied with a NPC group you can begin to work with the staff to arrange a variety of events that work within the alliance system.
Town Invasions: Where the allied guild and NPC's attack a town defended by players.
Town Defense: Where the allied guild members and NPC's defend a town from players.
Base Defense: Where the allied guild members and NPC's defend and established base.

Additional event ideas can be built onto this system with a little staff assistance providing enjoyment for the whole server. Players who take part in the attack/defense of such events will not face the standard penalties of murder as the region the event takes place will be marked as a controlled zone creating a orange flagged combat zone.

To begin planning an event simply contact a staff member with your event idea.

Guild Alliances, Pirates/Brigands/Orcs/Undead



Orc Alliance

Guild Alliances, Pirates/Brigands/Orcs/Undead
The Orc Alliance currently controlls the following territory.
      • Orc Caves
      • Compassion Orc Fort
      • Yew Orc Fort
      • Cove Orc Fort

>
>

The Orc Alliance is currently allied with the following NPC's
Orc
Orc Bomber
Orc Captain
Orc Scout
Orcish Lord
Orcish Mage



Undead Alliance

Guild Alliances, Pirates/Brigands/Orcs/Undead
The Undead Alliance currently controls the following territory
      To be determined

The Undead Alliance is currently allied with the following NPC's
Ancient Lich
Bogle
Bone Knight
Bone Magi
Ghoul
Lich
Lich Lord
Mummy
Rotting Corpse
Shade
Skeletal Knight
Skeletal Mage
Skeleton
Spectre
Wraith
Zombie



Pirate/Brigand Alliance

Guild Alliances, Pirates/Brigands/Orcs/Undead
The Pirate Alliance currently controls the following territory.
      • Bald Island Pirate Outpost
      • South Trinsic Beach Pirate Outpost
      • Yew Brigand Fort
      • More to be added...



The Pirate/Brigand Alliance is currently allied with the following NPC's
Brigand
Brigand Archer
Brigand Strong
Pirate Bartender
Pirate Boatswain
Pirate Captain
Pirate Captain Ghost
Pirate Digger
Pirate Ghost
Pirate Navigator
Pirate Quartermaster
Pirate Sailor
Undead Parrot
Undead Pirate Captain
Undead Pirate Sailor

Note: The pirates in the lost lands respect no man and wil ignore any alliance with pirates from the mainland.



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Wild Turkey



Show on the Renaissance World Map



N/A

-

8-16

20

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Savage Turkey



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N/A

-

13-20

30

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Bloodthirsty Turkey



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N/A

-

17-26

40

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Ore Golem



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N/A

22-28

38

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Ore Golem Lord



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N/A

24-30

38

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Polar Bear Boss



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N/A

N/A

16-22

50

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Elf Battle Mage



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N/A

0

11-15

50

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Elf Knight



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N/A

0

19-29

90

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Elf Ranger



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N/A

0

18-29

45

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Elf Archer



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N/A

0

15-29

35

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Elf Axer



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N/A

0

14-25

45

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Elf Fencer



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N/A

0

14-22

45

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Elf Macer



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N/A

0

14-25

45

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Elf Mage



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N/A

0

15-26

35

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Guide to Slayers


Guide to slayer weapons, effectiveness and opposition groups


Show on the Renaissance World Map



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The Master Guide to Everything


One guide to rule them all one guide to find them


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Guide to Champion Spawns


Detailed player guide to the champion spawns


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Gems


Gems and Gem Values


Show on the Renaissance World Map



The looting and selling of gems off the corpses of monsters can be very profitable and is recommended for both new and veteran players alike. Gems can be sold to both NPC Jewelers and Provisioners. When selling a lot of gems to NPC vendors, razor sell agents are invaluable.
NPC Vendors Pay:
Amber   25
Citrine   25
Ruby   37
Tourmaline   47
Amethyst   50
Emerald   50
Sapphire   50
Star Sapphire   62
Diamond   100


It is important that you are getting the top dollar for your gems from NPC vendors. The amount of gold NPC vendors pay per gem is affected by their inventory. NPC vendors will stop paying default sell price after they have been sold 25 of any particular item. After 25 items, the vendor will pay considerably less per gem. This can be easily worked around by selling gems at a different jeweler or provisioner shop.

Note: NPC vendors inventories will reset every hour, however are only checked once a player gives the [vendor buy] command. So before you begin selling again to a vendor after having waited the hour, say vendor buy, then begin selling.

An alternative use to gems other then selling to NPC vendors: they can also be used to recharge communication crystals. A gem will recharge 10 times the amount it costs to buy (I.E. a sapphire that costs 100 gold will recharge 1000 points)

- Article by Elhorno

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Halloween Event 2014


The Night of Horrors Challenge Event


Show on the Renaissance World Map



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Christmas Event 2014


3rd Renaissance Christmas Event


Show on the Renaissance World Map



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Christmas Event 2013


The Dark Magic Awakens Challenge Event


Show on the Renaissance World Map



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Christmas Event 2012


Rise of the Reindeer Holiday Event


Show on the Renaissance World Map



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Halloween Event 2013


The Night of Horrors Challenge Event


Show on the Renaissance World Map



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Ethereal Mounts



Show on the Renaissance World Map



Ethereal Mounts are special mounts that are summoned from specific blessed statues. They cannot be killed and are never without a rider on them. While dismounted, double-clicking the statue will begin a 5 second mounting sequence. The mounting sequence breaks hiding/stealth and can be interrupted.

They are available for purchase from platinum vendors for 500 platinum and can come in 5 variations. They take up 1 control slot while mounted. Ethereal mounts are blessed, which means they cannot be stolen and and stay with the owner in the event of death as long as they are in the primary backpack.
There are 5 variants of mounts available as shown below.

- Article by Elhorno

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Beads



Show on the Renaissance World Map



Beads come in 2 variations, Beads and Glass Beads. Both variations have the same hue and only differ in their names on click.

They cannot be worn and have no purpose in game other then for use in home decorating. Beads can be purchased from Jeweler NPCs for 27 gold.

Glass Beads were a semi-rare drop from during the 2014 Ultima Online Renaissance Thanksgiving Event.

- Article by Elhorno

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Thanksgiving 2013


Holiday Event


Show on the Renaissance World Map



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Reagents



Show on the Renaissance World Map



There are 8 reagents used in spellcasting, creating potions or scrolls.:
Mandrake Root
Blood Moss
Garlic
Spider Silk
Sulfurous Ash
Black Pearl
Nightshade
Ginseng

*Note: Reagents are commonly referred to as Regs.

Uses:
Reagents are commonly used when casting magic spells. Reagents are also commonly used to craft potions and magic scrolls.

There are a number of ways to obtain reagents:
1) Mage vendor shops in most towns. (Note: Joining the mage guild by using the command (Guidlmaster Name) Join and paying a fee of 500gp will decrease the price of some reagents sold by NPC Mage Vendors.

2) Faction vendors. These vendors can be obtained only if your faction controls a town and has enough silver in said town to place a faction vendor.

3) Player Vendors. Several players have stocked vendors commonly found in Yew or Occlo. Prices Vary.

4) Scavenging reagents found on the ground throughout the world. You can add each reagent to your scavenger agent within Razor to automatically pick up reagents as you adventure. This is not a primary way to obtain reagents.

5) Monsters. You can obtain reagents from some magic casting monsters throughout the world upon killing and looting them.

Pricing (Mage Guild Member/Faction):
- Mandrake Root: 3gp Ea. (Normally 4gp, Depending on the vendor)
- Blood Moss: 4gp Ea. (Normally 5gp)
- Garlic: 3gp Ea.
- Spider Silk: 3gp Ea.
- Sulfurous Ash: 3gp Ea.
- Black Pearl: 4gp Ea. (Normally 5gp)
- Nightshade: 3gp Ea.
- Ginseng: 3gp Ea.

- Article by Cynic

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Champion Skulls



Show on the Renaissance World Map



Skull of Greed
     obtained from Barraccon The Piper @ The Vermin Horde Champion Spawn (Difficulty: 2/5)

Skull of Power
     obtained from Rikktor @ The Cold Blood Champion Spawn (Difficulty: 1/5)

Skull of Venom
     obtained from Mephitis @ The Arachnid Champion Spawn (Difficulty: 3/5)

Skull of Death
     obtained from Neira the Necromancer @ The Unholy Terror Champion Spawn (Difficulty: 4/5)

Skull of Pain
     obtained from Semidar @ The Abyss Champion Spawn (Difficulty: 4/5)

Skull of Enlightenment
     obtained from Lord Oaks @ The Forest Lord Champion Spawn (Difficulty: 5/5)

Combining all skulls will allow the group to summon the Harrower. The skulls can be combined using an altar found in the Star Room, an area accesible via a pre-marked rune or a trek deep into Terathan Keep. By placing the skulls on the altar a gate will open and teleport players to the dungeon where the Harrower will be found.

See the link below for a more detailed guide on champion spawns.


- Article by Cynic

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Beard Restyle



Show on the Renaissance World Map



Facial hair growth and sculpting cream can be purchased from the hair stylist NPC for the sum of 50,000 gold. It is a one time use item that allows male characters to change the style of their facial hair.

A beard will retain its color during the restyling process unless you select bald.

- Article by Elhorno

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Black Dye Tub



Show on the Renaissance World Map



A black dye tub is obtainable through the Tailoring Bulk Order Deed System.

Specific single BODs or a combination of small BODs into a large BOD will reward you with a black dye tub.

The black dye tub can be used to dye items of clothing or cloth/bolts.

Several players have placed black dye tubs in public homes near common shopping areas for all to use.

This item can be stolen.

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Bank Check



Show on the Renaissance World Map



A bank check is obtainable at any bank. You can create a bank check by saying [Check XXXX] (XXXX is the amount you wish to make the check)

Bank checks can be created in any amount from 5000 to 1000000.

You can redeem the full value of a bank check by placing it into your bank box and double clicking it. Doing this will deposit the bank checks full value into your main bank box.

Checks are commonly used to trade large amounts of funds between players in safety. Checks are blessed thus cannot be stolen and will not drop to your corpse upon death (If the check remains in the main backpack container and you are not a murderer).

- Article by Cynic

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Bedroll



Show on the Renaissance World Map



Bedrolls are used to log out quickly from any location in junction with the camping skill.

They can be purchased at a Provisioners Shop.

To utilize a bedroll, one must first build a small fire using kindling, which will start a 30 second timer until the camp is secure. Once the camp is secure, indicated by a system message, you place the bedroll on the ground.

Double click the bedroll to open it, then double click it again the recieve the logout gump. Logging out through the gump will put the bedroll back into your pack.

- Article by Elhorno

Click to Enlarge



Big Fish



Show on the Renaissance World Map



A big fish is obtainable through fishing. A fisherman can begin fishing up big fish at 95.0 skill. Big fish are not common and will only be obtained after killing a fished up sea serpent or deep sea serpent and looting the big fish from its corpse.

A big fish will range in weight from 1 to 200 stones. Big fish with low weight and those with higher weight are more uncommon.

Using a taxidermy kit on a big fish will allow you to mount the fish on a plaque for decorative purposes.

Player run fishing tournaments judge winners on the weight/frequency/color/etc of big fish.

Outside of player run tournaments and decoration big fish hold very little value.

- Article by Cynic.

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Taxidermy Kit



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Taxidermy Kits allow players to use corpses of certain creatures to create trophy deeds, which can be used within houses to generate a wall mounted trophy.

Taxidermy Kits can be bought from NPC Tanners, usually found within leather and hide shops in towns. Only master and above carpenters can use the kit itself, as those without master or grandmaster status in carpentry will be unable to figure out the kits workings. A master carpenter is defined by UO as a player with 90.1 or above base carpentry skill (base skill, visible by checkmarking selecting show real in the skill window).

When a player who does not have enough carpentry skill attempts to buy a kit from the NPC Tanner, the NPC will say You would not understand how to use this kit.

Taxidermy kits can be purchased from the provisoner for 100,000 gold.

The player will need the following items to create a trophy:

- Taxidermy Kit
- 10 Boards
- corpse of one of the below mentioned creatures, which will give:

     Orc Trophy
     Gorilla Trophy
     Troll Trophy
     Brown Bear Trophy
     Polar Bear Trophy
     Great Hart Trophy
    Big Fish Trophy

(note that big fish that have been stacked with other fish will not be useable by the taxidermy kit)

When a player with appropriate carpentry skill and materials double-clicks the taxidermy kit, they will get a targeting cursor. This cursor must be targeted on the corpse of the creature intended to be the trophy. The player will need to be at the corpse of one of these creatures to successfully use the taxidermy kit. The taxidermy kit will disappear upon successful usage, and a deed for a trophy will be placed within the players pack.

Any player attempting to place the trophy will need to have owner/co-owner status within the house. You will get a message This does not need to be locked down when you try to lock a placed trophy down however they will not decay and do not use up any house lockdowns when placed.

Double-clicking a placed trophy will cause it to return to deed form in the player's backpack.


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Board Games



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There are 3 board games; Backgammon, Checkers, and Chess. Double clicking them will open up their respective game boards, which have freely movable pieces which are saved where you place them in the event that you close the board before the game is over.

Game boards can be locked down or secured inside of a house you either own or are co-owned to, and carry the same security functionality of containers. This means you can secure them to friends, co-owners, or owner only levels of access. These are currently not available for purchase at provisioners shops due to an item count irregularity, but can be obtained by paging a gamemaster.

- Article by Elhorno

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Carpentry - Furniture



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foot stool
11 carpentry - 9 boards - 100% success chance

stool
11 carpentry - 9 boards - 100% success chance

straw chair
21 carpentry - 13 boards - 100% success chance

wooden chair
21 carpentry - 13 boards - 100% success chance

Vesper-style chair
42.1 carpentry - 15 boards - 100% success chance

Trinsic-style chair
42.1 carpentry - 13 boards - 100% success chance

small table
42.1 carpentry - 17 boards - 100% success chance

wooden bench
52.6 carpentry - 17 boards - 100% success chance

wooden throne
52.6 carpentry - 17 boards - 100% success chance

writing table
63.1 carpentry - 17 boards - 100% success chance

large table
63.1 carpentry - 23 boards - 100% success chance

Magicina-style throne
73.6 carpentry - 19 boards - 100% success chance

Yew-wood table
84.2 carpentry - 27 boards - 81.6% success chance

counter
84.2 carpentry - 47 oak boards - 81.6% success chance

counter middle
84.2 carpentry - 37 oak boards - 81.6% success chance

oak table with runner end 1
84.2 carpentry - 37 oak boards + 40 cloth - 81.6% success chance

oak table with runner end 2
84.2 carpentry - 37 oak boards + 40 cloth - 81.6% success chance

oak table with runner middle
84.2 carpentry - 37 oak boards + 30 cloth - 81.6% success chance

Note: Success chances are based on 100 Carpentry.

- Article by Elhorno

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Carpentry - Containers



Show on the Renaissance World Map



small crate
10 carpentry - 8 boards - 100% success chance

wooden box
21 carpentry - 10 boards - 100% success chance

medium crate
31 carpentry - 15 boards - 100% success chance

wooden shelf
31.5 carpentry - 25 boards - 100% success chance

large crate
47.3 carpentry - 18 boards - 100% success chance

keg
57.8 carpentry - 3 barrel staves + 1 barrel hoop + 1 barrel lid - 100% success chance

wooden chest
73.6 carpentry - 20 boards - 100% success chance

armoire (red)
84.2 carpentry - 35 boards - 81.6% success chance

armoire
84.2 carpentry - 35 boards - 81.6% success chance

chest of drawers (red)
84.2 carpentry - 75 oak boards - 81.6% success chance

chest of drawers
84.2 carpentry - 75 oak boards - 81.6% success chance


Note: Success chances are based on 100 Carpentry.

- Article by Elhorno

Click to Enlarge



Carpentry - Other



Show on the Renaissance World Map



barrel staves
0 carpentry - 5 boards -100% success chance

barrel lid
11 carpentry - 4 boards - 100% success chance

short music stand (left)
78.9 carpentry - 15 boards - 92.2% success chance

tall music stand (left)
81.5 carpentry - 20 boards - 87% success chance

easel(south)
86.8 carpentry - 20 boards - 76.4% success chance

house ladder
100 carpentry + 100 tinkering - 100 oak boards + 20 ingots - 100% success chance

rack of two canvases (south)
86.8 carpentry - 60 oak boards + 35 cloth - 76.4% success chance

rack of three canvases (south)
86.8 carpentry - 60 oak boards + 50 cloth - 76.4% success chance

rack of two canvases (north)
86.8 carpentry - 60 oak boards + 35 cloth - 76.4% success chance

rack of three canvases (north)
86.8 carpentry - 60 oak boards + 50 cloth - 76.4% success chance

rack of two canvases (east)
86.8 carpentry - 60 oak boards + 35 cloth - 76.4% success chance

rack of three canvases (east)
86.8 carpentry - 60 oak boards + 50 cloth - 76.4% success chance



Note: Success chances are based on 100 Carpentry.

- Article by Elhorno

Click to Enlarge



Carpentry - Weapons and Armor



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quarter staff
73.6 carpentry - 6 boards - 100% success chance/42.8 exception chance

shepherd's crook
78.9 carpentry - 7 boards - 92.2% success chance/32.2% exceptional chance

gnarled staff
78.9 carpentry - 7 boards - 92.2% success chance/32.2% exceptional chance

wooden shield
52.6 carpentry - 9 boards - 100% success chance/84.8% exceptional chance

fishing pole
68.4 carpentry + 40 tailoring - 5 boards + 5 cloth - 100% success chance

Note: Success chances are based on 100 Carpentry.

- Article by Elhorno

Click to Enlarge



Carpentry - Instruments



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lap harp
63.1 carpentry + 45 musicianship - 20 boards + 10 cloth - 100% success chance/63.8% exceptional chance

standing harp
78.9 carpentry + 45 musicianship - 35 boards + 15 cloth - 92.2% success chance/32.2% exceptional chance

drum
57.8 carpentry + 45 musicianship - 20 boards + 10 cloth - 100% success chance/74.4% exceptional chance

lute
68.4 carpentry + 45 musicianship - 25 boards + 10 cloth - 100% success chance/53.2% exceptional chance

tambourine
57.8 carpentry + 45 musicianship - 15 boards + 10 cloth - 100% success chance/74.4% exceptional chance

tambourine (tassel)
57.8 carpentry + 45 musicianship - 15 boards + 10 cloth - 100% success chance/74.4% exceptional chance



Note: Success chances are based on 100 Carpentry.

- Article by Elhorno

Click to Enlarge



The Veterinarian NPC



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With the implementation of Patch 61 the Veterinarian will now provide players with the following resurrection services.
   - 1 Control Slot Pets 300 Gold (Horses, Ostards, Pack Animals, Minor Pets)
   - 2 Control Slot Pets 750 Gold (Nightmares)
   - 3 Control Slot Pets 2000 Gold (Dragons, White Wyrms)


To access these services you must have a deceased bonded pet closeby, not be in a faction, and use the keyword [heal] while near the veterinarian.

Faction resurrection services will be implemented soon via the horse dealer faction vendor.

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Valentines 2013 - Global Event


The Lost Love of Cupid


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Valentines 2014 - Global Event


A tale of jilted love and Cupid''''s fury..


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Valentines 2015 - Global Event


Cupid is Back! A Renaissance Holiday Event


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Troubleshooting Client Problems


Solutions to common razor& client issues


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Easter Event 2014


Easter Egg Hunt!


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Easter Event 2015


Easter Egg Hunt!


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4th House Decor Contest - Small House - Azoth's Entry



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4th House Decor Contest - Small House - Basoosh's Entry



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4th House Decor Contest - Small House - Black Eye's Entry



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4th House Decor Contest - Small House - Cero's Entry



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4th House Decor Contest - Small House - Dalavar's Entry



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4th House Decor Contest - Small House - LanDarr's Entry



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4th House Decor Contest - Small House - Lightshade's Entry



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4th House Decor Contest - Small House - NewMe's Entry



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4th House Decor Contest - Small House - Rezon's Entry



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4th House Decor Contest - Small House - Zugu's Entry



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4th House Decor Contest - Medium House - Azoth's Entry



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4th House Decor Contest - Medium House - Faber's Entry



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4th House Decor Contest - Large House - Garvey's Entry



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4th House Decor Contest - Large House - Bart Simpson's Entry



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4th House Decor Contest - Medium House - Random's Entry



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4th House Decor Contest - Medium House - NewMe's Entry



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4th House Decor Contest - Medium House - Timbo Slice's Entry



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4th House Decor Contest - Large House - Azoth's Entry



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4th House Decor Contest - Large House - Freakzilla's Entry



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4th House Decor Contest - Large House - Gideon Jura's Entry



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4th House Decor Contest - Large House - LanDarr's Entry



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4th House Decor Contest - Large House - Les Claypool's Entry



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4th House Decor Contest - Large House - Lightshade's Entry



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4th House Decor Contest - Large House - Rayth's Entry



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4th House Decor Contest - Large House - Xegugg's Entry



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4th House Decor Contest - Medium House - LanDarr's Entry



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4th House Decor Contest - Massive House - Arnold Lutz's Entry



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4th House Decor Contest - Massive House - Captain Morgans's Entry



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4th House Decor Contest - Massive House - Cynic's Entry



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4th House Decor Contest - Massive House - Dalavar's Entry



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4th House Decor Contest - Massive House - Gideon Jura's Entry



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4th House Decor Contest - Massive House - Hydox's Entry



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4th House Decor Contest - Massive House - Iago's Entry



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4th House Decor Contest - Massive House - Lightshade's Entry



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4th House Decor Contest - Massive House - NewMe's Entry



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4th House Decor Contest - Massive House - Pork Fried Rice's Entry



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4th House Decor Contest - Massive House - Wulver's Entry



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4th House Decor Contest - Massive House - Xegugg's Entry



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4th House Decor Contest - Unique Design Elements



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Ilyxia the Arachnid Queen



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N/A

16-20

60

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Arachnid Enforcer



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N/A

14-22

50

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Drone Mage



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N/A

10-18

20

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Drone Sentry



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N/A

10-22

20

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Drone Spitter



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N/A

12-20

25

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Drone Warrior



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N/A

14-24

30

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Drone Worker



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N/A

10-20

15

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Lord Kronos the Elemental Mage



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N/A

15-20

30

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Amber Golem



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N/A

8-16

35

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Amethyst Golem



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N/A

10-22

38

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Citrine Golem



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N/A

12-20

41

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Diamond Golem



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N/A

10-18

50

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Ruby Golem



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N/A

12-20

40

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Emerald Golem



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N/A

12-20

41

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Sapphire Golem



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N/A

14-24

34

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Tourmaline Golem



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N/A

14-24

34

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Frankensteins Monster



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N/A

-

16-25

78

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Queen of the Damned



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N/A

-

15-27

40

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Undead Captain Johne



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N/A

-

18-28

40

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Halloween Event 2015


The Night of Horrors Challenge Event v2


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Blood Necromancer



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N/A

-

18-26

50

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Undead Cat Lady



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N/A

-

12-18

0

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Undead Cat



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N/A

-

11-17

30

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Succubus Concubine



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N/A

-

5-15

25

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The Counselor Program


Guide to the role of counselors on Renaissance


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Name Change Deed



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Bandage



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Santas Lair


Christmas Event Instance


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How the holiday events work
• Players must hunt the world high and low to find the various event monsters that spawn.
• Each of these monsters ranges in difficulty from easy (elf archer) moderate (reindeer) to very difficulty (dark elf knight).
• Each monster has a chance to drop holiday coins and a specific event scroll (see below)
• These challenges will vary from performing a specific task, killing specific monsters, or killing a certain amount of monsters.
• Once these conditions are met additional areas will open up for you to explore.
• Once these tasks are complete you will be faced with one of 4 fearsome bosses that defend each event.
• If you manage to defeat the boss in the time allotted you will be given a key to their treasure chests.
• The player who owns the scroll that started the event will be provided with the key.
• In this chest players can find normal treasure style loot, holiday coins, holiday rares, and possibly a scroll to another holiday event.

How the holiday events work
These events were designed with the following difficulty in mind.
   1 Player - Near Impossible
   2 Players - Very Challenging
   3 Players - Moderate Challenge
   4 Players - Medium Challenge
   5+ Players - Easy
• A good sample grouping would be 3 friends. A Hybrid Mage, A Tamer, and a Fighter, One of which has bardic skills.
• It is HIGHLY recommended you take friends with you on your first attempt on any event to learn proper strategy.
• All of the creatures in these events will provide a variety of challenges.
• Make sure you have enough supplies to last the duration of the event.
• A variety vendor is provided in each event area for emergency supplies.
• You will not have access to a bank, stable master during the event.
• Should you leave the event area you will not be allowed to return.

Christmas Scrolls / Tips
• The scrolls open a portal to a special holiday dungeon and will remain open for 60 seconds.
• Anyone can enter the scroll gate so make sure to only use it in a safe location.
• The staff cannot assist you with adding people to an event in progress so plan accordingly.
• Once the gate closes you are on your own until you complete or fail the event.
• Each event will allow you 60-115 minutes to complete the challenge present within.

Leaderboards
• Players who complete the Christmas events will have their event attempt scored by the following values.
• At the end of the event players who have scored at the top of the leaderboards or accomplished other features during the event will earn a special reward.
Note: Much like Halloween these will be special named/colored trophies awarded for a variety of accomplishments.
   • Player Count
   • Follower Slots / Pets
   • Boss Kills
   • Mini Boss Kills
   • Minion Kills
   • Completion Time
Holiday Event Leaderboard

The Ironman System
Should you feel that your skills are greater than all your peers you are welcome to attempt the holiday ironman challenge for additional rewards and infamy.
By using only 1 character to complete any instance in the 60 minute time window you will earn an ironman award depending on the amount of follower slots you used.

Ironman Award, Awarded for using 2 or less followers. (6 Platinum Value)

Ironman Award, Awarded for using 5 or less followers. (4 Platinum Value)

Ironman Award, Awarded for using 8 or less followers. (2 Platinum Value)
Note: The hue of the Ironman statue will match the event.
Should you manage to complete all 4 holiday ironman challenges with a single character you will be awarded with the following statue in your choice of event color (hue 1194,1193,1151,1153)

Note: To qualify for the ironman challenge you must defeat the events boss and loot the holiday coins from their chests.

Practiced Success
•Should you fail to complete the event in the time allotted or due to overall difficulty/team makeup all is not lost.
•Simply take your completed scroll to the nearest holiday vendor found in most banks and drag the scroll onto him.
•He will reward you with some bonus holiday coins and a holiday gift bag.
•The player who completed the scroll does not have to be the one who turns it in.
•The good or naughty bags can contain 10 holiday coins and a few classic holiday items.





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Hidden Village


Christmas Event Instance


Show on the Renaissance World Map



How the holiday events work
• Players must hunt the world high and low to find the various event monsters that spawn.
• Each of these monsters ranges in difficulty from easy (elf archer) moderate (reindeer) to very difficulty (dark elf knight).
• Each monster has a chance to drop holiday coins and a specific event scroll (see below)
• These challenges will vary from performing a specific task, killing specific monsters, or killing a certain amount of monsters.
• Once these conditions are met additional areas will open up for you to explore.
• Once these tasks are complete you will be faced with one of 4 fearsome bosses that defend each event.
• If you manage to defeat the boss in the time allotted you will be given a key to their treasure chests.
• The player who owns the scroll that started the event will be provided with the key.
• In this chest players can find normal treasure style loot, holiday coins, holiday rares, and possibly a scroll to another holiday event.

How the holiday events work
These events were designed with the following difficulty in mind.
   1 Player - Near Impossible
   2 Players - Very Challenging
   3 Players - Moderate Challenge
   4 Players - Medium Challenge
   5+ Players - Easy
• A good sample grouping would be 3 friends. A Hybrid Mage, A Tamer, and a Fighter, One of which has bardic skills.
• It is HIGHLY recommended you take friends with you on your first attempt on any event to learn proper strategy.
• All of the creatures in these events will provide a variety of challenges.
• Make sure you have enough supplies to last the duration of the event.
• A variety vendor is provided in each event area for emergency supplies.
• You will not have access to a bank, stable master during the event.
• Should you leave the event area you will not be allowed to return.

Christmas Scrolls / Tips
• The scrolls open a portal to a special holiday dungeon and will remain open for 60 seconds.
• Anyone can enter the scroll gate so make sure to only use it in a safe location.
• The staff cannot assist you with adding people to an event in progress so plan accordingly.
• Once the gate closes you are on your own until you complete or fail the event.
• Each event will allow you 60-115 minutes to complete the challenge present within.

Leaderboards
• Players who complete the Christmas events will have their event attempt scored by the following values.
• At the end of the event players who have scored at the top of the leaderboards or accomplished other features during the event will earn a special reward.
Note: Much like Halloween these will be special named/colored trophies awarded for a variety of accomplishments.
   • Player Count
   • Follower Slots / Pets
   • Boss Kills
   • Mini Boss Kills
   • Minion Kills
   • Completion Time
Holiday Event Leaderboard

The Ironman System
Should you feel that your skills are greater than all your peers you are welcome to attempt the holiday ironman challenge for additional rewards and infamy.
By using only 1 character to complete any instance in the 60 minute time window you will earn an ironman award depending on the amount of follower slots you used.

Ironman Award, Awarded for using 2 or less followers. (6 Platinum Value)

Ironman Award, Awarded for using 5 or less followers. (4 Platinum Value)

Ironman Award, Awarded for using 8 or less followers. (2 Platinum Value)
Note: The hue of the Ironman statue will match the event.
Should you manage to complete all 4 holiday ironman challenges with a single character you will be awarded with the following statue in your choice of event color (hue 1194,1193,1151,1153)

Note: To qualify for the ironman challenge you must defeat the events boss and loot the holiday coins from their chests.

Practiced Success
•Should you fail to complete the event in the time allotted or due to overall difficulty/team makeup all is not lost.
•Simply take your completed scroll to the nearest holiday vendor found in most banks and drag the scroll onto him.
•He will reward you with some bonus holiday coins and a holiday gift bag.
•The player who completed the scroll does not have to be the one who turns it in.
•The good or naughty bags can contain 10 holiday coins and a few classic holiday items.



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Click to Enlarge



Frozen Continent


Christmas Event Instance


Show on the Renaissance World Map



How the holiday events work
• Players must hunt the world high and low to find the various event monsters that spawn.
• Each of these monsters ranges in difficulty from easy (elf archer) moderate (reindeer) to very difficulty (dark elf knight).
• Each monster has a chance to drop holiday coins and a specific event scroll (see below)
• These challenges will vary from performing a specific task, killing specific monsters, or killing a certain amount of monsters.
• Once these conditions are met additional areas will open up for you to explore.
• Once these tasks are complete you will be faced with one of 4 fearsome bosses that defend each event.
• If you manage to defeat the boss in the time allotted you will be given a key to their treasure chests.
• The player who owns the scroll that started the event will be provided with the key.
• In this chest players can find normal treasure style loot, holiday coins, holiday rares, and possibly a scroll to another holiday event.

How the holiday events work
These events were designed with the following difficulty in mind.
   1 Player - Near Impossible
   2 Players - Very Challenging
   3 Players - Moderate Challenge
   4 Players - Medium Challenge
   5+ Players - Easy
• A good sample grouping would be 3 friends. A Hybrid Mage, A Tamer, and a Fighter, One of which has bardic skills.
• It is HIGHLY recommended you take friends with you on your first attempt on any event to learn proper strategy.
• All of the creatures in these events will provide a variety of challenges.
• Make sure you have enough supplies to last the duration of the event.
• A variety vendor is provided in each event area for emergency supplies.
• You will not have access to a bank, stable master during the event.
• Should you leave the event area you will not be allowed to return.

Christmas Scrolls / Tips
• The scrolls open a portal to a special holiday dungeon and will remain open for 60 seconds.
• Anyone can enter the scroll gate so make sure to only use it in a safe location.
• The staff cannot assist you with adding people to an event in progress so plan accordingly.
• Once the gate closes you are on your own until you complete or fail the event.
• Each event will allow you 60-115 minutes to complete the challenge present within.

Leaderboards
• Players who complete the Christmas events will have their event attempt scored by the following values.
• At the end of the event players who have scored at the top of the leaderboards or accomplished other features during the event will earn a special reward.
Note: Much like Halloween these will be special named/colored trophies awarded for a variety of accomplishments.
   • Player Count
   • Follower Slots / Pets
   • Boss Kills
   • Mini Boss Kills
   • Minion Kills
   • Completion Time
Holiday Event Leaderboard

The Ironman System
Should you feel that your skills are greater than all your peers you are welcome to attempt the holiday ironman challenge for additional rewards and infamy.
By using only 1 character to complete any instance in the 60 minute time window you will earn an ironman award depending on the amount of follower slots you used.

Ironman Award, Awarded for using 2 or less followers. (6 Platinum Value)

Ironman Award, Awarded for using 5 or less followers. (4 Platinum Value)

Ironman Award, Awarded for using 8 or less followers. (2 Platinum Value)
Note: The hue of the Ironman statue will match the event.
Should you manage to complete all 4 holiday ironman challenges with a single character you will be awarded with the following statue in your choice of event color (hue 1194,1193,1151,1153)

Note: To qualify for the ironman challenge you must defeat the events boss and loot the holiday coins from their chests.

Practiced Success
•Should you fail to complete the event in the time allotted or due to overall difficulty/team makeup all is not lost.
•Simply take your completed scroll to the nearest holiday vendor found in most banks and drag the scroll onto him.
•He will reward you with some bonus holiday coins and a holiday gift bag.
•The player who completed the scroll does not have to be the one who turns it in.
•The good or naughty bags can contain 10 holiday coins and a few classic holiday items.



Click to Enlarge



Ice Fortress


Christmas Event Instance


Show on the Renaissance World Map



How the holiday events work
• Players must hunt the world high and low to find the various event monsters that spawn.
• Each of these monsters ranges in difficulty from easy (elf archer) moderate (reindeer) to very difficulty (dark elf knight).
• Each monster has a chance to drop holiday coins and a specific event scroll (see below)
• These challenges will vary from performing a specific task, killing specific monsters, or killing a certain amount of monsters.
• Once these conditions are met additional areas will open up for you to explore.
• Once these tasks are complete you will be faced with one of 4 fearsome bosses that defend each event.
• If you manage to defeat the boss in the time allotted you will be given a key to their treasure chests.
• The player who owns the scroll that started the event will be provided with the key.
• In this chest players can find normal treasure style loot, holiday coins, holiday rares, and possibly a scroll to another holiday event.

How the holiday events work
These events were designed with the following difficulty in mind.
   1 Player - Near Impossible
   2 Players - Very Challenging
   3 Players - Moderate Challenge
   4 Players - Medium Challenge
   5+ Players - Easy
• A good sample grouping would be 3 friends. A Hybrid Mage, A Tamer, and a Fighter, One of which has bardic skills.
• It is HIGHLY recommended you take friends with you on your first attempt on any event to learn proper strategy.
• All of the creatures in these events will provide a variety of challenges.
• Make sure you have enough supplies to last the duration of the event.
• A variety vendor is provided in each event area for emergency supplies.
• You will not have access to a bank, stable master during the event.
• Should you leave the event area you will not be allowed to return.

Christmas Scrolls / Tips
• The scrolls open a portal to a special holiday dungeon and will remain open for 60 seconds.
• Anyone can enter the scroll gate so make sure to only use it in a safe location.
• The staff cannot assist you with adding people to an event in progress so plan accordingly.
• Once the gate closes you are on your own until you complete or fail the event.
• Each event will allow you 60-115 minutes to complete the challenge present within.

Leaderboards
• Players who complete the Christmas events will have their event attempt scored by the following values.
• At the end of the event players who have scored at the top of the leaderboards or accomplished other features during the event will earn a special reward.
Note: Much like Halloween these will be special named/colored trophies awarded for a variety of accomplishments.
   • Player Count
   • Follower Slots / Pets
   • Boss Kills
   • Mini Boss Kills
   • Minion Kills
   • Completion Time
Holiday Event Leaderboard

The Ironman System
Should you feel that your skills are greater than all your peers you are welcome to attempt the holiday ironman challenge for additional rewards and infamy.
By using only 1 character to complete any instance in the 60 minute time window you will earn an ironman award depending on the amount of follower slots you used.

Ironman Award, Awarded for using 2 or less followers. (6 Platinum Value)

Ironman Award, Awarded for using 5 or less followers. (4 Platinum Value)

Ironman Award, Awarded for using 8 or less followers. (2 Platinum Value)
Note: The hue of the Ironman statue will match the event.
Should you manage to complete all 4 holiday ironman challenges with a single character you will be awarded with the following statue in your choice of event color (hue 1194,1193,1151,1153)

Note: To qualify for the ironman challenge you must defeat the events boss and loot the holiday coins from their chests.

Practiced Success
•Should you fail to complete the event in the time allotted or due to overall difficulty/team makeup all is not lost.
•Simply take your completed scroll to the nearest holiday vendor found in most banks and drag the scroll onto him.
•He will reward you with some bonus holiday coins and a holiday gift bag.
•The player who completed the scroll does not have to be the one who turns it in.
•The good or naughty bags can contain 10 holiday coins and a few classic holiday items.



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Christmas Event 2015


4th Renaissance Christmas Event


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Clean Up Britain System



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Valentines 2016 - Global Event


Cupid is Back! A Renaissance Holiday Event


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5th House Decor Contest - Massive House - Azoth's Entry



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5th House Decor Contest - Massive House - Arnold Lutz's Entry



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5th House Decor Contest - Massive House - Boothby's Entry



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5th House Decor Contest - Massive House - EvilDead's Entry



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5th House Decor Contest - Massive House - GideonJura's Entry



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5th House Decor Contest - Massive House - Larloch's Entry



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5th House Decor Contest - Massive House - Lyta's Entry



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5th House Decor Contest - Massive House - Shad's Entry



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5th House Decor Contest - Massive House - SteelyDan's Entry



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5th House Decor Contest - Massive House - Xegugg's Entry



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5th House Decor Contest - Large House - Arnold Lutz's Entry



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5th House Decor Contest - Large House - Azoth's Entry



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5th House Decor Contest - Large House - BartSimpson's Entry



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5th House Decor Contest - Large House - Canis's Entry



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5th House Decor Contest - Large House - Cha's Entry



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5th House Decor Contest - Large House - Christoph Brock 's Entry



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5th House Decor Contest - Large House - Gideon Jura 's Entry



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5th House Decor Contest - Large House - Ichiokada's Entry



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5th House Decor Contest - Large House - Les Claypool's Entry



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5th House Decor Contest - Large House - Mel's Entry



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5th House Decor Contest - Large House - Meradin's Entry



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5th House Decor Contest - Large House - Shad's Entry



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5th House Decor Contest - Large House - The Dank Nugget's Entry



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5th House Decor Contest - Large House - Lyta's Entry



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5th House Decor Contest - Medium House - Azoth's Entry



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5th House Decor Contest - Medium House - Boothby's Entry



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5th House Decor Contest - Medium House - ElHorno's Entry



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5th House Decor Contest - Medium House - Halabinder's Entry



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5th House Decor Contest - Medium House - Kahun's Entry



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5th House Decor Contest - Medium House - PaddyOBrien's Entry



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5th House Decor Contest - Medium House - Roguish's Entry



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5th House Decor Contest - Small House - Azoth's Entry



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5th House Decor Contest - Small House - EvilDead's Entry



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5th House Decor Contest - Small House - Keza's Entry



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5th House Decor Contest - Small House - TheCrookedWarden's Entry



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5th House Decor Contest - Small House - TheCrookedWarden's Entry



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5th House Decor Contest - Unique Design Elements



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Raffle Lot 1


Raffle - Marble Island Lot 1 - Large Patio/Small Tower Combo


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Raffle Lot 2


Raffle - Marble Island Lot 2 - Eastern Fortress


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Raffle Lot 3


Raffle - Marble Island Lot 3 - Northern Villa


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Raffle Lot 4


Raffle - Marble Island Lot 4 - Northern Villa and Small House


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Raffle Lot 5


Raffle - Marble Island Lot 5 - Bridged Tower and Large Keep


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Raffle Lot 6


Raffle - Marble Island Lot 6 - Central Small Villa


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Raffle Lot 7


Raffle - Marble Island Lot 7 - Southern Log Cabin


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Raffle Lot 8


Raffle - Marble Island Lot 8 - Southern Fortress


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Magical Explosion in Moonglow


08-13-2017


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Alert!! Alert!!
There has been a massive magical explosion on Verity Isle!
Magical rifts have opened in several spots outside of moonglow!
Various magical horrors have been seen pouring out of the portals..
and advancing on the town proper.
Please take care in this area until this menace is dealt with!


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White Witch



Show on the Renaissance World Map



N/A

0

24-29

55

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Krampus



Show on the Renaissance World Map



N/A

0

19-29

55

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Avarice



Show on the Renaissance World Map



N/A

0

15-25

40

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Cuckold



Show on the Renaissance World Map



N/A

0

15-25

40

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Despair



Show on the Renaissance World Map



N/A

0

15-25

40

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Fire Reaper



Show on the Renaissance World Map



N/A

0

15-19

40

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Flame Archer



Show on the Renaissance World Map



N/A

0

11-19

35

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Flame Axer



Show on the Renaissance World Map



N/A

0

14-25

45

Click to Enlarge



Flame Battle Mage



Show on the Renaissance World Map



N/A

0

11-15

50

Click to Enlarge



Flame Fencer



Show on the Renaissance World Map



N/A

0

14-22

45

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Flame Ghoul



Show on the Renaissance World Map



N/A

0

13-23

50

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Flame Knight



Show on the Renaissance World Map



N/A

0

20-29

90

Click to Enlarge



Flame Macer



Show on the Renaissance World Map



N/A

0

14-25

45

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Flame Mage



Show on the Renaissance World Map



N/A

0

15-26

35

Click to Enlarge



Flame Ranger



Show on the Renaissance World Map



N/A

0

18-29

45

Click to Enlarge



Gluttony



Show on the Renaissance World Map



N/A

0

15-25

40

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Greed



Show on the Renaissance World Map



N/A

0

20-29

60

Click to Enlarge



Hubris



Show on the Renaissance World Map



N/A

0

15-25

40

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Lust



Show on the Renaissance World Map



N/A

0

15-25

40

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Mini Daemon



Show on the Renaissance World Map



N/A

0

7-14

58

Click to Enlarge



Sloth



Show on the Renaissance World Map



N/A

0

13-17

38

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Vanity



Show on the Renaissance World Map



N/A

0

13-17

38

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Crystal Ogre



Show on the Renaissance World Map



N/A

0

21-32

32

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Crystal Wolf



Show on the Renaissance World Map



N/A

0

11-17

22

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Frost Archer



Show on the Renaissance World Map



N/A

0

11-19

35

Click to Enlarge



Frost Axer



Show on the Renaissance World Map



N/A

0

14-25

45

Click to Enlarge



Frost Battle Mage



Show on the Renaissance World Map



N/A

0

14-19

50

Click to Enlarge



Frost Fencer



Show on the Renaissance World Map



N/A

0

14-22

45

Click to Enlarge



Frost Knight



Show on the Renaissance World Map



N/A

0

19-29

90

Click to Enlarge



Frost Macer



Show on the Renaissance World Map



N/A

0

14-25

45

Click to Enlarge



Frost Mage



Show on the Renaissance World Map



N/A

0

15-26

35

Click to Enlarge



Frost Ranger



Show on the Renaissance World Map



N/A

0

19-29

45

Click to Enlarge



Ice Ghoul



Show on the Renaissance World Map



N/A

0

13-23

50

Click to Enlarge



Ice Reaper



Show on the Renaissance World Map



N/A

0

15-19

40

Click to Enlarge



The Lair of Krampus


Christmas Event Instance


Show on the Renaissance World Map



How the holiday events work
• Players must hunt the world high and low to find the various event monsters that spawn.
• Each of these monsters ranges in difficulty from easy (elf archer) moderate (reindeer) to very difficulty (dark elf knight).
• Each monster has a chance to drop holiday coins and a specific event scroll (see below)
• These challenges will vary from performing a specific task, killing specific monsters, or killing a certain amount of monsters.
• Once these conditions are met additional areas will open up for you to explore.
• Once these tasks are complete you will be faced with one of 4 fearsome bosses that defend each event.
• If you manage to defeat the boss in the time allotted you will be given a key to their treasure chests.
• The player who owns the scroll that started the event will be provided with the key.
• In this chest players can find normal treasure style loot, holiday coins, holiday rares, and possibly a scroll to another holiday event.

How the holiday events work
These events were designed with the following difficulty in mind.
   1 Player - Near Impossible
   2 Players - Very Challenging
   3 Players - Moderate Challenge
   4 Players - Medium Challenge
   5+ Players - Easy
• A good sample grouping would be 3 friends. A Hybrid Mage, A Tamer, and a Fighter, One of which has bardic skills.
• It is HIGHLY recommended you take friends with you on your first attempt on any event to learn proper strategy.
• All of the creatures in these events will provide a variety of challenges.
• Make sure you have enough supplies to last the duration of the event.
• A variety vendor is provided in each event area for emergency supplies.
• You will not have access to a bank, stable master during the event.
• Should you leave the event area you will not be allowed to return.

Christmas Scrolls / Tips
• The scrolls open a portal to a special holiday dungeon and will remain open for 60 seconds.
• Anyone can enter the scroll gate so make sure to only use it in a safe location.
• The staff cannot assist you with adding people to an event in progress so plan accordingly.
• Once the gate closes you are on your own until you complete or fail the event.
• Each event will allow you 60-115 minutes to complete the challenge present within.

Leaderboards
• Players who complete the Christmas events will have their event attempt scored by the following values.
• At the end of the event players who have scored at the top of the leaderboards or accomplished other features during the event will earn a special reward.
Note: Much like Halloween these will be special named/colored trophies awarded for a variety of accomplishments.
   • Player Count
   • Follower Slots / Pets
   • Boss Kills
   • Mini Boss Kills
   • Minion Kills
   • Completion Time
Holiday Event Leaderboard

The Ironman System
Should you feel that your skills are greater than all your peers you are welcome to attempt the holiday ironman challenge for additional rewards and infamy.
By using only 1 character to complete any instance in the 60 minute time window you will earn an ironman award depending on the amount of follower slots you used.

Ironman Award, Awarded for using 2 or less followers. (8 Platinum Value)

Ironman Award, Awarded for using 5 or less followers. (6 Platinum Value)

Ironman Award, Awarded for using 8 or less followers. (4 Platinum Value)
Note: The hue of the Ironman statue will match the event.
Note: To qualify for the ironman challenge you must defeat the events boss and loot the holiday coins from their chests.

Practiced Success
•Should you fail to complete the event in the time allotted or due to overall difficulty/team makeup all is not lost.
•Simply take your completed scroll to the nearest holiday vendor found in most banks and drag the scroll onto him.
•He will reward you with some bonus holiday coins and a holiday gift bag.
•The player who completed the scroll does not have to be the one who turns it in.
•The good or naughty bags can contain 10 holiday coins and a few classic holiday items.



Highslide JS Highslide JS Highslide JS Highslide JS Highslide JS Highslide JS Highslide JS Highslide JS Highslide JS Highslide JS

Click to Enlarge



Lair of the White Witch


Christmas Event Instance


Show on the Renaissance World Map



How the holiday events work
• Players must hunt the world high and low to find the various event monsters that spawn.
• Each of these monsters ranges in difficulty from easy (elf archer) moderate (reindeer) to very difficulty (dark elf knight).
• Each monster has a chance to drop holiday coins and a specific event scroll (see below)
• These challenges will vary from performing a specific task, killing specific monsters, or killing a certain amount of monsters.
• Once these conditions are met additional areas will open up for you to explore.
• Once these tasks are complete you will be faced with one of 4 fearsome bosses that defend each event.
• If you manage to defeat the boss in the time allotted you will be given a key to their treasure chests.
• The player who owns the scroll that started the event will be provided with the key.
• In this chest players can find normal treasure style loot, holiday coins, holiday rares, and possibly a scroll to another holiday event.

How the holiday events work
These events were designed with the following difficulty in mind.
   1 Player - Near Impossible
   2 Players - Very Challenging
   3 Players - Moderate Challenge
   4 Players - Medium Challenge
   5+ Players - Easy
• A good sample grouping would be 3 friends. A Hybrid Mage, A Tamer, and a Fighter, One of which has bardic skills.
• It is HIGHLY recommended you take friends with you on your first attempt on any event to learn proper strategy.
• All of the creatures in these events will provide a variety of challenges.
• Make sure you have enough supplies to last the duration of the event.
• A variety vendor is provided in each event area for emergency supplies.
• You will not have access to a bank, stable master during the event.
• Should you leave the event area you will not be allowed to return.

Christmas Scrolls / Tips
• The scrolls open a portal to a special holiday dungeon and will remain open for 60 seconds.
• Anyone can enter the scroll gate so make sure to only use it in a safe location.
• The staff cannot assist you with adding people to an event in progress so plan accordingly.
• Once the gate closes you are on your own until you complete or fail the event.
• Each event will allow you 60-115 minutes to complete the challenge present within.

Leaderboards
• Players who complete the Christmas events will have their event attempt scored by the following values.
• At the end of the event players who have scored at the top of the leaderboards or accomplished other features during the event will earn a special reward.
Note: Much like Halloween these will be special named/colored trophies awarded for a variety of accomplishments.
   • Player Count
   • Follower Slots / Pets
   • Boss Kills
   • Mini Boss Kills
   • Minion Kills
   • Completion Time
Holiday Event Leaderboard

The Ironman System
Should you feel that your skills are greater than all your peers you are welcome to attempt the holiday ironman challenge for additional rewards and infamy.
By using only 1 character to complete any instance in the 60 minute time window you will earn an ironman award depending on the amount of follower slots you used.

Ironman Award, Awarded for using 2 or less followers. (8 Platinum Value)

Ironman Award, Awarded for using 5 or less followers. (6 Platinum Value)

Ironman Award, Awarded for using 8 or less followers. (4 Platinum Value)
Note: The hue of the Ironman statue will match the event.
Note: To qualify for the ironman challenge you must defeat the events boss and loot the holiday coins from their chests.

Practiced Success
•Should you fail to complete the event in the time allotted or due to overall difficulty/team makeup all is not lost.
•Simply take your completed scroll to the nearest holiday vendor found in most banks and drag the scroll onto him.
•He will reward you with some bonus holiday coins and a holiday gift bag.
•The player who completed the scroll does not have to be the one who turns it in.
•The good or naughty bags can contain 10 holiday coins and a few classic holiday items.




Highslide JS Highslide JS Highslide JS Highslide JS Highslide JS Highslide JS Highslide JS Highslide JS Highslide JS Highslide JS Highslide JS

Click to Enlarge



Leprechaun Jockey



Show on the Renaissance World Map



N/A

N/A

14-24

Varies

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Mutant Fluffy



Show on the Renaissance World Map



?

N/A

16-22

60

Click to Enlarge



Bloody Skeleton



Show on the Renaissance World Map



N/A

-

13-19

30

Click to Enlarge



Glowing Skeleton



Show on the Renaissance World Map



N/A

-

13-19

30

Click to Enlarge



Spectral Kraken



Show on the Renaissance World Map



N/A

-

13-19

30

Click to Enlarge



Pirate WindFinder



Show on the Renaissance World Map



N/A

-

13-19

30

Click to Enlarge



Undead Parrot NoH



Show on the Renaissance World Map



N/A

-

13-19

30

Click to Enlarge



Pirate Ghost NoH



Show on the Renaissance World Map



N/A

-

13-19

30

Click to Enlarge



Undead Sailor



Show on the Renaissance World Map



N/A

-

13-19

30

Click to Enlarge



Enthralled



Show on the Renaissance World Map



N/A

-

13-19

30

Click to Enlarge



Blood Slave



Show on the Renaissance World Map



N/A

-

13-19

30

Click to Enlarge



High Priestess



Show on the Renaissance World Map



N/A

-

13-19

30

Click to Enlarge



Temple Guard



Show on the Renaissance World Map



N/A

-

13-19

30

Click to Enlarge



Mummified Cat



Show on the Renaissance World Map



N/A

-

13-19

30

Click to Enlarge



Undead Slave



Show on the Renaissance World Map



N/A

-

13-19

30

Click to Enlarge



Dr Frankenstein



Show on the Renaissance World Map



N/A

-

13-19

30

Click to Enlarge



Reanimated Hound



Show on the Renaissance World Map



N/A

-

13-19

30

Click to Enlarge



Impish Assistant



Show on the Renaissance World Map



N/A

-

13-19

30

Click to Enlarge



Failed Experiment



Show on the Renaissance World Map



N/A

-

13-19

30

Click to Enlarge



Automaton



Show on the Renaissance World Map



N/A

-

13-19

30

Click to Enlarge



Mindless Golem



Show on the Renaissance World Map



N/A

-

13-19

30

Click to Enlarge



Larval Vampire



Show on the Renaissance World Map



N/A

-

13-19

30

Click to Enlarge



The Cook



Show on the Renaissance World Map



N/A

-

13-19

30

Click to Enlarge



Grave Digger



Show on the Renaissance World Map



N/A

-

13-19

30

Click to Enlarge



Mortician



Show on the Renaissance World Map



N/A

-

13-19

30

Click to Enlarge



Decaying Mage



Show on the Renaissance World Map



N/A

-

13-19

30

Click to Enlarge



Restless Undead



Show on the Renaissance World Map



N/A

-

13-19

30

Click to Enlarge



Mortician Apprentice



Show on the Renaissance World Map



N/A

-

13-19

30

Click to Enlarge



The Overlord



Show on the Renaissance World Map



N/A

-

13-19

60

Click to Enlarge



Skeletal Horror



Show on the Renaissance World Map



N/A

-

13-19

30

Click to Enlarge



Zombified Horror



Show on the Renaissance World Map



N/A

-

13-19

30

Click to Enlarge