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Harm is an offensive spell which is harder to resist than Magic Arrow. Damage is instant.

Formula: 1D15, 100% Damage at 1 Tile Range, 50% damage at 2 tile range. 25% damage if beyond 2 tiles.

Information

Words of PowerAn Mani
ReagentsNightshade, Spiders' Silk
Magical Info
Mana Cost6
Casting Time1 Second
Minimum Magery to Cast6.1
Magery to Cast Successfully50.1
Classifications
Base TypeSpells
Primary Type2ndCircle
Sub Types
KeywordsHarm

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Tagged Images

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Harm Header Image