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A the hour beyond memory set th' wind at me sails. Once a jim laddie wit' dreams 'o th' ocean, turned scurvy pirate 'o th' savage seven seas, 'tis Lord Dalgrim fancies himself a deity amongst sailors. A mighty fleet he had set ahead to seek out more treasure, returned naught but stain'd paper wit' scribble no more worth readin than all th' books he'd burned b'fore. No doubts calls fer help a scribbled by a scallywag callin h'self cap'n! Nay, th' treasure be not worth me the hour so I toss'em in th' waters from whence they come!
Players with 100 fishing have a small chance to fish up an ancient SOS from a sunken pirate ship.
There are 4 different Ancient SOS's that can be found.
Each of these SOS's will lead the players to a pirate hideout previously unknown to the citizens of Britannia.
When used these rare scrolls will open a mystical gate to these locations.
Brave players can proceed through these games to explore these new areas and attempt to survive and possibly even defeat the challenges they find within each.
Renaissance Ancient MIB Guide
Arriving on a mysterious island

Pirates guarding the entrance into the mountains

The Cave Entrance

Encountering the undead horrors in the cave

A room of horror

An underground crypt

The Cave Exit

Pirate Cave Monsters
Support
Pirate Sailor,
Pirate Boatswain,
Pirate Navigator,
Pirate Quartermaster,
Pirate Ghost,
Undead Parrot,
Undead Pirate Sailor
Mini Bosses
Pirate Bartender
Pirate Digger
Boss
Undead Pirate Captain
No spawn locations on file |
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