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Wind is an underground, guarded city of mages. Entrance is via a teleporter from the surface. It is not possible to Recall or Gate into the city nor anywhere within the city. It is possible to Recall out.

A magery of at least 72 is required to enter A lich frequently greets travelers at the entrance. You are advised to keep a heal or cure at hand.

The main provisioner's shop is located to the west, between the Wind Alchemy Shop and the Windy Clothes Shop. Food, armor, and some weapons may be purchased here. There is no cobbler in Wind. The Seekers Inn is located to the north of the teleporter into the Park.

The Park is unguarded. Here are found monsters of various sorts, most of which are very lethal. The Wind Alchemy Shop is your best source of reagents and potions. Scrolls and other magical supplies cannot be purchased within the city, unless a traveller happens to have sold them to one of the shopkeepers. At the time of this writing, there was no proprietor manning the Alchemist of Wind Shop to the northeast.

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Base TypePlace
Primary TypeBritannia
Sub TypesTown
KeywordsWind

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