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Parry Skill
Data Collected from Stratics on 3/6/2000, Archived by UO Renaissance

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Displayed AR Value for Shields
AR only applies when wearing the shield. Shields listed are of the non-magical variety (use the formula below to determine the display-AR for other shields).
FORMULA: Displayed AR = ((Parrying Skill * Base AR of Shield) ÷ 200) + 1
Actual AR of Shield Worn Parrying Skill
1 10 25 50 75 100
 7 (Buckler) 1.0 AR 1.4 AR 1.9 AR 2.8 AR 3.5 AR* 3.5 AR*
 8 (Wooden) 1.0 AR 1.4 AR 2.0 AR 3.0 AR 4.0 AR* 4.0 AR*
10 (Bronze) 1.0 AR 1.5 AR 2.3 AR 3.5 AR 4.8 AR 5.0 AR*
11 (Metal) 1.0 AR 1.6 AR 2.4 AR 3.8 AR 5.1 AR 5.5 AR*
12 (Kite, Wooden) 1.0 AR 1.6 AR 2.5 AR 4.0 AR 5.5 AR 6.0 AR*
16 (Kite, Metal) 1.0 AR 1.8 AR 3.0 AR 5.0 AR 7.0 AR 8.0 AR*
23 (Heater) 1.0 AR 2.2 AR 3.9 AR 6.8 AR 9.6 AR 11.5 AR*
30 (Order) 1.0 AR 2.5 AR 4.8 AR 8.5 AR 12.3 AR 15.0 AR*
32 (Chaos) 1.0 AR 2.6 AR 5.0 AR 9.0 AR 13.0 AR 16.0 AR*
* Note: These values were determined by reversing the formula used to determine at which parry skill you will see an increase in AR for a shield (see below). For all shields the maximum AR will be reached before your parry skill reaches GM level. Also note that the maximum displayed AR for a shield cannot exceed Base AR ÷ 2.

Needed Parry skill for Displayed AR
FORMULA: Parry skill = ((200 * (Displayed AR - 1)) ÷ Base AR
Displayed AR Base AR of Shield
7 8 10 11 12 16 23 30 32
1 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
2 28.6 25.0 20.0 18.2 16.7 12.5 8.7 6.7 6.3
3 57.1 50.0 40.0 36.4 33.3 25.0 17.4 13.3 12.5
4 -- 75.0 60.0 54.5 50.0 37.5 26.1 20.0 18.8
5 -- -- 80.0 72.7 66.7 50.0 34.8 26.7 25.0
6 -- -- -- 90.9* 83.3 62.5 43.5 33.3 31.3
7 -- -- -- -- -- 75.0 52.2 40.0 37.5
8 -- -- -- -- -- 87.5 60.9 46.7 43.8
9 -- -- -- -- -- -- 69.6 53.3 50.0
10 -- -- -- -- -- -- 78.3 60.0 56.3
11 -- -- -- -- -- -- 87.0 66.7 62.5
12 -- -- -- -- -- -- -- 73.3 68.8
13 -- -- -- -- -- -- -- 80.0 75.0
14 -- -- -- -- -- -- -- 86.7 81.3
15 -- -- -- -- -- -- -- 93.3 87.5
16 -- -- -- -- -- -- -- -- 93.8
* Note: Some shields with an odd numbered Base AR can have a maximum Displayed AR that is rounded up instead of down. The reason for this is unknown, but is probably caused by a rounding error.